f648108f83d4e74811919e9811efb8fcc184b8a3 |
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03-Feb-2016 |
John Reck <jreck@google.com> |
Have RT drive window positioning Bug: 22802885 Change-Id: I6beed5474d3a943b16e9097f7bd61ce3cbd37505
/frameworks/base/libs/hwui/DamageAccumulator.h
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c128823940fb0be96eda810fa9f0c75f66d944b0 |
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12-Aug-2015 |
John Reck <jreck@google.com> |
Fix bug in calculating perspective damage Change-Id: Iacab98cf3525f891012087acf85e4205b5e8f0d0
/frameworks/base/libs/hwui/DamageAccumulator.h
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c71bfcaa182e3d4fd9874362d3b4781fda934a21 |
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21-Aug-2014 |
Chris Craik <ccraik@google.com> |
Fix layer shadow transform crash bug:17180252 Change-Id: Ia648b8c98a217a3a4973917bf255d1397802cbbe
/frameworks/base/libs/hwui/DamageAccumulator.h
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69e5adffb19135d51bde8e458f4907d7265f3e23 |
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14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/DamageAccumulator.h
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a7c2ea20c43ab797bef5801530687e22e83def8f |
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08-Aug-2014 |
John Reck <jreck@google.com> |
Fix damage for layers for projection receivers Bug: 16880228 Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
/frameworks/base/libs/hwui/DamageAccumulator.h
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25fbb3fa1138675379102a44405852555cefccbd |
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12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/libs/hwui/DamageAccumulator.h
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a447d29c65fb811cd184775a3476101a1cede929 |
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12-Jun-2014 |
John Reck <jreck@google.com> |
Fix DA bugs * Now aware of transform of DrawDisplayListOp * Supports projection Bug: 15539677 Bug: 15506680 Change-Id: Ic16f482cd48c3add12e49eca529281be12b93491
/frameworks/base/libs/hwui/DamageAccumulator.h
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
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04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/DamageAccumulator.h
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