48f9bb6254324006a4595f4576c28498a4aaf5d2 |
|
25-Mar-2017 |
Chris Craik <ccraik@google.com> |
Register functor draw correctly Bug: 36602041 Test: existing tests still pass Change-Id: I9f385da89e9e49e562031578a02f13a68697e0df
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
ec4a4b13eae2241d1613890c1c1c096bed891845 |
|
21-Oct-2016 |
sergeyv <sergeyv@google.com> |
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap Test: refactoring cl. bug:32216791 Change-Id: I1d8a9a6e772e2176b6c2409409a910478b45f8db
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
|
29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
d4fe4d3b30aaefcaaae6a6d1b8dc4bf59e034768 |
|
10-Jun-2016 |
Chris Craik <ccraik@google.com> |
Fix framebuffer incomplete errors bug:29127615 Primarily fixes case where 0 dimensioned layers could be created/updated. Additionally, adds more logging in incomplete framebuffer cases, if they still occur. Change-Id: Ib90dbbafd6905aca3c8f46e64064e13a308f713d
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
ab3f8c2e3277af88935c8fa3bb7a36470d2b0116 |
|
01-Jun-2016 |
sergeyv <sergeyv@google.com> |
HWUI: do not call glCopyTexSubImage2D on empty area. Previous check .isEmpty() is not sufficient, because getWidth() may have value 0.5, so technically it is not empty, but when this size is passed to texture calls it is converted to uint_32 and it becomes zero. bug:28941093 Change-Id: Ia7c2bf0340466d5376f235fb5da54ad2ddfa0a03
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
37413289478a965336239c731ebfea37ac4dde28 |
|
13-May-2016 |
Chris Craik <ccraik@google.com> |
Fix hw layer overdraw/update visualization Fixes: 28748255 Change-Id: I83b531cdf5e4407fd17edd72d96e6189924926fa
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
74af6e282f8a8f75928a071e8200039517cf5c12 |
|
05-Apr-2016 |
Chris Craik <ccraik@google.com> |
Fix OffscreenBuffer leak Fixes: 27941148 Make OffscreenBuffer lifecycle an explicit (and tested) contract between FrameBuilder and BakedOpRenderer, entirely separate from dispatch. This makes it safe to reject any rendering work via overdraw content rejection (before it gets to a BakedOpDispatcher). Adds a couple tests around OffscreenBuffer leaks, and switches OffscreenBuffer tests to RENDERTHREAD_TEST macro, as appropriate. Change-Id: Id114b835d042708ae921028fb4b17e5fa485fe64
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
96bacd186e5381d27181cb3414003a74e2d2c3b7 |
|
18-Mar-2016 |
Chris Craik <ccraik@google.com> |
Rebuild outline when setBackground is called. bug:27505848 Also correctly register damage from profiling bars. Change-Id: I9550c2742eb833350a077ca48eccf9b584083a1e
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
02806288d1c56475413888a934c796e6e4eb11c5 |
|
12-Mar-2016 |
Chris Craik <ccraik@google.com> |
Fix flickering when layers resize in-place bug:27248275 Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
419a1e7ef53468e494d21c66ea7f63c0c522d208 |
|
09-Mar-2016 |
Chris Craik <ccraik@google.com> |
Add initial BakedOpDispatcher tests bug:26571145 bug:26923968 bug:27389290 Change-Id: If8ba33732d09b335171f87d5efc419641bafa126
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
1dfa0704964c17e45775b9e01f1fa0b1a10774f7 |
|
05-Mar-2016 |
Chris Craik <ccraik@google.com> |
Support GPU profiling vis in new pipeline bug:27353099 Change-Id: I905c1a998d9a9e2097c047dab9de87a70d7a370e
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
64db2bf1118db88c937e2b8c61b299bb2a80e3cb |
|
27-Feb-2016 |
Chris Craik <ccraik@google.com> |
Clip buffer damage to viewport bounds bug:27287946 Change-Id: Ief3ae9c2dd92196b7d09f1b9fadf009eb228d80a
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
4876de16e34622634266d09522c9153c78c7c2fb |
|
26-Feb-2016 |
Chris Craik <ccraik@google.com> |
Properly reject empty unclipped savelayers bug:27225580 bug:27281241 Empty unclipped savelayers (clipped at defer time, often by dirty rect) were resulting in invalid layer clear rectangles. Simplify by just rejecting these unclipped savelayers entirely at defer. Also, use repaint rect as base clip for constructed ops within LayerBuilder. Change-Id: I5c466199e85201a2f68f5cdc60b29187c849961b
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
0b8d0677be2289bbc9e0b48c0878fb67d1cc0ebd |
|
29-Jan-2016 |
John Reck <jreck@google.com> |
Fix copyLayerInto Bug: 26763945 Change-Id: I21ffbd56cf70bad0928416963e6fc254be435af9
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
c52ac0b9e2dc9d060f21498ac59404ec7fd1e846 |
|
26-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Add fine-grained debug layer"
|
975591a7af883d866d86ab819e164c6004694744 |
|
23-Jan-2016 |
John Reck <jreck@google.com> |
Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
25f0dc440d6c9239a873e6d1fc98b0d8e3eb7c7f |
|
25-Jan-2016 |
John Reck <jreck@google.com> |
Validate Region.orSelf arguments Bug: 26611248 libui.so has int overflow sanitization enable, so validate that we have "reasonable" looking floats before trying to orSelf the Region. Change-Id: I135ef7be82e7abaa9aa569224c2799612847cd03
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
2de7771740ee08fcaff638ec6b2e460bb72fff04 |
|
20-Jan-2016 |
John Reck <jreck@google.com> |
Normalize GL_UNPACK_ALIGNMENT Several places were setting GL_UNPACK_ALIGNMENT unneccessarily, whereas other places were assuming an unpack alignment of 1. Since we never actually do explicit row-alignment, set GL_UNPACK_ALIGNMENT to 1 at context creation time and never change it Bug: 26584230 Also turns on aggressive glGetError checking to better catch potential problem zones Change-Id: I190c8f0f0494a7f046d5ed769405c75d363be59a
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
9372ac3621848085e77b867f220c0b5ffce4010d |
|
19-Jan-2016 |
John Reck <jreck@google.com> |
Fix ordering of texture->upload arguments Caught by scatter-shotting GL_CHECKPOINTS which seem generally useful to have Bug: 26609444 Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
38e0c32852e3b9d8ca4a9d3791577f52536419cb |
|
10-Nov-2015 |
John Reck <jreck@google.com> |
Track texture memory globally Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
84ad6149db0e1dc98ed3778ee4fc2ab685765d9a |
|
12-Jan-2016 |
Chris Craik <ccraik@google.com> |
Fix a couple crashes in the new reorderer Also fixes the layer clear scissor logic in BakedOpRenderer, fixing a flicker. Change-Id: I61106a18938ea35e31f0a0b585b5743544245773
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
15f046866cb650d78f55d03327cfa4a474fc9471 |
|
12-Jan-2016 |
Chris Craik <ccraik@google.com> |
Fix clip serialization crash Can't safely rewind clip allocations, since those pointers are cached by ClipArea. Instead add early rejection to handle most cases, and update tests. Change-Id: Ic32f95cf95602f427f25761a8da1583c4495f36d
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
7435eb148e72382126e9073183e881357bb38a8b |
|
08-Jan-2016 |
Chris Craik <ccraik@google.com> |
Unclipped savelayer support in new renderer bug:22480459 Change-Id: I89dd5de8d7d008a1e298d227d767aabff5c96e27
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
b87eadda1818034ce03d85f30388384d1ac65916 |
|
06-Jan-2016 |
Chris Craik <ccraik@google.com> |
Partial unclipped save layer support Not yet implemented in renderer. Change-Id: I491ec6e7886bfa313d1db71dd5981690d45b78a9
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
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e5b50197e870aa6d22c3893f5d25f4279f06e5c3 |
|
05-Jan-2016 |
Chris Craik <ccraik@google.com> |
Support for stencil clipping in layers bug:22480459 Change-Id: Ic9e8652379524ccc46d8722ce49f9190b08a2abc
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
e4db79de127cfe961195f52907af8451026eaa20 |
|
23-Dec-2015 |
Chris Craik <ccraik@google.com> |
Stencil support in new recorder/reorderer bug:22480459 bug:26358504 Adds complex (non-rectangular) clipping support, and overdraw visualization. Doesn't support stencil clipping in layers. Change-Id: I8d10c7f1d2769ab5756774ca672344cc09901f87
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
e29ce6f51d681af7649c0a7cddee97c471e43eb5 |
|
11-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add functor support to new reorderer/renderer bug:22480459 Change-Id: I95df7e0504f62d254e8ffbd8d65ed5d763080b9c
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
15c3f19a445b8df575911a16e8a6dba755a084b5 |
|
03-Dec-2015 |
Chris Craik <ccraik@google.com> |
Merged op dispatch in OpReorderer bug:22480459 Also switches std::functions to function pointers on OpReorderer, and switches AssetAtlas' entry getter methods to using pixelRef pointers, so it's clear they're the keys. Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
9e7fcfda28fde747ba4e026772007cea77374e16 |
|
25-Nov-2015 |
Chris Craik <ccraik@google.com> |
Move BakedOpDispatcher to separate file Change-Id: If7aad6db6b7e54a33eac9b9eddbe8cd844207282
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
a1717271caac5e8ea3808c331d4141ac01a42134 |
|
19-Nov-2015 |
Chris Craik <ccraik@google.com> |
Initial text support in new reorderer/renderer Removes obsolete drawPosText codepath, and unifies text decoration behavior. Change-Id: I9c563249ab688a3394445a0e7fe1b9d0661f6f7c
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
98787e6c9b2c10b1ab7820bdac168686025b924a |
|
13-Nov-2015 |
Chris Craik <ccraik@google.com> |
Finish shadow support in new reorderer/renderer Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
9fded232a9548a304e0145011df8849fba0dcda7 |
|
12-Nov-2015 |
Chris Craik <ccraik@google.com> |
Recycle OffscreenBuffers Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
d3daa3198e2212c985c634821682d5819346b653 |
|
06-Nov-2015 |
Chris Craik <ccraik@google.com> |
Add shadow support to new reorderer/renderer Doesn't yet use correct lighting info (esp. in layers), or tessellate shadows asynchronously Change-Id: I9ccec24b28869be42138a9bb234b1af874291a44
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
8d2cf943d9c7292e54726399faefdec4a01c084b |
|
02-Nov-2015 |
Chris Craik <ccraik@google.com> |
Add region-tracking to OffscreenBuffers Change-Id: I024c7219c080b9a89888517f5a89d49dfe8065ba
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
0b7e8245db728d127ada698be63d78b33fc6e4da |
|
29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial HW layer support in new reorderer/renderer Shares vast majority of clipped savelayer code, with only minor differences in lifecycle. Doesn't yet handle fill region, resize, or window transform. Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
5854b34881b1a747ac80b5077869ef270a92b1f4 |
|
26-Oct-2015 |
Chris Craik <ccraik@google.com> |
Rework receiver/dispatcher design slightly, and replace Layer usage. Switched from 'renderer/info' to 'dispatcher/renderer' to make their interaction more natural. The new BakedOpRenderer is more similar in responsibilities to the OpenGLRenderer, as it manages layer and frame lifecycles, and performs the actual rendering. However, it's still simpler because the BakedOpDispatcher handles mapping Canvas drawing ops to Glops, and the OpReorderer handles almost all canvas state operations. Also switch BakedOpRenderer to use the new OffscreenBuffer, which serves as a lightweight Layer replacement, with a much simpler lifecycle. Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|
818c9fbf1d76d5df19253ba4eb964efa939ec9ec |
|
23-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial version of clipped saveLayer in new pipeline Additionally disables usage of FBO cache, so FBO destruction safely interacts with renderstate caching. Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
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6fe991e5e76f9af9dab960100d5768d96d5f4daa |
|
20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Work to support saveLayer in new pipeline clipped SaveLayers will now be pulled to the beginning of the frame, prior to drawing FBO 0. This will remove the need for switching FBOs mid-frame. Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
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b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc |
|
05-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial commit of new Canvas operation recording / replay Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
/frameworks/base/libs/hwui/BakedOpRenderer.cpp
|