49b403dc9c47ada51c8e5b883347682a868515f8 |
|
06-Mar-2017 |
Chris Craik <ccraik@google.com> |
Workaround arc textures drawing outside of bounds Fixes: 34077513 Test: hwui unit tests passing This fixes an issue where drawArc operations would cause artifacts by drawing outside of the clip / screen damage area. We now more conservatively clip drawArc operations specifically, as they tend to draw into the outer parts of their path textures more than other operations. A more long term fix would involve alignment between draw operation sizing (in terms of what's resolved in a BakedOpState), and PathTexture sizing (which currently conservatively expands beyond stroked op bounds). Change-Id: I5aff39cc04382323b457b159974032f5f371251a
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
fc29f7acd1352efa97269b5f3856eb879d5cfd53 |
|
02-Mar-2017 |
John Reck <jreck@google.com> |
Fix potential use-after-free in LayerUpdateQueue Change-Id: I090af2191576175b165a9db574a80123c16f0778 Fixes: 26548204 Test: Builds & hwui unit tests pass
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
3e9999bd866fac71c72e6b484a9836c87c328a08 |
|
20-Jan-2017 |
sergeyv <sergeyv@google.com> |
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4 Test: refactoring CL. Existing tests still pass bug:33753499
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
51c51df46c1d8bbbd946dc2dde429ae91b29d47e |
|
23-Jan-2017 |
John Reck <jreck@google.com> |
Add missing nothingToDraw() check Fixes: 34598346 Prior to 2874daa4d38bddd3a5f0edb3774d5e5884dd9554 we never freed the resources of root nodes. Now that this is being done we need to ensure that the backdrop has content before we try to draw that content. All other nodes passed in deferRenderNodeScene check that nothingToDraw() returns false before drawing them, but that check was missed on the backdrop node. Test: manual. open calculator then long-press on recents Change-Id: I495749161b38b57278bdb60d5f872eeeb2b218d0
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
6c67f1d04591f44bccb476d715a005ad5bbdf840 |
|
14-Dec-2016 |
Mike Reed <reed@google.com> |
SkClipOp is now an enum class Change-Id: If423dd013a264162ae0b7674a0eeef34bc2cdaae
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
6e49c9f007c879f05b035c40c0ba543c00f9d0d0 |
|
02-Dec-2016 |
Mike Reed <reed@google.com> |
switch over clip calls to use SkClipOp instead of SkRegion::Op Change-Id: I67d23c487b5249bc31d96e3b2393f693c0b2bcff
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
ec4a4b13eae2241d1613890c1c1c096bed891845 |
|
21-Oct-2016 |
sergeyv <sergeyv@google.com> |
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap Test: refactoring cl. bug:32216791 Change-Id: I1d8a9a6e772e2176b6c2409409a910478b45f8db
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
fc9999505a36c66892d7ccce85187936105f4f36 |
|
17-Oct-2016 |
sergeyv <sergeyv@google.com> |
Pass Bitmap instead of SkBitmap for bitmap rect operation Test: refactoring cl. bug:32216791 Change-Id: I66d19194c57b3aa2c400aa87acffc774a533776a
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
ca9b1ed9f0d8638637c83931f96f184889a72fa4 |
|
18-Oct-2016 |
Mike Reed <reed@google.com> |
Merge "use SkBlendMode instead of SkXfermode use sk_sp versions of paint setters/getters"
|
f8f56cbb20817c295fe8c6f886dca5e2912e1996 |
|
15-Oct-2016 |
Chris Craik <ccraik@google.com> |
Fix complex clipping on mergeable ops Fixes: 32106003 Test: unit tests passing (and one added) Change-Id: I519bc38a1fa8c25c9ae317ffdb7e59e5a0824f59
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
260ab726486317496bc12a57d599ea96dcde3284 |
|
07-Oct-2016 |
Mike Reed <reed@google.com> |
use SkBlendMode instead of SkXfermode use sk_sp versions of paint setters/getters Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
|
29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
5e00c7ce063116c11315639f0035aca8ad73e8cc |
|
07-Jul-2016 |
Chris Craik <ccraik@google.com> |
Delete old rendering pipeline fixes: 30002246 Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
d5a90114128f4d3d528f1a0e93651496c968f940 |
|
24-Jun-2016 |
Chris Craik <ccraik@google.com> |
Round unclipped saveLayers fixes: 29456451 Change-Id: I2be8b47c46936e75071ad0819a718f72b96cbd2b
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
d4fe4d3b30aaefcaaae6a6d1b8dc4bf59e034768 |
|
10-Jun-2016 |
Chris Craik <ccraik@google.com> |
Fix framebuffer incomplete errors bug:29127615 Primarily fixes case where 0 dimensioned layers could be created/updated. Additionally, adds more logging in incomplete framebuffer cases, if they still occur. Change-Id: Ib90dbbafd6905aca3c8f46e64064e13a308f713d
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
c9bb1a38d356087a4e5578307a6839eac0a1e6ee |
|
25-May-2016 |
John Reck <jreck@google.com> |
Fix a translate issue with saveLayer Bug: 28667141 saveLayer clips the layer to the size it needs to be and will translate content if necessary, but the drawLayerOp that results from that was not translated to handle the shifted draw content. This fixes that Change-Id: I3c9ffd5d0282fa1b958bced94c25e9744281e9be
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
37413289478a965336239c731ebfea37ac4dde28 |
|
13-May-2016 |
Chris Craik <ccraik@google.com> |
Fix hw layer overdraw/update visualization Fixes: 28748255 Change-Id: I83b531cdf5e4407fd17edd72d96e6189924926fa
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
aff230f6f9f9e44a5e111ba3f087d03f7a0e24f3 |
|
05-May-2016 |
Chris Craik <ccraik@google.com> |
Add layer tracing tags in new pipeline bug:28596354 Change-Id: I351cb50c8c9ddfc73be73d28a1af94d2a8f9992e
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
9cd1bbe5c9e14472e631d8cc10005613925f34af |
|
15-Apr-2016 |
Chris Craik <ccraik@google.com> |
Improve multi-window render clipping logic Fixes: 28125010 Restructures 'scene defer', to implement window backdrop overdraw avoidance in new render pipeline, and disable clipping to content draw bounds. Also restructures FrameBuilder's constructors, to separate out into multiple defer methods. Change-Id: I53facb904c1a4a4acc493d8a489921a79a50494e
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
d645640180c25c2711e99aa82ec629155f8e91ba |
|
11-Apr-2016 |
Chris Craik <ccraik@google.com> |
Apply clip at reorder barriers to shadows Fixes: 28004930 Change-Id: I208b78430c770a3135afd68c53cf8ff3fba50c52
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
04d46eb69fb4f4c4c332c36c6ae845da3b2ae848 |
|
07-Apr-2016 |
Chris Craik <ccraik@google.com> |
Support replace op in new pipeline bug:26562461 Change-Id: Ie48d2da30f5e9d9abe88a5cd973dfb26e38abf63
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
a82ffc549bd6dbf8cfc6f4d646d0f458dca54014 |
|
05-Apr-2016 |
sergeyv <sergeyv@google.com> |
Fix opacity setup in FrameBuilder bug:27941278 Change-Id: Ib0599f669406d2fb477d51d5ba701a89f83f9bd9
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
6246d27813f25b85f6e4b5cb1121fe8484bcce2d |
|
30-Mar-2016 |
Chris Craik <ccraik@google.com> |
Support buildLayer in new pipeline bug:26561995 bug:27620686 Change-Id: I6c39f9a077e7e6002d3c01b8888238fd17b0f02a
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
80d2ade939153da87b3cd3b0a69a713bf68b64ba |
|
28-Mar-2016 |
Chris Craik <ccraik@google.com> |
Overdraw avoidance in new pipeline bug:27873093 Adds the simple overdraw avoidance optimization to the new pipeline. This means when LayerBuilder defers draws that are opaque over the full area of the repaint region, it will discard all drawing content beneth. Also moves a lot of complexity out of BakedOpState's header. Change-Id: Iffca6d8e1b170ef31a5d6c83d25592670e02323d
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
aafb01d8ade0def3f51b74ae3bbc610c4ab33044 |
|
26-Mar-2016 |
Chris Craik <ccraik@google.com> |
Consume TextureView matrix safely Fixes: 27825042 TextureView's matrix may not be set at record time - delay using it until on RenderThread, when deferring the op. Change-Id: Icf8b55d656e304ec049ca803b042dc2359482db2
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
a204848b1dc63877a12e2d24108e9d8e1e691e28 |
|
25-Mar-2016 |
Chris Craik <ccraik@google.com> |
Create first class unbounded ColorOp bug:27810783 Previous drawColor->drawPaint conversion failed to preserve unbounded nature of drawColor from old pipeline. Change-Id: Ifd7a7b9d645f0887e252e48ca95d3195ee31615f
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
6e379cddbcf658cf177e4adf44046c836f543772 |
|
23-Mar-2016 |
Chris Craik <ccraik@google.com> |
Merge "Precache/early kick off of op work for non-shadow ops." into nyc-dev
|
3a5811b50157e7ba50854caf957e806aee794d39 |
|
22-Mar-2016 |
Chris Craik <ccraik@google.com> |
Precache/early kick off of op work for non-shadow ops. bug:26562703 bug:27052145 Change-Id: Ic452bfe75da849ffdd47fecdd6eb1472fd0c806e
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
417ed6d4337e5409d52f58cc93677c8715193f32 |
|
23-Mar-2016 |
John Reck <jreck@google.com> |
Fix missing first frame Bug: 26776366 Change-Id: I46258c0ff35fdefe5c9f2ee610c904b2dbe8c5d9
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
dccca44ffda4836b56a21da95a046c9708ffd49c |
|
21-Mar-2016 |
sergeyv <sergeyv@google.com> |
Reland: Move text logic from jni to hwui level Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/ Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
/frameworks/base/libs/hwui/FrameBuilder.cpp
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6847953955502caa0bd0ba255d879a89aeccbd24 |
|
21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Revert "Move text logic from jni to hwui level"" into nyc-dev
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afbd0f1fef46ef0ddf633dfde0de724db3da1405 |
|
21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Revert "Move text logic from jni to hwui level" This reverts commit a7f6bba1a3565c19715e878dfe7f0e01022944ff. Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
/frameworks/base/libs/hwui/FrameBuilder.cpp
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49658d43802dc74c0ad68b7f5ba509832c1dec81 |
|
21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Move text logic from jni to hwui level" into nyc-dev
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4fd95b0d942d1740cab006a09603072f8aac05a1 |
|
21-Mar-2016 |
Chris Craik <ccraik@google.com> |
Merge "Handle unbounded drawPaint/drawGLFunction operations safely" into nyc-dev
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4c3980b6e43cc7c0541f54b8e7e2d9d6108be622 |
|
15-Mar-2016 |
Chris Craik <ccraik@google.com> |
Handle unbounded drawPaint/drawGLFunction operations safely bug:26591194 Also, revert to using current clip bounds as drawColor/drawPaint bounds for simplicity in new pipeline. Change-Id: I1a6b3f9716b564b46df41d57dfe14475fdd24de0
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
a7f6bba1a3565c19715e878dfe7f0e01022944ff |
|
16-Mar-2016 |
sergeyv <sergeyv@google.com> |
Move text logic from jni to hwui level bug:25865834 Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
7c02cab0b1c7db0fb786893240ec6f00f16c2cee |
|
17-Mar-2016 |
Chris Craik <ccraik@google.com> |
Account for text op stroke in bounds calculation bug:27410033 Change-Id: Idf5bd5d2401f458d03af11617144cbe88adaf886
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
8913c8942fa15c2df6da747e42c5eda8454758eb |
|
15-Jan-2016 |
Chris Craik <ccraik@google.com> |
Reject RenderNodes contents when clip is empty bug:22630332 Change-Id: I326123de3154f655e35d649c242daea3b4f0fda0
/frameworks/base/libs/hwui/FrameBuilder.cpp
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f6c20e4b4232e30901676bcdf1aed64801d50c7e |
|
02-Mar-2016 |
Chris Craik <ccraik@google.com> |
Fix merged bitmap mesh generation and reenable merging bug:26793764 bug:26569206 Change-Id: I54628e99b61f58f5726a387ea3599c29695c0efc
/frameworks/base/libs/hwui/FrameBuilder.cpp
|
a748c08241e43fc68c7c34767d819aef5183936e |
|
02-Mar-2016 |
Chris Craik <ccraik@google.com> |
Fix ripple positioning within scrolled node bug:27275799 Skip applying clip/matrix properties from projected node op, since we don't want to respect the clip, and matrix is already baked into transformFromCompositedAncestor. This skips op clips in the new pipeline, and fixed a double application of scroll on ripple backgrounds. Change-Id: I4f72448fe0463ab666564ca538d8b6bf525d98de
/frameworks/base/libs/hwui/FrameBuilder.cpp
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678ff81105753656aa4822f4f675ef96dc9d2b83 |
|
01-Mar-2016 |
Chris Craik <ccraik@google.com> |
Clip projected ripples to outlines bug:27343928 Also fixes positioning of ripples to a scrolled projection receiver. Change-Id: I74b7233c46d7c15839ca8bf50e188ba6646d7432
/frameworks/base/libs/hwui/FrameBuilder.cpp
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4876de16e34622634266d09522c9153c78c7c2fb |
|
26-Feb-2016 |
Chris Craik <ccraik@google.com> |
Properly reject empty unclipped savelayers bug:27225580 bug:27281241 Empty unclipped savelayers (clipped at defer time, often by dirty rect) were resulting in invalid layer clear rectangles. Simplify by just rejecting these unclipped savelayers entirely at defer. Also, use repaint rect as base clip for constructed ops within LayerBuilder. Change-Id: I5c466199e85201a2f68f5cdc60b29187c849961b
/frameworks/base/libs/hwui/FrameBuilder.cpp
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7df9ff2a08fd4bbd9b2e734a357cffcf64675df9 |
|
11-Feb-2016 |
John Reck <jreck@google.com> |
Fix all LA memory leaks forever! Bug: 27072626 Or at least fix this one and make it harder to leak going forward. static_asserts are cool, use them liberally Also makes allocation via LA (slightly) faster by fixing create* variants to use rvalue references & std::forward, preventing an accidental pass-by-value Change-Id: I18fd696a93dd6ea49c8d8c587d4c8bee56dbfdf5
/frameworks/base/libs/hwui/FrameBuilder.cpp
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e537330ead4111cae74668bbc25a332e186d6c91 |
|
11-Feb-2016 |
John Reck <jreck@google.com> |
Revert "Fix all LA memory leaks forever!" This reverts commit 499d83f21e7ffb687788bba1668b05fe38f6ebaf. Change-Id: Ia893ae16ebbeae68e49cd13a20587104b73d39a0
/frameworks/base/libs/hwui/FrameBuilder.cpp
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499d83f21e7ffb687788bba1668b05fe38f6ebaf |
|
11-Feb-2016 |
John Reck <jreck@google.com> |
Fix all LA memory leaks forever! Bug: 27072626 Or at least fix this one and make it harder to leak going forward. static_asserts are cool, use them liberally Also makes allocation via LA (slightly) faster by fixing create* variants to use rvalue references & std::forward, preventing an accidental pass-by-value Change-Id: I5e0e36e72c6dd93324194ebf9a95f8204f05f261
/frameworks/base/libs/hwui/FrameBuilder.cpp
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766431aa57c16ece8842287a92b2e7208e3b8ac3 |
|
04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "Revert "VectorDrawable native rendering - Step 4 of MANY"" This reverts commit 5a11e8d0ba21624025b89ac63bbd18befa55be0e. Change-Id: I7a48b59c4f930dad65ddc8590c25a12636244ea2
/frameworks/base/libs/hwui/FrameBuilder.cpp
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5a11e8d0ba21624025b89ac63bbd18befa55be0e |
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04-Feb-2016 |
Doris Liu <tianliu@google.com> |
Revert "VectorDrawable native rendering - Step 4 of MANY" b/26949340 and b/26975469, b/26975079 as well This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e. Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
/frameworks/base/libs/hwui/FrameBuilder.cpp
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37fd29f2842c4b92ba3ddbba2f9a5024ce103783 |
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04-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "Fix ripple clipping + quick rejection"
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7fc1b0349bc2ac8c880120dc5611f703faa7f06f |
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04-Feb-2016 |
Chris Craik <ccraik@google.com> |
Fix ripple clipping + quick rejection bug:26524690 Don't intersect the first clip with the viewport. Instead, the first clip op should always be a replace op. Additionally, only quick reject nodes that clip to bounds, since some nodes (like ripples) draw outside their own bounds. Change-Id: I96a52029f360328aba19af7349888cc0a026b5b1
/frameworks/base/libs/hwui/FrameBuilder.cpp
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bcda2da5fe9ab9ee1fe765e1e80a49c12c86cdca |
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03-Feb-2016 |
Chris Craik <ccraik@google.com> |
Merge "Early kickoff of shadow tasks"
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6e068c0182f6f85bccb855a647510724d1c65a13 |
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16-Jan-2016 |
Chris Craik <ccraik@google.com> |
Early kickoff of shadow tasks bug:26562703 Change-Id: I7cdf18f2c662380bd31c7ffeefd5c3f569e5c1c6
/frameworks/base/libs/hwui/FrameBuilder.cpp
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f276acd98457bcaabc9e79a17a736b3b484f005e |
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07-Jan-2016 |
Doris Liu <tianliu@google.com> |
VectorDrawable native rendering - Step 4 of MANY This CL runs VectorDrawable animation on RenderThread. The changes in this CL include: - Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators. - Hook up the new animators with RenderThread - Add drawOp in RecordingCanvas for drawing VD so that during the animation on RenderThread, all the property changes on VD can be reflected on the screen. TODO: - Implement reverse and reset for AVD. Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
/frameworks/base/libs/hwui/FrameBuilder.cpp
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c3bd56811268a074ffb9513bde0d940199e7ad16 |
|
25-Jan-2016 |
Chong Zhang <chz@google.com> |
Restore code to draw backdrop and content nodes bug: 26626661 Change-Id: I9e4dd41708e8ed93d3cf64242ad81815a653d269
/frameworks/base/libs/hwui/FrameBuilder.cpp
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5f1c64ef76f6728f3805763b26093fc4590a2bf6 |
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26-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Temporarily workaround merged bitmap bug"
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14de0415bb7c9a98b2585f92ce89fd8f3d2a53be |
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26-Jan-2016 |
John Reck <jreck@google.com> |
Temporarily workaround merged bitmap bug Bug: 26569206 Merged bitmap ops are buggy, just turn them off for now to unblock testing Change-Id: Ic0151bb3f23b1843107806659a64b26fd6d6e19e
/frameworks/base/libs/hwui/FrameBuilder.cpp
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eecff56fed5dd5206acfbc5007b4912081b36d3b |
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21-Dec-2015 |
Florin Malita <fmalita@google.com> |
Add internal Canvas save flags Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces the equivalent android::SaveFlags, converts all internal clients to the new enum, and switches the saveLayer glue to the SaveLayerRec-based API. Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
/frameworks/base/libs/hwui/FrameBuilder.cpp
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e9c5fd888b1b33d6651bc640450b4f62e67c99f4 |
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13-Jan-2016 |
Chris Craik <ccraik@google.com> |
Skip layer updates for layerless nodes bug:26535405 Change-Id: I4d5ea8401f59815715c5b51f88d549474876160c
/frameworks/base/libs/hwui/FrameBuilder.cpp
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f158b49c888f722194afe5a80539a2b020c130bc |
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12-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rename Reorderers to Builders Change-Id: I9bb5a2e70055e2f6d14912fbd86ab72ac0d6e20c
/frameworks/base/libs/hwui/FrameBuilder.cpp
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