History log of /frameworks/base/core/java/android/view/WindowManagerImpl.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
67e2ae86396c6d0f989285275cbf908dee5e71f7 12-Oct-2016 Aurimas Liutikas <aurimas@google.com> Fix import statement in view|transition|animation packages.

This change also remove trailing whitespace.

Test: code still compiles
Change-Id: I7eff4546320d67d2bae58d31bad0625ea0791b8f
/frameworks/base/core/java/android/view/WindowManagerImpl.java
4ece3d6bb18a609afcd0e82f0340b7d36ba24eea 17-Jun-2016 Adam Lesinski <adamlesinski@google.com> ContextImpl: Keep DisplayAdjustments and Display in sync

Make sure that when our Resources get updated, that DisplayAdjustment
and Display properly reflect the potentially new screen dimensions.

Bug:28388969
Change-Id: I340550ea094ece87abc8790dd46aaa60ab3cedd3
/frameworks/base/core/java/android/view/WindowManagerImpl.java
fcd7e80b21cc9db6be00e37371401ea1d0938796 10-Mar-2016 Clara Bayarri <clarabayarri@google.com> Keyboard Shortcuts: plumb deviceId through

Bug: 27673736
Change-Id: Ie72807aa8c2bfd142b081a6a915e101c16d31473
/frameworks/base/core/java/android/view/WindowManagerImpl.java
75e097965cc273d33192555b0e65de3dbc1753ce 29-Jul-2015 Clara Bayarri <clarabayarri@google.com> Request Keyboard Shortcuts for SysUI Dialog via Window

Keyboard shortcuts are requested via WindowManager, and
the request pipes through to the view root and the window
callback.

Bug: 22405482
Change-Id: Ic0071e91c7b554be3ac9df71e9539ee8a60e822e
/frameworks/base/core/java/android/view/WindowManagerImpl.java
7c9746d4ef8ab3c500b501ab32933c5172a856ab 20-Nov-2014 Alan Viverette <alanv@google.com> Move default token handling into WindowManagerImpl

BUG: 18451795
Change-Id: I1fc6db988ad879fded5318f33d08a4f09da38907
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a492c3a7b2c18426fd0cb4d017eacbc368195dc5 24-Aug-2012 Jeff Brown <jeffbrown@google.com> Initial draft of high-level multi-display APIs.

This patch introduces the ability to create a Context that
is bound to a Display. The context gets its configuration and
metrics from that display and is able to provide a WindowManager
that is bound to the display.

To make it easier to use, we also add a new kind of Dialog
called a Presentation. Presentation takes care of setting
up the context as needed and watches for significant changes
in the display configuration. If the display is removed,
then the presentation simply dismisses itself.

Change-Id: Idc54b4ec84b1ff91505cfb78910cf8cd09696d7d
/frameworks/base/core/java/android/view/WindowManagerImpl.java
bd6e1500aedc5461e832f69e76341bff0e55fa2b 28-Aug-2012 Jeff Brown <jeffbrown@google.com> Add initial multi-display support.

Split the DisplayManager into two parts. One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context. The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.

Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.

Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice. We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.

Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows. Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel. The overlays can
be repositioned and resized by the user for convenience.

At the moment, all displays are mirrors of display 0 and
no display transformations are applied. This will be improved
in future patches.

Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy. We now handle this explicitly as
part of starting up the system server. This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.

Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.

Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
/frameworks/base/core/java/android/view/WindowManagerImpl.java
98365d7663cbd82979a5700faf0050220b01084d 20-Aug-2012 Jeff Brown <jeffbrown@google.com> Refactor for multi-display support.

Split WindowManagerImpl into two parts, the WindowManager
interface implementation remains where it is but the global
communications with the window manager are now handled by
the WindowManagerGlobal class. This change greatly simplifies
the challenge of having separate WindowManager instances
for each Context.

Removed WindowManagerImpl.getDefault(). This represents the
bulk of this change. Most of the usages of this method were
either to perform global functions (now handled by WindowManagerGlobal)
or to obtain the default display (now handled by DisplayManager).

Explicitly associate each new window with a display and make
the Display object available to the View hierarchy.

Add stubs for some new display manager API features.

Start to split apart the concepts of display id and layer stack.
since they operate at different layers of abstraction.
While it's true that each logical display uniquely corresponds to a
surface flinger layer stack, it is not necessarily the case that
they must use the same ids. Added Display.getLayerStack()
and started using it in places where it was relatively easy to do.

Change-Id: I29ed909114dec86807c4d3a5059c3fa0358bea61
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a8b9defade5b937d4ad64f9aff4bca792298f43c 23-Jul-2012 Jeff Brown <jeffbrown@google.com> Stop using raw display size except in window manager.

We don't actually need the raw size in these places.
The logical size is good enough.

Starting to move dependencies on surface flinger
and window manager out of the Display class.

Change-Id: I2065bee8e5bf7f42c5a452dd1e8479e40ebb0d37
/frameworks/base/core/java/android/view/WindowManagerImpl.java
d32460c5b7bea7b06e345397fdbaca58d9732dcf 21-Jul-2012 Jeff Brown <jeffbrown@google.com> Refactor local window manager implementation.

The objective of this refactoring is to remove the reliance on
WindowManager wrapper objects for compatibility mode and for
managing sub-windows.

Removed the WindowManager.isHardwareAccelerated() method since
it is never used.

Change-Id: I4840a6353121859a5e0c07d5cc307a437c595d63
/frameworks/base/core/java/android/view/WindowManagerImpl.java
23e7c35ab5d43242d35b1019ce1a50bfb495cd27 20-Jul-2012 Jeff Brown <jeffbrown@google.com> Remove dead code in window manager.

The 'nest' parameter is always false so we can get rid of support
for redundantly added views.

Change-Id: I30c6a856797bdc72c4e1aa4cb26b930a33ce9a16
/frameworks/base/core/java/android/view/WindowManagerImpl.java
54ab347fdde0e4d14d923cca80e5bcc7b879fc52 14-Jun-2012 Romain Guy <romainguy@google.com> Don't create a giant layer for all notifications
Bug #6642475

When expanding the status bar, create one layer per notification instead of
a single giant layer for the pile of notifications. This prevents layer
creation failure when the total height of the notifications is larger
than the maximum allowed texture size in OpenGL ES 2.0.

This change only enables layers on notifications that will be visible
once the notification area is fully expanded.

Change-Id: I3c791a66cf5ac0973f3a65cfcd84b95209d580f3
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a53de0629f3b94472c0f160f5bbe1090b020feab 09-May-2012 Dianne Hackborn <hackbod@google.com> Add callback hack to find out when to load system properties.

Use this to reload the trace and layout bounds properties.

This is ONLY for debugging.

Change-Id: I1c4bdb52c823520c352c5bac45fa9ee31160793c
/frameworks/base/core/java/android/view/WindowManagerImpl.java
79c6346100b555a8a3d51b3b1c34dbbe99305b9a 28-Apr-2012 Dianne Hackborn <hackbod@google.com> Merge "When a window is first shown only draw once while animating." into jb-dev
4478de3c02c1fb2f4f888e696ee1b13721e936d9 28-Apr-2012 Jeff Sharkey <jsharkey@android.com> Clear IMM references when window dismissed.

Match behavior of removeViewLocked(), where InputMethodManager clears
any strong references to Views, and also clear mCurRootView. Without
this, IMM can leak a DecorView instance after the user has left the
application.

Bug: 6413553
Change-Id: Iad09cf5dbb7f6f156fd39ed243431432e00f8945
/frameworks/base/core/java/android/view/WindowManagerImpl.java
12d3a94397c33fdb773a1eaaaa13cab80bf0c571 27-Apr-2012 Dianne Hackborn <hackbod@google.com> When a window is first shown only draw once while animating.

On some hardware allocating a new graphics buffer is quite
expensive, which blocks updates to the UI. This can cause
glitches when performing window animations.

To reduce these glitches, the view hierarchy will now only
allow itself to be drawn once if its window is being shown
while the window manager is animating, not resuming draws
until it is told that the animation is done.

Change-Id: Ie15192f6fddbd0931b022a72c76ddd55ca266d84
/frameworks/base/core/java/android/view/WindowManagerImpl.java
19f86e831ee0629b24385b0bb51d27ff91961dd2 24-Apr-2012 Romain Guy <romainguy@google.com> Invoke onTrimMemory with an EGL context
Bug #6369600

Change-Id: I3ded47c3688ef2f2873495392c35e898357204da
/frameworks/base/core/java/android/view/WindowManagerImpl.java
162bc0ea0d7862b92f18d0ce47310a85304205f7 09-Apr-2012 Dianne Hackborn <hackbod@google.com> Some small tweaks to improve memory management.

We now allow processes that currently have stopping activities to
be managed as if they were done stopping, so that memory trimming
can be done before the process goes to the background. Hopefully
this will reduce cases where the processes goes to the background
and immediately gets killed, but wouldn't have had to be killed if
it had a chance to trim its memory.

Also change window memory trimming to always do the aggressive
trimming when memory is critical, even if not on a low-end device.

And tweak web view trimming to not trim for foreground UI events.

Change-Id: I241b3152b52d09757bd14a202477cf69c9b78786
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a3fabff98590d26f0c362cb09dc378fece66215c 28-Mar-2012 Michael Jurka <mikejurka@google.com> Add frame counter to dumpGfxInfo

Change-Id: I016f706e32cbdbce014795d8fc537b15c389dc7a
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a998dff5d49a423aaf7097aa8f96bf5bdc681d25 24-Mar-2012 Romain Guy <romainguy@google.com> Destroy the hardware renderer when ViewRootImpl's die is post-poned
Bug #6109035

ViewRootImpl.die() can be invoked in such a way that doDie() will be
executed later. On memory limited device, an eglTerminate() may happen
before doDie() is executed which leads to unstable behaviors. This
change makes sure the renderer is destroyed as soon as possible.

Change-Id: I3322410cdd744b464951e2055aeade6069d1d673
/frameworks/base/core/java/android/view/WindowManagerImpl.java
27ff913d56de8400083a13fc572e2812b32c890c 06-Mar-2012 Dianne Hackborn <hackbod@google.com> Work on more low memory reporting to apps.

There are now some new trim memory levels that are sent to
non-background applications as RAM becomes low.

There is a new API for an application to retrieve information
about memory trimming and such on demand.

Fixed various checks against the memory trim level to be
robust (not compare against exact values).

Change-Id: Ifd1c6151124350168aef20a94e517166fd2e03eb
/frameworks/base/core/java/android/view/WindowManagerImpl.java
4a00ab2563d829822cf564c9a91bdc49db405b6e 02-Mar-2012 Teng-Hui Zhu <ztenghui@google.com> Make sure egl context is valid for the onTrimMemory call

It turns out that terminateHardwareResources can call into destroySurface
to make the current context 0, like in Gmail.

bug:6079959
Change-Id: I07b2f3e91d6276b6c8e1b48f72bc87d28337fe2f
/frameworks/base/core/java/android/view/WindowManagerImpl.java
d9624138723c55a0ac2af58a2e78e98cd51eba27 02-Mar-2012 Teng-Hui Zhu <ztenghui@google.com> Allow webview to delete GL resource in a valid EGL context

bug:6079959

Change-Id: Idee1031b0bcc4aeb498a18eb01970a8ed7efd285
/frameworks/base/core/java/android/view/WindowManagerImpl.java
a676ad7e34c9afbaafaeca8c3fe96e95c518828e 14-Feb-2012 Romain Guy <romainguy@google.com> New debugging tool in adb shell dumpsys gfxinfo

This tool lets you visualize the time it took, in ms, to:
- Build display lists ("Draw" phase)
- Process display lists ("Process" phase)
- Swap GL buffers ("Execute" phase)

To use this tool:
- adb shell setprop hwui.profile true
- adb shell dumpsys gfxinfo <process name>
- Copy the profile data and paste it in a spreadsheet
- Generate a graph (stacked graph) and enjoy

Change-Id: I7840c0ea0f153550425aa798e3ada2f357688cf5
/frameworks/base/core/java/android/view/WindowManagerImpl.java
211370fd943cf26905001b38b8b1791851b26adc 02-Feb-2012 Romain Guy <romainguy@google.com> Add optional metadata to initiliaze the render threat.

The render threat is likely to break your application if you initiate it.
As such it must be explicitely requested using the following meta-data
tag in your manifest's application tag:

<meta-data android:name="android.graphics.renderThread" android:value="true" />

Change-Id: Ibf0a48af2a0d091562bf6907eac970e3d1d601c4
/frameworks/base/core/java/android/view/WindowManagerImpl.java
6d05fd3c795088ac60f86382df5a66d631e8a0cb 19-Nov-2011 Dianne Hackborn <hackbod@google.com> Fix issue #5588689: Black camera preview after coming back from gmail

Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.

Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.

Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85
/frameworks/base/core/java/android/view/WindowManagerImpl.java
31f2c2e94656530fbf6282803e62edb47e9a894d 21-Nov-2011 Romain Guy <romainguy@google.com> Notify views when EGL resources are about to be destroyed
Bug #5639899

Change-Id: I7c5d8bebf02294426f5b3ab1358a31c38a4fd064
/frameworks/base/core/java/android/view/WindowManagerImpl.java
717a25dc2a411edb548859cd6870363346c71b01 16-Nov-2011 Dianne Hackborn <hackbod@google.com> Add new ManagedEGLContext class to help apps participate in memory trimming.

This class provides an API for an application to know when it is time to
destroy its EGL context when memory is being trimmed. By having this in
the framework, we can still detect whether it will be useful to destroy
any EGL contexts (because we know if doing so will destroy all of them).

Change-Id: I1eac8d640052778052926b875c7928008f752182
/frameworks/base/core/java/android/view/WindowManagerImpl.java
8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 10-Nov-2011 Romain Guy <romainguy@google.com> Terminate EGL when an app goes in the background

This does not happen on high end gfx devices. This happens
only if only one EGL context is initialized in the current
process.

Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
/frameworks/base/core/java/android/view/WindowManagerImpl.java
65b345fa22b878e141b8fd8ece9c208df00fa40f 28-Jul-2011 Romain Guy <romainguy@google.com> Reclaim more memory, more often.

Yay.

Change-Id: I04557ad575c307a55088549f48f0e9ad994b7275
/frameworks/base/core/java/android/view/WindowManagerImpl.java
6dd005b48138708762bfade0081d031a2a4a3822 18-Jul-2011 Dianne Hackborn <hackbod@google.com> I. Can. Not. Stand. ViewAncestor.

It was done so we would have the name "ViewRoot" available for a
public API. However, the name "ViewAncestor" just makes no sense.
So instead, change it to ViewRootImpl.

Change-Id: If9599ca67896f339f6fefa7d1dde121201171d97
/frameworks/base/core/java/android/view/WindowManagerImpl.java
bdf7609867a3f886455c51dba91623a86cceb6e2 19-Jul-2011 Romain Guy <romainguy@google.com> Trim OpenGLRenderer's memory usage whenever possible

Change-Id: I9225077184f374b1a43300add15cc1d5b6869d1c
/frameworks/base/core/java/android/view/WindowManagerImpl.java
7bbf6f7d11877496502c20e8998a6984ab05cd39 10-Jun-2011 Dianne Hackborn <hackbod@google.com> am 8297f669: am 3aabdeac: am 5ba2e872: Merge "Fix for not reporting correct "sw" in compat mode." into honeycomb-mr2

* commit '8297f669356ee997c5faa745815e8b9a7009fba7':
Fix for not reporting correct "sw" in compat mode.
f741e679c496f7345304a6543f01d7048e31d1a7 10-Jun-2011 Dianne Hackborn <hackbod@google.com> resolved conflicts for merge of e2aa0490 to master

Change-Id: Id0448a1598fc93aca0652b29253e02586e35a067
48a7651823030ed3c0f4c084b423430044425fea 09-Jun-2011 Dianne Hackborn <hackbod@google.com> Fix for not reporting correct "sw" in compat mode.

Change-Id: Ia225c94b36ccc3589d417aafd5680247678eddfd
/frameworks/base/core/java/android/view/WindowManagerImpl.java
5fd2169eabd77e6bfafaf456e58051a3bafb2bca 07-Jun-2011 Dianne Hackborn <hackbod@google.com> Work on issue #4518815: Compatibility mode introduces compatibility regression...

...for Market App iRunner

There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.

Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.

Also a few changes here and there to get rid of $#*&^!! debug logs.

Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
/frameworks/base/core/java/android/view/WindowManagerImpl.java
fee1c69a49d03b651e481983432ade94fc07650a 26-May-2011 Dianne Hackborn <hackbod@google.com> resolved conflicts for merge of 77dd616e to master

Change-Id: Idb7180177b01e7d822327ccc7c76617220860da2
5be8de3420ba4c9d816b98e29bdec11715f6b626 25-May-2011 Dianne Hackborn <hackbod@google.com> More compatibility mode improvements.

We now correctly adjust display metrics, fixing for example issues
seen in Barcode Scanner. In addition the decision about when to use
compatibility mode has a bug fixed where certain apps would not go
out of compatibility mode even though they should be able to.

Change-Id: I5971206323df0f11ce653d1c790c700f457f0582
/frameworks/base/core/java/android/view/WindowManagerImpl.java
c6cc0f8c19d9eccf408a443fa2bf668af261dcd0 12-Apr-2011 Joe Onorato <joeo@google.com> Rename ViewRoot to ViewAncestor.

ViewRoot is about to be a new public class for poking at ViewAncestor.

Change-Id: Ie95d707c6d8bbb48f78d093d7b2667851812a7d5
/frameworks/base/core/java/android/view/WindowManagerImpl.java
43a17654cf4bfe7f1ec22bd8b7b32daccdf27c09 07-Apr-2011 Joe Onorato <joeo@google.com> Remove the deprecated things from Config.java. These haven't been working since before 1.0.

Change-Id: Ic2e8fa68797ea9d486f4117f3d82c98233cdab1e
/frameworks/base/core/java/android/view/WindowManagerImpl.java
ce418e661ab52a08a2a2c3b2f10a4dd9adf33305 01-Mar-2011 Dianne Hackborn <hackbod@google.com> Fix issue #3495749: Crash on choosing to open the downloaded images

This is due to the window doing a relayout after its activity is
stopped, at which point it may need to interact with the adapter
to load data.

The fix here is to tell ViewRoot about an activity being stopped
and, if in this state, hold off on doing any new measurements and
layouts of the hierarchy until it is no longer stopped.

In this case the relayout was happening due to the cursor
being deactivated, with causes the adapter to invalidate
its data. Because this is now in a dialog window, this
allows the window to actually be resized smaller (unlike when
in a full screen activity), and boom.

Change-Id: I26442b4679819b4a4e6bc56289afd3445526750b
/frameworks/base/core/java/android/view/WindowManagerImpl.java
7eec10e6c99c30d5ee061fec08ac89ad4254ac32 13-Nov-2010 Dianne Hackborn <hackbod@google.com> Get rid of the extended themes.

We now decide whether to use a bitmap background based on whether the
window's drawing is hardware accelerated. To do this, there is a new
"state_accelerated" that state list drawables can be parameterized on,
and the standard window background uses this to select a solid color
or bitmap drawable as appropriate.

Introduces a little hackery to have wm preview windows pretend like
they are hardware accelerated even if they aren't, so the preview looks
closer to the actual app.

Also Add a DialogWhenLarge variation for the light theme.

Change-Id: I215a79d5df65ba3eed52ab363cade9d8218a6588
/frameworks/base/core/java/android/view/WindowManagerImpl.java
75986cf9bc57ef11ad70f36fb77fbbf5d63af6ec 15-May-2009 svetoslavganov <svetoslavganov@google.com> Accessibility feature - framework changes (replacing 698, 699, 700, 701 and merging with the latest Donut)
/frameworks/base/core/java/android/view/WindowManagerImpl.java
9066cfe9886ac131c34d59ed0e2d287b0e3c0087 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/WindowManagerImpl.java
d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/base/core/java/android/view/WindowManagerImpl.java
f013e1afd1e68af5e3b868c26a653bbfb39538f8 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/base/core/java/android/view/WindowManagerImpl.java
54b6cfa9a9e5b861a9930af873580d6dc20f773c 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/frameworks/base/core/java/android/view/WindowManagerImpl.java