efb4b06493fe7b1604c762a448b13c7af2845a8d |
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27-Feb-2017 |
Romain Guy <romainguy@google.com> |
Add ColorSpace information on Bitmap This is the first step toward interpreting color spaces at render time. Bug: 32984164 Test: BitmapColorSpaceTest in CtsGraphicsTestCases Change-Id: I0164a18f1ed74a745874fe5229168042afe27a04
/frameworks/base/libs/hwui/ProgramCache.h
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c2f31df8b3b9a237e9abffc59c61804ad8495073 |
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28-Oct-2016 |
Mike Reed <reed@google.com> |
use SkBlendMode skbug.com/5814 Test: compile only Change-Id: Ibbaff43df1117b2ca77fd8f917f03d88cc476330 (cherry picked from commit 26edbcba8a2ed4cb300e7f87e679e3b73cec2772)
/frameworks/base/libs/hwui/ProgramCache.h
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253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
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29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/ProgramCache.h
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faecb78a6b11c780db47bc940ca7662899ab5d5e |
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21-Jul-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-explicit-constructor warnings in frameworks/base * Add explicit keyword to conversion constructors. * Add NOLINT to implicit conversion constructors. Bug: 28341362 Test: build with clang-tidy Change-Id: Ie4d37072ab57d1662d18db4de1c8577247f43337
/frameworks/base/libs/hwui/ProgramCache.h
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117bdbcfa3e8306dad21e7e01fa71b00cdfa7265 |
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05-Feb-2015 |
Chris Craik <ccraik@google.com> |
Glop ColorFilter & VertexBuffer support, initial enable Enables Glop rendering for supported Rects and VertexBuffers Also removes unused Query object Change-Id: Ibe227bc362685a153159f75077664f0947764e06
/frameworks/base/libs/hwui/ProgramCache.h
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51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
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23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/ProgramCache.h
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2dc236b2bae13b9a0ed9b3f7320502aecd7983b3 |
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15-Oct-2014 |
Tom Hudson <tomhudson@google.com> |
Clean up physical coupling Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
/frameworks/base/libs/hwui/ProgramCache.h
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b48800428906ae455c2b63acacd44e390e1fee49 |
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05-Apr-2013 |
Romain Guy <romainguy@google.com> |
Use float textures to render gradients when possible Float textures offer better precision for dithering. In addition this change removes two uniforms from gradient shaders. These uniforms were used to dither gradients but their value is a build time constant. Instead we hardcode the value directly in the shader source at compile time. Change-Id: I05e9fd3eef93771843bbd91b453274452dfaefee
/frameworks/base/libs/hwui/ProgramCache.h
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096b8d96d539429de5e67b2821ef3f9ee0300842 |
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01-Mar-2013 |
Chris Craik <ccraik@google.com> |
Add shader program selection shortcut Add a key manipulation that makes black text/paths use the standard simple bitmap/patch shader, since they are the same. Previously we'd create a separate shader for each because the keys differed, even though the shaders were functionally equivalent. Also fixes some issues around setting DEBUG_PROGRAM Change-Id: I0c77c684d58da03501ee9ab8239c7d4a70fd6b5c
/frameworks/base/libs/hwui/ProgramCache.h
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5baa3a62a97544669fba6d65a11c07f252e654dd |
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20-Dec-2011 |
Steve Block <steveblock@google.com> |
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
/frameworks/base/libs/hwui/ProgramCache.h
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f3a910b423db7ad79cf61518bdd9278c048ad0d8 |
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13-Dec-2011 |
Romain Guy <romainguy@google.com> |
Optimize state changes Change-Id: Iae59bc8dfd6427d0967472462cc1994987092827
/frameworks/base/libs/hwui/ProgramCache.h
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24edca8b526515979778e577191089a57f5277d7 |
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09-Dec-2011 |
Romain Guy <romainguy@google.com> |
Code cleanup Change-Id: If92e3addfc4d8546a60edcdea60a1fc89c27b680
/frameworks/base/libs/hwui/ProgramCache.h
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df0a7fbdcff3c683641b7980da50a7d0eebe0876 |
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03-May-2011 |
Romain Guy <romainguy@google.com> |
Merge "Allows to render with an OpenGL context inside a TextureView."
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8f0095cd33558e9cc8a440047908e53b68906f5f |
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03-May-2011 |
Romain Guy <romainguy@google.com> |
Allows to render with an OpenGL context inside a TextureView. Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
/frameworks/base/libs/hwui/ProgramCache.h
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99585adeb4167ca357a72eb866f34c1af944f4b9 |
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03-May-2011 |
Chet Haase <chet@google.com> |
Line endcaps for AA lines are now antialiased. Also fixed other minor issues with AA and line rendering. Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
/frameworks/base/libs/hwui/ProgramCache.h
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aa6c24c21c727a196451332448d4e3b11a80be69 |
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29-Apr-2011 |
Romain Guy <romainguy@google.com> |
New widget: TextureView Bug #4343984 TextureView can be used to render media content (video, OpenGL, RenderScript) inside a View. The key difference with SurfaceView is that TextureView does not create a new Surface. This gives the ability to seamlessly transform, animate, fade, etc. a TextureView, which was hard if not impossible to do with a SurfaceView. A TextureView also interacts perfectly with ScrollView, ListView, etc. It allows application to embed media content in a much more flexible way than before. For instance, to render the camera preview at 50% opacity, all you need to do is the following: mTextureView.setAlpha(0.5f); Camera c = Camera.open(); c.setPreviewTexture(mTextureView.getSurfaceTexture()); c.startPreview(); TextureView uses a SurfaceTexture to get the job done. More APIs are required to make it easy to create OpenGL contexts for a TextureView. It can currently be done with a bit of JNI code. Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
/frameworks/base/libs/hwui/ProgramCache.h
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6fca9884b3ea24d5775af4cf713fd81506913a39 |
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25-Apr-2011 |
Chet Haase <chet@google.com> |
Minor cleanup in GLrenderer code Changed the way we use bitcodes for one of the rendering options to make the code cleaner. Change-Id: Ifaa965f228dbdad297a40da93bfbe63373986e35
/frameworks/base/libs/hwui/ProgramCache.h
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6cfdf4538049e4b96f50d8c0fe3119664420cc34 |
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23-Apr-2011 |
Chet Haase <chet@google.com> |
Fix bitfield bug with vertex shader selection Change-Id: I8bd3005f363afb52e6624806efb3e04c4a56ee18
/frameworks/base/libs/hwui/ProgramCache.h
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5b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82 |
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14-Apr-2011 |
Chet Haase <chet@google.com> |
Enable anti-aliasing for hw-accelerated lines Draw anti-aliased lines with OpenGL by constructing a quad with a border that fades out (to mimic fragment coverage). Change-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e
/frameworks/base/libs/hwui/ProgramCache.h
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ed6fcb034b44d9a6ac2fc72fee6030417811f234 |
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21-Mar-2011 |
Romain Guy <romainguy@google.com> |
Add support for drawPoint() and drawPoints(). Change-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639
/frameworks/base/libs/hwui/ProgramCache.h
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7b5b6abf852c039983eded25ebe43a70fef5a4ab |
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15-Mar-2011 |
Romain Guy <romainguy@google.com> |
Fix rendering artifact in edge fades. Bug #4092053 The problem always existed but was made visible by partial invalidation. When saving a layer, the renderer would try to postpone glClear() operations until the next drawing command. This however does not work since the clip might have changed. The fix is rather simple and simply gets rid of this "optimization" (that turned out to be usless anyway given how View issues saveLayer() calls.) This change also fixes an issue with gradients (color stops where not properly computed when using a null stops array) and optimizes display lists rendering (quickly rejects larger portions of the tree to avoid executing unnecessary code.) Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
/frameworks/base/libs/hwui/ProgramCache.h
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70ca14e08ae197547ac412e8a1210e1ebdfb2eb1 |
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14-Dec-2010 |
Romain Guy <romainguy@google.com> |
Refactor OpenGLRenderer to simplify OpenGL drawing code. This is the first step of the refactoring: - drawColorRect - drawTextureMesh Remaining methods to refactor: - setupTextureAlpha8 - drawPath - setupShadow - drawText - drawLines - composeLayerRegion Change-Id: I0fced6a05b6b6eee10ee7cef0c3fbdaa6cefab20
/frameworks/base/libs/hwui/ProgramCache.h
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c15008e72ec00ca20a271c3006dac649fd07533b |
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10-Nov-2010 |
Romain Guy <romainguy@google.com> |
Move all debug flags in a single place. This change also adds a new memory usage flag. When turned on, the following is printed after every frame: D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes): D/OpenGLRenderer( 3723): TextureCache 3766680 / 20971520 D/OpenGLRenderer( 3723): LayerCache 3538944 / 8388608 D/OpenGLRenderer( 3723): GradientCache 135168 / 524288 D/OpenGLRenderer( 3723): PathCache 41180 / 4194304 D/OpenGLRenderer( 3723): TextDropShadowCache 0 / 2097152 D/OpenGLRenderer( 3723): FontRenderer 0 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 1 262144 / 262144 D/OpenGLRenderer( 3723): FontRenderer 2 262144 / 262144 D/OpenGLRenderer( 3723): Other: D/OpenGLRenderer( 3723): FboCache 2 / 12 D/OpenGLRenderer( 3723): PatchCache 31 / 512 D/OpenGLRenderer( 3723): Total memory usage: D/OpenGLRenderer( 3723): 8268404 bytes, 7.89 MB This should help tracking possibe memory issues. Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
/frameworks/base/libs/hwui/ProgramCache.h
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5b3b35296e8b2c8d3f07d32bb645d5414db41a1d |
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28-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize FBO drawing with regions. This optimization is currently disabled until Launcher is modified to take advantage of it. The optimization can be enabled by turning on RENDER_LAYERS_AS_REGIONS in the OpenGLRenderer.h file. Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
/frameworks/base/libs/hwui/ProgramCache.h
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4afdf666fdb034834c48445570ed9d6f4133fc71 |
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14-Oct-2010 |
Romain Guy <romainguy@android.com> |
Color filters were ignored by the program cache fast path. Change-Id: I08f2f02d356234a674be778d088e0558fd49c849
/frameworks/base/libs/hwui/ProgramCache.h
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dbc26d2ba13f80a7590c57de2d80530d96832969 |
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12-Oct-2010 |
Romain Guy <romainguy@google.com> |
Don't draw fully transparent views/primitives. Change-Id: Icd7d8ef1f57b51a24faf32f7004125e6300d4fdc
/frameworks/base/libs/hwui/ProgramCache.h
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707b2f78ccaa09965d7e030fda3a883ce9b75ea8 |
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12-Oct-2010 |
Romain Guy <romainguy@google.com> |
Optimize GLSL shaders. Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
/frameworks/base/libs/hwui/ProgramCache.h
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ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f |
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21-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for SweepGradient in the GL renderer. Change-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022
/frameworks/base/libs/hwui/ProgramCache.h
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f607bdc167f66b3e7003acaa4736ae46d78c1492 |
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11-Sep-2010 |
Romain Guy <romainguy@google.com> |
Correct implementation of saveLayer(). Change-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763
/frameworks/base/libs/hwui/ProgramCache.h
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a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5 |
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09-Sep-2010 |
Romain Guy <romainguy@google.com> |
Add support for advanced blend modes with the framebuffer. This adds the ability to blend with the framebuffer using Darken, Lighten, Add, Multiply, Overlay and Screen. Change-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a
/frameworks/base/libs/hwui/ProgramCache.h
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fb8b763f762ae21923c58d64caa729b012f40e05 |
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24-Aug-2010 |
Romain Guy <romainguy@google.com> |
Use only one GL context per process, share chaches. Change-Id: Ieabaa25338d2f4b8d4fd90e7401ad6e7452eae11
/frameworks/base/libs/hwui/ProgramCache.h
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98173a277f8bd6d53d6ff9f7ff09e084f2666fc1 |
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12-Aug-2010 |
Romain Guy <romainguy@google.com> |
Delete shaders after a compile error. Also disable extra logging. Change-Id: I9b1558b0feac3d9b2cca926feeaf73921664cc73
/frameworks/base/libs/hwui/ProgramCache.h
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48daa54d31fc59ec969dcff65eb3cbb0ce879a8d |
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11-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add extra blending modes. This change adds the following blending modes for shaders and color filters: Add Multiply Screen Overlay Darken Lighten Change-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413
/frameworks/base/libs/hwui/ProgramCache.h
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db1938e0e6ef816e228c815adccebd5cb05f2aa8 |
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03-Aug-2010 |
Romain Guy <romainguy@google.com> |
Add support for ColorFilters. Color filters are fully supported and can be used with shaders. Change-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04
/frameworks/base/libs/hwui/ProgramCache.h
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06f96e2652e4855b6520ad9dd70583677605b79a |
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31-Jul-2010 |
Romain Guy <romainguy@google.com> |
Refactor Skia shaders handling. With this change, Skia shaders can easily be applied to any mesh. This change also supports ComposeShader. For instance, this can be used to blend a gradient and a bitmap togehter and paint a string of text with the result. Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
/frameworks/base/libs/hwui/ProgramCache.h
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889f8d1403761d5668115ced6cbb3f767cfe966d |
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29-Jul-2010 |
Romain Guy <romainguy@google.com> |
Moved all the rendering code to the new shader generator. The generator supports features that are not yet implement in the renderer: color matrix, lighting, porterduff color blending and composite shaders. This change also adds support for repeated/mirrored non-power of 2 bitmap shaders. Change-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234
/frameworks/base/libs/hwui/ProgramCache.h
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ac670c0433d19397d4e36ced2110475b6f54fe26 |
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28-Jul-2010 |
Romain Guy <romainguy@google.com> |
Generate shaders to cover all possible cases. With this change, all the vertex and fragment shaders used by the GL renderer are now generated based on a program description supplied by the caller. This allows the renderer to generate a large number of shaders without having to write all the possible combinations by hand. The generated shaders are stored in a program cache. Change-Id: If54d286e77ae021c724d42090da476df12a18ebb
/frameworks/base/libs/hwui/ProgramCache.h
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