History log of /frameworks/av/media/libaudioclient/AudioTrackShared.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6d8018f0b7be9deec6b0acab10a0dca6e91d0fb8 21-Feb-2017 Glenn Kasten <gkasten@google.com> Improve audio logs and dumpsys media.audio_flinger

Include mFrameCount in shared memory corrupt error log.

Fix typo in log for primary audio interface.

Include the new server frame count in logs for fast tracks.

Always log when fast is successful for output tracks, as it helpful
(was already there for input).

Cleanup dumpsys for threads.

Bug: 37153050
Test: builds OK, and logs contain more information
Change-Id: I2b5b4d700e8eb7c261a3125fb03ddc00bf08537e
(cherry picked from commit 1bfe09a0b1755a79abd32b41c0dd433b88fc260c)
538ec5e04f389cba637b030757be317fcb8677a8 02-Nov-2016 Marco Nelissen <marcone@google.com> Split libmedia into libmedia and libaudioclient

This makes it so audioserver doesn't need to link against the entire libmedia,
which has dependencies on camera, ICU, OpenGL and other things that aren't
needed for audio.

Test: build/boot

Change-Id: I99ba1a3dc3b33ca9b3abd98e7519dbf228ee62af