25a9e5561a7f14e79b04f713a515a9464b9ea077 |
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17-Apr-2017 |
Steven Moreland <smoreland@google.com> |
Add libaudioclient_headers Test: works with BOARD_VNDK_VERSION := current Bug: 33241851 Change-Id: I31cf7e7cd89fe6e71d4e52f7682990146a12b2fb
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
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dcdfaecc1fa630a799e1fdb508a9b92da55abc36 |
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14-Feb-2017 |
Nicolas Roulet <nicoroulet@google.com> |
NBLog periodic merging thread Bug: 35468674 Test: no change in functionality, everything works as before Change-Id: Id2cea243bc15767ca6803c9505bf23a18411500e
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
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6a308b02f138e358fb239ee2df5d54dd988f34fd |
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16-Dec-2016 |
Eric Laurent <elaurent@google.com> |
Merge "Add unique audio port IDs to AudioTrack and AudioRecord"
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20b9ef0b55c9150ae11057ab997ae61be2d496ef |
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05-Dec-2016 |
Eric Laurent <elaurent@google.com> |
Add unique audio port IDs to AudioTrack and AudioRecord This will allow to track activity at the track level instead of at audio session level as only possible with current implementation. AudioTracks and AudioRecords will receive a unique audio port ID the first time they register to audio policy with getOutputForAttr()/getInputForAttr() and keep this ID for their lifetime. This CL is the first partial change and just updates the audio policy and audio flinger APIs used at track creation time. Test: basic regression test of audio playback and capture use cases Change-Id: I8d612e67738e120494f61e3f7c60bfd0b2c6a329
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
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b643627a557e44b9ab5879cf71e162af2d514ce3 |
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08-Dec-2016 |
Eric Laurent <elaurent@google.com> |
fix client pid for effects applied by audio policy Test: Hangouts call, Play Music with and w/o effects Change-Id: Ia9b20f94be667dd92e0497f8ef9c0dc0e95afe28
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
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538ec5e04f389cba637b030757be317fcb8677a8 |
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02-Nov-2016 |
Marco Nelissen <marcone@google.com> |
Split libmedia into libmedia and libaudioclient This makes it so audioserver doesn't need to link against the entire libmedia, which has dependencies on camera, ICU, OpenGL and other things that aren't needed for audio. Test: build/boot Change-Id: I99ba1a3dc3b33ca9b3abd98e7519dbf228ee62af
/frameworks/av/media/libaudioclient/IAudioFlinger.cpp
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