History log of /frameworks/base/libs/hwui/PathParser.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
b35da390601e3c24e777d72daacd8dbeb4d1d9c4 12-Apr-2016 Doris Liu <tianliu@google.com> Allow leading spaces in path string (to keep behavior consistent)

Bug: 28132454
Change-Id: Iee799c13a85738db3d6940aca0fe917f284fa651
/frameworks/base/libs/hwui/PathParser.h
0a1a5167be26d363d4e27bdc7b816f425b7b4e66 08-Apr-2016 Doris Liu <tianliu@google.com> Improve error logging for parsing failures

Bug: 27043594
Change-Id: I901b65f734c49444a78e0714e007e15e2340ab9d
/frameworks/base/libs/hwui/PathParser.h
4bbc2931263b232fba61807fca00e127573eff42 02-Dec-2015 Doris Liu <tianliu@google.com> VectorDrawable native rendering - Step 3 of MANY

- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD

TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.

Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
/frameworks/base/libs/hwui/PathParser.h
804618d0863a5d8ad1b08a846bd5319be864a1cb 17-Nov-2015 Doris Liu <tianliu@google.com> VectorDrawable native rendering - Step 2 of MANY

Introduced PathData in Java, which is effectively a thin layer around the
native instance. PathData holds the verbs and points which is being used
in path morphing/interpolation. The verbs and points can be interpreted
into skia path commands, which is now done in native and therefore saves
a handful of JNI calls during path creation.

Removed the old PathDataNode mechanism and changed the PathEvaluator
to use PathData instead.

Also added tests and a microbench. Also ran CTS tests for VectorDrawable
and AnimatedVectorDrawable, and passed all of the existing tests.

Change-Id: Ia166f5172ff031fe18b154327967f911a62caec1
/frameworks/base/libs/hwui/PathParser.h
1e67f08963cc245660049b6a588483a148955e08 13-Nov-2015 Doris Liu <tianliu@google.com> Add error check for float parsing and fix tests

Change-Id: Ia4f4863d415536b3796edbcdb83c951b6cff02cf
/frameworks/base/libs/hwui/PathParser.h
cdd23f9d45ea2974c3f295754b89f5462bdd2c0d 11-Nov-2015 Doris Liu <tianliu@google.com> Add hooks in JNI to start using native path parsing

Change-Id: Iaa0d3c2c1936c248146ed7f186a13e8e79be818e
/frameworks/base/libs/hwui/PathParser.h
30bcf69df9cfae40b621335958656cb0e4afd7d5 04-Nov-2015 Doris Liu <tianliu@google.com> VectorDrawable native rendering - Step 1 of MANY

Implement path parsing from string to skia path in native. The parsing
contains two main stages:
1) Parse string into a list of nodes that contains one operation (such
as move) and a vector of floats as params for that operation.
2) Interpret the operations defined in the nodes into SkPath operations,
and create a skia path

Also provided unit test for parsing a string path into a list of nodes,
and then to a skia path.

Change-Id: I0ce13df5e3bb90987dcdc80fe8b039af175ad2e2
/frameworks/base/libs/hwui/PathParser.h