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Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
83809fec686b47da73ee0aaa80d226de7e33aab9 01-Feb-2017 sergeyv <sergeyv@google.com> Properly clear textures for Hardware Bitmaps

Test: manual (Description in the bug)
bug:34858530
Change-Id: I13eb89077c43ca28436509a7af5b7c11374446c4
ullegl.cpp
6f773a0d8717162f81ff21d943baaa539a2d6c7e 29-Sep-2016 Mark Salyzyn <salyzyn@google.com> Replace cutils/log.h and android/log.h with log/log.h

Test: compile
Bug: 34250038
Change-Id: I42185a879beaa9bb244f53a968800392b854ac45
atalBaseDriver.cpp
lesErrorCheckWrapper.cpp
7e044fef628c7deb25189958714cb93a714a3617 07-Nov-2016 Derek Sollenberger <djsollen@google.com> Enable SkiaPipelines to interoperate with existing GlesDriver configs.

Test: hwui unit tests
Change-Id: Icd94d0e21130d86fb5514801f999d0018a69e151
lesDriver.cpp
lesDriver.h
ullGlesDriver.cpp
ullGlesDriver.h
50939505dd96a1aa4bf62b10e4c4445ff8263623 16-Aug-2016 sergeyv <sergeyv@google.com> HWUI: reanimate HWUI_ENABLE_OPENGL_VALIDATION

Change-Id: Iff0956d156b79ed20f2af2f6467fe468a9be38e7
les_redefine.h
rap_gles.h
8bd5edf804d5995fe266f3f612b70ee0ee104130 14-May-2016 sergeyv <sergeyv@google.com> Add gmock to hwui library

Change-Id: I1dec4cd234e5ee8bb01140b969d0cf817a849047
efaultGlesDriver.cpp
efaultGlesDriver.h
atalBaseDriver.cpp
atalBaseDriver.h
lesDriver.cpp
lesDriver.h
lesErrorCheckWrapper.cpp
lesErrorCheckWrapper.h
ockGlesDriver.h
ullGlesDriver.cpp
ullGlesDriver.h
copedReplaceDriver.h
les_decls.in
les_stubs.in
les_undefine.h
ullgles.cpp
nwrap_gles.h
rap_gles.cpp
rap_gles.h
63cd1b4d1150e47d1aa9a2124772ecbd223054e4 04-May-2016 Chris Craik <ccraik@google.com> Update nullegl to support swapbuffers with damage

Change-Id: I4bc4682c624c02f51235a3c4a6b4a6d5b17a3b6f
ullegl.cpp
02806288d1c56475413888a934c796e6e4eb11c5 12-Mar-2016 Chris Craik <ccraik@google.com> Fix flickering when layers resize in-place

bug:27248275
Change-Id: Ia11c93ebc1097f3735071204b6f14ca079bb9fc4
ullgles.cpp
975591a7af883d866d86ab819e164c6004694744 23-Jan-2016 John Reck <jreck@google.com> Add fine-grained debug layer

Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
ullegl.cpp
ullgles.cpp
nwrap_gles.h
rap_gles.cpp
rap_gles.h