History log of /frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
bd5294bcb857a48ad22ddd54b13208ec2903c3f6 11-Nov-2015 Alan Viverette <alanv@google.com> Pass densityDpi into RippleComponent, store as densityScale

Fixes a regression where the foreground was created against the density
in DPI rather than as a scale factor.

Bug: 25602850
Change-Id: Ia871aa5def4319682a73228efb599f31b65afdb6
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
b7303a36baf8d0ac3efdeeee3310ef5974ba9cea 20-Aug-2015 Jorim Jaggi <jjaggi@google.com> Disable RT animations for header ripple

Bug: 22208997
Change-Id: I10a890d4f8f70c7c786940ffdb86cf4d21bdaf05
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
c3b68dff1654f95a9512027b29e8da49a15f4194 05-Jun-2015 Alan Viverette <alanv@google.com> Manually jump ripples when preemptively aborting RT animation

Bug: 21079749
Change-Id: If79dcef59aba616c0446efc623863f563cb16250
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
15ce834e52806378d6ab2b90f573bae14cb3fd4b 30-May-2015 Alan Viverette <alanv@google.com> Reduce amount of unnecessary RippleDrawable mask redraw

Bug: 19638504
Change-Id: Ie7b639c543150e13aec30dfeca2b303d5b601cf3
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
5bc0144302bb378e5f007baa4bf6620ab9031879 16-May-2015 Alan Viverette <alanv@google.com> Update ripple drawable target radius on bounds change

Only bothers with the background and active ripple, since the exiting
ripples are in hardware animation mode anyway and can't be updated.

Bug: 21079749
Change-Id: I0f70c0c0feea32e2c70bb9b1b0fa3b7846b20c7f
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
fc8882f1340055e00f6c21449983e92413045275 19-Mar-2015 Alan Viverette <alanv@google.com> Clean up ripple exit, null out software animators on cancel/end

Bug: 19682421
Change-Id: I40ff56ed98a6c67cd01c74e455899825013a1f12
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
43c410eaacf7d287c6c3f5621e6e0b96501004dc 18-Mar-2015 Chris Craik <ccraik@google.com> Merge "Remove HardwareCanvas"
f6829a0a618b4523619ec53c996b04d67e3186b9 10-Mar-2015 Chris Craik <ccraik@google.com> Remove HardwareCanvas

Change-Id: I239646a7f00f09d3f76fe6b6162eed86bc0d6e77
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
6a67db41388165aca63d0d5de2830cc096ed930b 03-Mar-2015 Alan Viverette <alanv@google.com> Implement bounded ripple animation

Bug: 19431322
Change-Id: I5dc1a28d8675cc6fb036b815d6227113c3f1aa4b
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java
f872ee0057ed247aa93589347f1b53afc99517f8 10-Mar-2015 Alan Viverette <alanv@google.com> Refactor ripple components, simplify background animation

Moves animation lifecycle and software/hardware hand-off into a unified
RippleComponent class, which makes it easier to maintain the components.
Adds better javadocs and comments to explain what's going on.

Bug: 19431322
Change-Id: Ifb9b9a7dcc24238719ef12293493ca3df107679f
/frameworks/base/graphics/java/android/graphics/drawable/RippleComponent.java