History log of /frameworks/av/media/libaudioclient/IAudioFlinger.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
25a9e5561a7f14e79b04f713a515a9464b9ea077 17-Apr-2017 Steven Moreland <smoreland@google.com> Add libaudioclient_headers

Test: works with BOARD_VNDK_VERSION := current
Bug: 33241851
Change-Id: I31cf7e7cd89fe6e71d4e52f7682990146a12b2fb
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
dcdfaecc1fa630a799e1fdb508a9b92da55abc36 14-Feb-2017 Nicolas Roulet <nicoroulet@google.com> NBLog periodic merging thread

Bug: 35468674
Test: no change in functionality, everything works as before
Change-Id: Id2cea243bc15767ca6803c9505bf23a18411500e
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
6a308b02f138e358fb239ee2df5d54dd988f34fd 16-Dec-2016 Eric Laurent <elaurent@google.com> Merge "Add unique audio port IDs to AudioTrack and AudioRecord"
20b9ef0b55c9150ae11057ab997ae61be2d496ef 05-Dec-2016 Eric Laurent <elaurent@google.com> Add unique audio port IDs to AudioTrack and AudioRecord

This will allow to track activity at the track level instead of
at audio session level as only possible with current implementation.

AudioTracks and AudioRecords will receive a unique audio port ID the
first time they register to audio policy with
getOutputForAttr()/getInputForAttr() and keep this ID for their
lifetime.

This CL is the first partial change and just updates the
audio policy and audio flinger APIs used at track creation time.

Test: basic regression test of audio playback and capture use cases

Change-Id: I8d612e67738e120494f61e3f7c60bfd0b2c6a329
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
b643627a557e44b9ab5879cf71e162af2d514ce3 08-Dec-2016 Eric Laurent <elaurent@google.com> fix client pid for effects applied by audio policy

Test: Hangouts call, Play Music with and w/o effects

Change-Id: Ia9b20f94be667dd92e0497f8ef9c0dc0e95afe28
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
538ec5e04f389cba637b030757be317fcb8677a8 02-Nov-2016 Marco Nelissen <marcone@google.com> Split libmedia into libmedia and libaudioclient

This makes it so audioserver doesn't need to link against the entire libmedia,
which has dependencies on camera, ICU, OpenGL and other things that aren't
needed for audio.

Test: build/boot

Change-Id: I99ba1a3dc3b33ca9b3abd98e7519dbf228ee62af
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp