37f05e090ecf9ad4fa7a38ad432eb8da36525f65 |
|
01-Jun-2017 |
John Reck <jreck@google.com> |
Fix ANR & Crash on Ryu Fixes impossible dequeue crash as the wrong start point of the frame was used. We need to use the start point for RT, not the start point for the frame. Workaround for sysui ANR caused by what appears to be a driver bug. Drivers with the bug will have transiently higher memory usage. Drivers without the bug will be unaffected. Bug: 62213889 Bug: 62250550 Test: Manual Change-Id: I9992b224f84bc1c40834bafff7e0013b38270ae0 (cherry picked from commit a67b62e15e20bac6a9664e6e6be923cf82ad4138)
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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32414eea3e5aa55fb251255ecf84b0e54858624f |
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31-May-2017 |
John Reck <jreck@google.com> |
Fix dequeus outside of frame drawing Bug: 62213889 Test: Repro steps in bug Change-Id: I8fc407b280ba82c669fc2bb03750cab139adb965
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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df1742ed47da1e9b61afeae16fa448d5302a8aa0 |
|
20-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul GraphicsStatsService * LRU cache of recently-used is dead, replaced disk storage * ASHMEM size is read from native by the system service, no longer requires keeping a sizeof() in sync with a constant in Java * Supports dumping in proto format by passing --proto * Rotates logs on a daily basis * Keeps a history of the most recent 3 days Bug: 33705836 Test: Manual. Verified log rotating works by setting it up to rotate every minute instead of day. Confirmed /data/system/graphicsstats only has the most recent 3 entries after several minutes Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c3f131696111a066d9efd9c7c3e37566a2a9fb89 |
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06-Feb-2017 |
sergeyv <sergeyv@google.com> |
Clean up deferredLayers only onGpuContextDestroyed. Test: manual bug:34919311 Change-Id: I5488b0845ec3922424f5893943e4f42675dfc9fd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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3e9999bd866fac71c72e6b484a9836c87c328a08 |
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20-Jan-2017 |
sergeyv <sergeyv@google.com> |
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() Change-Id: I0987104eabda9a2a302b9e765213aad48f93aea4 Test: refactoring CL. Existing tests still pass bug:33753499
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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2de950d5a8b47c7b4648ada1b1260ce4b7342798 |
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25-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul RenderNode's DisplayList management * Move mValid to native * Have destroyHardwareResources destroy everything * Remove flaky mParentCount checks in setStaging * All tree updates have an internal observer to ensure onRemovedFromTree() is a reliable signal * onRemovedFromTree() immediately releases resources to avoid displaylist "leaks" Test: Unit tests for validity added & pass, manually verified that b/34072929 doesn't repro Bug: 34072929 Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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cd55852fcd840f7f4c4d7a0a7253a2995c77afa2 |
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17-Nov-2016 |
Greg Daniel <egdaniel@google.com> |
Make buffer age work in Vulkan Test: manual testing in skiavk mode Change-Id: I5b9d8af7d9cecf2f022ef104ec33a5b7477e9e0c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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500a0c30d4dcd012218c3e44a62926a1c34a259f |
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26-Oct-2016 |
Stan Iliev <stani@google.com> |
Implement Skia pipelines for OpenGL and Vulkan. Implement Skia pipelines for OpenGL and Vulkan: base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline. Write unit tests for SkiaPipeline. Test: Built and run manually on angler-eng. Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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050bb6a2b02fe19b7872f3eaed655346fc8a050e |
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26-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Minor cleanup of unused headers and overly described functions. Test: local compile Change-Id: I5b794c9473f6d3a9e1d4f9365c951c7ce9dade50
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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daf7229047c44947b9b02ee187fe5b13f30ebd4b |
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25-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Move OpenGL specific details behind renderPipeline interface. Test: new and existing unit tests still pass. Change-Id: I6164f30f45ebe450788ed8d949eca5af9a44e585
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
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29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6a21ca5a4c6b62ae277ae6dcb14bc187460321a0 |
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28-Sep-2016 |
Derek Sollenberger <djsollen@google.com> |
Move Layer creation/deletion into the RenderPipeline. Test: refactoring. existing tests still pass. Change-Id: I032c33896a0cb74c91e2a913a584373518466b88
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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dcbc0e9e25bf99600d487f3c6f5e26487545cd9c |
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14-Sep-2016 |
sergeyv <sergeyv@google.com> |
resolve merge conflicts of 0ec2fd7 to master Change-Id: I113ede26ab42e3f9a36a52a756c38d365731e16d
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af102bee518191f1e6ad843f06dcd7a64611462d |
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10-Sep-2016 |
sergeyv <sergeyv@google.com> |
HWUI: track upload & recent usage in font cache FontCacheHistoryTracker should be turned off before shipping: b/31438876 bug:30427106 Change-Id: Ic26b25e790d4ee69e484ca0cb23dc9cc522b2ed3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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471a63ee35f0be76cd7c2bc9a38889b9d2062f41 |
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02-Sep-2016 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Fix texture leak"
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7cae510f41d5c60da5fe83d9a0417ca6fc880df3 |
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02-Sep-2016 |
Chris Craik <ccraik@google.com> |
Wait on frame work fences when frames are dropped am: 06e2e9cf4c am: 7a14f5aeb9 am: b53c60876a Change-Id: Ib9c5be43f65379770b17260c34be90fccb360277
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3053ac7f12a36b9db09ffc7219b798eaa24b891a |
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02-Sep-2016 |
John Reck <jreck@google.com> |
Fix texture leak Bug: 31251593 Change-Id: Ic86729eb6089239134213588d80459d14227ade6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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06e2e9cf4c3fe1eaac3271c9a346d5cc7fe5c3a8 |
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01-Sep-2016 |
Chris Craik <ccraik@google.com> |
Wait on frame work fences when frames are dropped bug:30895941 Prevents a race where frame work could interleave between frames, causing SurfaceView position updates to be delivered out of order. Change-Id: I01e4cc557b69dcf33e877a0e16c0d115ec95e4cc
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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0ddfbc46c434e8ce26919ee74526cda0d8d199af |
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08-Aug-2016 |
John Reck <jreck@google.com> |
Ensure Dequeue/Queue duration is always set am: 70e89c9c37 am: ed343def3e am: 77e5333520 Change-Id: I0c51b04c0dd7bafecf03c42417c4247fd281c325
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70e89c9c376bf5bb20498c5c952cf665b2cd7375 |
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05-Aug-2016 |
John Reck <jreck@google.com> |
Ensure Dequeue/Queue duration is always set Bug: 30662749 Change-Id: I35a4c26ce78536fc7a506ec2f92a8b9eecb12ec2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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2e729ebf5f1a9a17851e34dbbe176dcf2c5a65ab |
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02-Aug-2016 |
Doris Liu <tianliu@google.com> |
Put VD animators on paused list when RT stops drawing am: c82e879e56 am: 70b6080cd7 am: 4ec05be535 Change-Id: I22e66e33aa51064230351f1fd24e5fb200511213
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70b6080cd7eabe7a30bf2d4e2eca2325dc1ff4f0 |
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02-Aug-2016 |
Doris Liu <tianliu@google.com> |
Put VD animators on paused list when RT stops drawing am: c82e879e56 Change-Id: I9f0202c8e69e681014253842b2a2de75d372616b
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0cf4d47a4094a43984a5215ab1a283b0fdcf87a8 |
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02-Aug-2016 |
Doris Liu <tianliu@google.com> |
Merge "Put VD animators on paused list when RT stops drawing" into nyc-mr1-dev
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56f9ccfa152af98021ed9537d9ee823c35b9e473 |
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02-Aug-2016 |
John Reck <jreck@google.com> |
Fix null deref crash am: 882d515cd5 am: ed93e111c5 am: 86e700ebc9 Change-Id: I97412741a5f41fa0c5bec56795cf7f7b8875f738
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882d515cd54627f320269aa2d744f1c9f1a75c71 |
|
01-Aug-2016 |
John Reck <jreck@google.com> |
Fix null deref crash Bug: 30560152 Change-Id: Ic4bae380e27de5bea80cec484e83d205e078ec43
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c82e879e563ad692cabf19f61a08559c6220171e |
|
30-Jul-2016 |
Doris Liu <tianliu@google.com> |
Put VD animators on paused list when RT stops drawing When we stop scheduling for new frames on RenderThread, we should put the running animations on pause, rather than purge the list of the running animations, such that in the next full sync, the animations that were paused will continue to run. BUG: 30226711 Change-Id: I36ff6f5d26ffa7999f60ca0ff676a35157577dc2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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63d8aa930f8859978200b7af8664aefc33fd2a51 |
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31-Jul-2016 |
Hugo Benichi <hugobenichi@google.com> |
Merge \\\"Fix missing IpConnectivity metrics\\\" into nyc-mr1-dev am: 66e7752ad1 am: b2db402899 am: fb5c675b7e Change-Id: Iba1f81a892acd9f541b9dd564203bfebc56c9c73
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67daab6a1e0897cd0528a19071eeb9f4a2b00b49 |
|
29-Jul-2016 |
John Reck <jreck@google.com> |
Teach JankTracker about new swap behaviors am: 2d5b8d7392 Change-Id: I28afc748f8a43944863bd752c3bd2cb983d19c23
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34921ac1104e155682c6e807856e3e06f756c8f3 |
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29-Jul-2016 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Teach JankTracker about new swap behaviors" into nyc-mr1-dev
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b5405b171c4abe4fa4f7f9c13d8bcb83fc7c9639 |
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29-Jul-2016 |
John Reck <jreck@google.com> |
Drop less aggressively am: a3d795a34a am: 62ec371a9e am: fd6bf88724 Change-Id: I4a6bd075a1989b942c2531048d5d5335a24874f4
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2d5b8d73929a38b019c6b6276d4a19542b990f0c |
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29-Jul-2016 |
John Reck <jreck@google.com> |
Teach JankTracker about new swap behaviors Bug: 30440166 If we are using HWC2, there's a change in timing when in triple buffering with the pipelined offsets. This changes JankTracker to recognize that and silently erase that from the total duration Change-Id: Ib1fd4209070f17dbd2baed707c8cf73fb11c3cf2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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a3d795a34a786bbe8b5027f70df36b81328109c2 |
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28-Jul-2016 |
John Reck <jreck@google.com> |
Drop less aggressively Bug: 30342762 Frame dropping was too frequent and would trigger during normal triple buffering steady state. Bump the threshold to drop from 3ms stall to 6ms stall. Change-Id: I5c1faeaabf0d02323a28e697a4af4105fbcf1c53
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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56ad6ec42f814e9e61030ff819cac4e5d31def8b |
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22-Jul-2016 |
Derek Sollenberger <djsollen@google.com> |
Remove LayerRenderer. There is only one caller each for the static functions here so this CL moves the logic to the caller. Also by moving some of the code into the pipeline it makes it easier for future changes to configure how a pipeline handles a layer. Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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cf3e1a7fa847e6895c3bc8d9549d2ed9ce736608 |
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21-Jul-2016 |
Chris Craik <ccraik@google.com> |
Merge \\"Change swap chain stuffed detection logic\\" into nyc-mr1-dev am: 433a19e8bf am: 3c37412900 Change-Id: Id7e0d1d1dfb5448dd927c29361fb98aabf0cfe10
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3163568806f2f1c360f93772453f4b0b3a9b2e47 |
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20-Jul-2016 |
Chris Craik <ccraik@google.com> |
Change swap chain stuffed detection logic bug:29771461 bug:29413700 bug:30181577 Changes frame interval gap detection to look for wider gaps, as they were incorrectly firing all the time. Also adds a 500ms minimum gap between frames dropped because of stuffed swap chain, to prevent dropping too often. Change-Id: If16ed637d54bf37015704be102c5c2e3731a0824
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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44b7f75587fbd8e382b3a58e5f272a9776f1efc2 |
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19-Jul-2016 |
Tim Murray <timmurray@google.com> |
Merge changes I15da2563,I7845542d into nyc-mr1-dev am: 7b8b1aab93 am: 619682b960 Change-Id: I98afd5bead70cf25ca43e49c1215ccef1e472a83
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ffde6274f7acb988ce181454b4d5abe3cef483b5 |
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18-Jul-2016 |
Tim Murray <timmurray@google.com> |
add tracepoint for when the display chain is stuffed bug 30173296 Change-Id: I7845542d4e5c19ccb7c3ee6498cc2d70278b5397
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b4c51cf024f705f104ef4a3f8cede2302806d72c |
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14-Jul-2016 |
Stan Iliev <stani@google.com> |
Merge "Move isSkiaEnabled to the Properties class"
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768e39335b668e8ef25fef30ab42b2d6d29a4735 |
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09-Jul-2016 |
Stan Iliev <stani@google.com> |
Refactor CanvasContext: move OpenGL specific code Move OpenGL specific code from CanvasContext into a new class OpenGLPipeline. Change-Id: I4363053f890701a4235927b59ec588861488ea8f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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8a33e4019991c58b06adf2e3a9ac1eeeccd8fa94 |
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08-Jul-2016 |
Stan Iliev <stani@google.com> |
Move isSkiaEnabled to the Properties class Move CanvasContext::isSkiaEnabled to Properties:isSkiaEnabled. Change-Id: I0a62f43825cf59ba338a24a056e8c2a56d1c5315
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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5e00c7ce063116c11315639f0035aca8ad73e8cc |
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07-Jul-2016 |
Chris Craik <ccraik@google.com> |
Delete old rendering pipeline fixes: 30002246 Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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a1a529eec0f1183c2dbb09d9c6fd12211154bebd |
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07-Jul-2016 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Implement runtime switch to select default renderer mode"
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6f98aa2ff83de7b3f650529c3995b4276c3d3bd5 |
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07-Jul-2016 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Unify readback Surface/TextureView copy mechanism"
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03de074d05108fa9fb07c6b847c7163ada5776da |
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07-Jul-2016 |
Stan Iliev <stani@google.com> |
Implement runtime switch to select default renderer mode Add a system property debug.hwui.default_renderer, which allows to set rendering mode to OpenGL (default), Skia OpenGL or Vulkan. Change-Id: I8bca5bacc5108f77437e340ac61f2d8db8cc4c39
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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764045da2ce980f1eee78171de5b4f09dfb601a7 |
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07-Jul-2016 |
Chris Craik <ccraik@google.com> |
Unify readback Surface/TextureView copy mechanism Removes last usage of old rendering pipeline. Change-Id: Ia920dec9cd726ca221e11e888562c7df39a9761e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e7f27fbf93ad0c26dfc6142ff1fde4a70b94aa23 |
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07-Jul-2016 |
John Reck <jreck@google.com> |
Merge \\"Consider queue & dequeue times for should draw\\" into nyc-mr1-dev am: 3a465e7a12 am: 6354336493 Change-Id: Idbe85f08c27cc6f9433badd886a1fe7d9ba73c4f
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0def73aac5956d82a065fd75e90eac4c58418e03 |
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02-Jul-2016 |
John Reck <jreck@google.com> |
Consider queue & dequeue times for should draw Bug: 29413700 Change-Id: I4b27b077af569e3c60c57b0e11501e9f3af70579
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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f1480761c1a83aecd09cdd473ec797a41d1a2f3f |
|
04-Jul-2016 |
John Reck <jreck@google.com> |
Benchmark-mode for macrobench Adds googlebench output format support Adds offscreen rendering for >60fps benchmarking Adds 'all' alias to run all registered TestScenes Change-Id: I2579e40f2f4c941bfbd90c75efbee384c08a116b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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05357641d398ef77d880da387a230820ab3203fe |
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29-Jun-2016 |
Derek Sollenberger <djsollen@google.com> |
Remove unused method from RenderProxy and CanvasContext. Change-Id: I324bbfa40a2155d0212fa20c6bd39df5bb21d27a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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a1a0bbddba8d01830e9c7e2c90f34306c2802add |
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28-Jun-2016 |
John Reck <jreck@google.com> |
Merge \\"Fix SurfaceViewPositionListener race bugs\\" into nyc-mr1-dev am: 8701bff9ba am: 892f8e7d4f Change-Id: I1e66186dce36e52cafe6c0d027aeae7c9345703c
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7b570deea65bc7ac417a26ce3e4103bcef30e957 |
|
27-Jun-2016 |
John Reck <jreck@google.com> |
Fix SurfaceViewPositionListener race bugs Bug: 29628138 1: Make windowPositionLost synchronous as that's what the Java side was expecting 2: Make the listener ref counted as otherwise there's a race condition with the GC, which could end up with use-after-frees 3: Ensure that all position updates are invoked prior to frame completion Change-Id: Iedbc017f611ba2878a49b4586612f79249ca2fe3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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ab1080c4d075b008cebdd9a2031ebbd51f9c2729 |
|
22-Jun-2016 |
John Reck <jreck@google.com> |
Delete unused args Bug: 21170575 Change-Id: Icc832f70f206342557f44667ad3498405d04db78
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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21a7b6e8e36dc9d4a163d809f9cdccb867e9b19c |
|
14-Jun-2016 |
John Reck <jreck@google.com> |
Merge \\\"Redraw if dirty during stopped when resumed\\\" into nyc-dev am: 5b4ff21a74 am: fc4c59a10c am: 6c3281a7c7 Change-Id: I67192e2450293a6520a30ed78c8381b89558841b
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fc4c59a10cfd3cdbecf83657b74fbcedc70d3ada |
|
14-Jun-2016 |
John Reck <jreck@google.com> |
Merge \"Redraw if dirty during stopped when resumed\" into nyc-dev am: 5b4ff21a74 Change-Id: If4eedb4a4c1ff6d4e96f8b0db4ddd846a2967a9f
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306f331f91a86da271ce30d4f14d6badf0d25704 |
|
11-Jun-2016 |
John Reck <jreck@google.com> |
Redraw if dirty during stopped when resumed Change-Id: I0034d1da7704de53c4ba3da3e8ef3109445f9e6a Fixes: 28283031
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
718cd3eb70703c43f29ca37907bbf0e153d8cca0 |
|
18-May-2016 |
Doris Liu <tianliu@google.com> |
Handle hidden RT VectorDrawable animators This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
67ce99b66ebc816ae8bbc222db8f3695fb15495b |
|
18-May-2016 |
Doris Liu <tianliu@google.com> |
Handle hidden RT VectorDrawable animators This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Id4b3b37f28274c917cb9beb9dcd3d1e6991b5c5d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
d53e3bed1ca4a14b2a86d53eaef6969bd043176e |
|
03-May-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix google-explicit-constructor warnings. Bug: 28341362 Change-Id: I080090d50f1a368a4e7c1a0732297bb6a295e34f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
8cddce3f8f503b2aa8b993fef6406645c3e80da6 |
|
19-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Make getFrameNumber lazy" into nyc-dev
|
28912a508493e583c48772e2a234e0ed66849490 |
|
18-Apr-2016 |
John Reck <jreck@google.com> |
Make getFrameNumber lazy Change-Id: I783de544ad9a3636ea90f1c8c4034738997bfbc8 Fixes: 28246085
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
c79c3246c9a3e0d2aa34afd18fddc95a6aff0f30 |
|
18-Apr-2016 |
Chris Craik <ccraik@google.com> |
Merge "Improve multi-window render clipping logic" into nyc-dev
|
9cd1bbe5c9e14472e631d8cc10005613925f34af |
|
15-Apr-2016 |
Chris Craik <ccraik@google.com> |
Improve multi-window render clipping logic Fixes: 28125010 Restructures 'scene defer', to implement window backdrop overdraw avoidance in new render pipeline, and disable clipping to content draw bounds. Also restructures FrameBuilder's constructors, to separate out into multiple defer methods. Change-Id: I53facb904c1a4a4acc493d8a489921a79a50494e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
8afcc76920499d0a384dba1470c5a377f80ed768 |
|
13-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Revert "Make stopped state a first-class thing"" This reverts commit eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399. Fixes first-frame issue, mReportNextDraw needs to override mStopped Fixes: 28118961 Fixes: 27286867 Change-Id: I5c811759637d08ba9f3b342016d1b3006986d5a2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
825fa4d5ae7b2907ee1769d09e6333306de2a92e |
|
11-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
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eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399 |
|
11-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Make stopped state a first-class thing" This reverts commit 945961f78a78eced823d5ba78505c781b079703d. Change-Id: Iebc1d49fac33380233f8785fc39bec6c30a5e714
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c724dcf23c5e2ebd22c042a8a6f2424b7e9d5029 |
|
08-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Make stopped state a first-class thing" into nyc-dev
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945961f78a78eced823d5ba78505c781b079703d |
|
08-Apr-2016 |
John Reck <jreck@google.com> |
Make stopped state a first-class thing Bug: 27286867 WindowManager has committed to stopped state controlling the lifecycle of the Surface, so make that a first-class thing in HWUI as well. This makes it more resistent to things like a rogue updateSurface() happening while mStopped=true, leading to bad things down the line. Instead let the surface be changed/updated as often as desired, and just block any attempt to draw on that surface. Also removes some unnecessary makeCurrent()s, as EglManager ensures that we *always* have a valid GL context now (using a pbuffer surface if there is no window surface set) Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
51f2d606dcbfba3cc5b03dfea37c1304b91c232f |
|
06-Apr-2016 |
John Reck <jreck@google.com> |
Fix some edge cases Bug: 27709981 This desperately needs a refactor, but to keep the current (really needed & nice) behavior of dispatching after sync finishes would be difficult to handle cleanly without lots of ripping so... #yolo Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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44b49f070aafe8ad44efae87341121cce49ff11c |
|
25-Mar-2016 |
John Reck <jreck@google.com> |
Add a callback for rendernode parentcount=0 Bug: 27709981 Fixes: 22565656 Change-Id: I1cb4461baf9069dc4e7ca6de10d5862578c107f4
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6246d27813f25b85f6e4b5cb1121fe8484bcce2d |
|
30-Mar-2016 |
Chris Craik <ccraik@google.com> |
Support buildLayer in new pipeline bug:26561995 bug:27620686 Change-Id: I6c39f9a077e7e6002d3c01b8888238fd17b0f02a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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3a5811b50157e7ba50854caf957e806aee794d39 |
|
22-Mar-2016 |
Chris Craik <ccraik@google.com> |
Precache/early kick off of op work for non-shadow ops. bug:26562703 bug:27052145 Change-Id: Ic452bfe75da849ffdd47fecdd6eb1472fd0c806e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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dccca44ffda4836b56a21da95a046c9708ffd49c |
|
21-Mar-2016 |
sergeyv <sergeyv@google.com> |
Reland: Move text logic from jni to hwui level Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/ Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6847953955502caa0bd0ba255d879a89aeccbd24 |
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21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Revert "Move text logic from jni to hwui level"" into nyc-dev
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afbd0f1fef46ef0ddf633dfde0de724db3da1405 |
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21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Revert "Move text logic from jni to hwui level" This reverts commit a7f6bba1a3565c19715e878dfe7f0e01022944ff. Change-Id: If4f36f87a85411b6128fd92d391313803ccaf9dd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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49658d43802dc74c0ad68b7f5ba509832c1dec81 |
|
21-Mar-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Move text logic from jni to hwui level" into nyc-dev
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38f6c034d153bb648d45bce09d80a69ba3e03360 |
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17-Mar-2016 |
John Reck <jreck@google.com> |
Move updating window position off RT Bug: 27385141 Change-Id: I6c75b5f1d9ef55ef64dde050f71d0e28fb8714bf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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a7f6bba1a3565c19715e878dfe7f0e01022944ff |
|
16-Mar-2016 |
sergeyv <sergeyv@google.com> |
Move text logic from jni to hwui level bug:25865834 Change-Id: I2d8c9c9544afcb5ce1784f732aed3e54e0eda372
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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1dfa0704964c17e45775b9e01f1fa0b1a10774f7 |
|
05-Mar-2016 |
Chris Craik <ccraik@google.com> |
Support GPU profiling vis in new pipeline bug:27353099 Change-Id: I905c1a998d9a9e2097c047dab9de87a70d7a370e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c96955d9bb997b51be5fa929b5a67349d0459c3a |
|
26-Feb-2016 |
John Reck <jreck@google.com> |
Always swap buffers if using partial update extension Bug: 27379093 Change-Id: Ifda18287248e4ae07d4bf2ae9642a9d23039e81f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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910beb8f5d9042163e2ad0dbb744d9f147db9604 |
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03-Feb-2016 |
Andres Morales <anmorales@google.com> |
updates to FrameStatsObserver API - Rename to FrameMetrics to avoid collision with existing android.view.FrameStats class - Make FrameMetricsObserver implementation detail, exposing FrameMetricsListener interface as public API and wrapping in FrameStatsObserver to maintain state - Remove dropped frame count call, in favor of passing as parameter to callback method. - Move away from raw timestamp access in favor of Metric IDs which represent higher-level, more stable stages in a frame lifecycle and match the categories exposed in the onscreen bars. - Support many-to-many Window<->FrameMetricsListener relationship Change-Id: I00e741d664d4c868b1b6d0131a23f8316bd8c5c2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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0a1abd3247d856fe875d5ef45f75bc2c8167ea96 |
|
04-Feb-2016 |
John Reck <jreck@google.com> |
Merge "Have RT drive window positioning"
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f648108f83d4e74811919e9811efb8fcc184b8a3 |
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03-Feb-2016 |
John Reck <jreck@google.com> |
Have RT drive window positioning Bug: 22802885 Change-Id: I6beed5474d3a943b16e9097f7bd61ce3cbd37505
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6e068c0182f6f85bccb855a647510724d1c65a13 |
|
16-Jan-2016 |
Chris Craik <ccraik@google.com> |
Early kickoff of shadow tasks bug:26562703 Change-Id: I7cdf18f2c662380bd31c7ffeefd5c3f569e5c1c6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c3bd56811268a074ffb9513bde0d940199e7ad16 |
|
25-Jan-2016 |
Chong Zhang <chz@google.com> |
Restore code to draw backdrop and content nodes bug: 26626661 Change-Id: I9e4dd41708e8ed93d3cf64242ad81815a653d269
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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dd93728b461c686ee4c5f329509418fe9342cb8d |
|
26-Jan-2016 |
Florin Malita <fmalita@google.com> |
Merge "Add internal Canvas save flags"
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c52ac0b9e2dc9d060f21498ac59404ec7fd1e846 |
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26-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Add fine-grained debug layer"
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975591a7af883d866d86ab819e164c6004694744 |
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23-Jan-2016 |
John Reck <jreck@google.com> |
Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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eecff56fed5dd5206acfbc5007b4912081b36d3b |
|
21-Dec-2015 |
Florin Malita <fmalita@google.com> |
Add internal Canvas save flags Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces the equivalent android::SaveFlags, converts all internal clients to the new enum, and switches the saveLayer glue to the SaveLayerRec-based API. Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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06f5bc70a667a02b14e31d3f53f91d3661e30666 |
|
16-Dec-2015 |
Andres Morales <anmorales@google.com> |
expose hwui frame stats through FrameStatsObserver Change-Id: I88884bafc8e2f6d7f67a36d3609490e83cf8afd5
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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9372ac3621848085e77b867f220c0b5ffce4010d |
|
19-Jan-2016 |
John Reck <jreck@google.com> |
Fix ordering of texture->upload arguments Caught by scatter-shotting GL_CHECKPOINTS which seem generally useful to have Bug: 26609444 Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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cbc5bd57f0f528743fce5ec02b0739dc6368311f |
|
14-Jan-2016 |
John Reck <jreck@google.com> |
Merge "Track texture memory globally"
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38e0c32852e3b9d8ca4a9d3791577f52536419cb |
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10-Nov-2015 |
John Reck <jreck@google.com> |
Track texture memory globally Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b79151759ac59bcb6f8f76188d9af7b3155ae2ff |
|
13-Jan-2016 |
Matthew Bouyack <mbouyack@google.com> |
Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629 am: 6222bb0f6a am: 099bd9ca8f * commit '099bd9ca8fea02795424d62c05c723290d68ae14': In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments.
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3145247b3e8563f25e9d908579ce03060f3e880b |
|
13-Jan-2016 |
Chris Craik <ccraik@google.com> |
Disable buildLayer crash Change-Id: Ia51e8da01d5c694fb1a084cea8dfce865c56a456
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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099bd9ca8fea02795424d62c05c723290d68ae14 |
|
12-Jan-2016 |
Matthew Bouyack <mbouyack@google.com> |
Merge "In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments." into cw-e-dev am: eebf168e43 am: e0845e8629 am: 6222bb0f6a * commit '6222bb0f6a772c8fa1dc402740399b0ad1017520': In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments.
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f158b49c888f722194afe5a80539a2b020c130bc |
|
12-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rename Reorderers to Builders Change-Id: I9bb5a2e70055e2f6d14912fbd86ab72ac0d6e20c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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7f667e7a0823d52eed2ed64a31b125f6b8da21cb |
|
12-Jan-2016 |
Matthew Bouyack <mbouyack@google.com> |
In CanvasContext::doFrame, make a separate call to computeFrameTimeNanos and save the result. Then pass that value to UiFrameInfoBuilder::setVsync as both arguments. The order of function argument evaluation is undefined in C++. Because the value returned from TimeLord::latestVsync may be changed by the preceding call to TimeLord::computeFrameTimeNanos the values of the arguments passed to UiFrameInfoBuilder::setVsync is also undefined. This change removes any ambiguity. Change-Id: Ie71ee453f9ccc725edfe5f7cc9b277f2a809dfdc
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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5ea1724be4d3b6039818f91fc087e1216c1463d5 |
|
11-Jan-2016 |
Chris Craik <ccraik@google.com> |
Rename OpReorderer to FrameReorderer Also separate LayerReorderer into its own files. Change-Id: Iafb6a156f760f62f831f6288fd0dadf1db25da24
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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031eaedef8047c8054064ab12d05c3edca07a933 |
|
17-Dec-2015 |
Chris Craik <ccraik@google.com> |
Merge "Add TextureView support to new renderer/reorderer"
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d2dfd8f128b632ed99418ab2b32949c939a9a369 |
|
16-Dec-2015 |
Chris Craik <ccraik@google.com> |
Add TextureView support to new renderer/reorderer bug:22480459 Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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bf4b31f7b23b0bc7a2ed4fc779aac37c9c486eb2 |
|
16-Dec-2015 |
John Reck <jreck@google.com> |
resolve merge conflicts of 04ce46db64 to master. Change-Id: I935bb47718f0e7d5fb48945dd8de6e28dac136e5
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adfeec94560c6661c5e6600b10c05f34a40f6454 |
|
16-Dec-2015 |
Chris Craik <ccraik@google.com> |
Allow RT animation of new renderer Change-Id: I60136dc080dc4fd853ac8c3d37fefa85da1181df
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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0bcd0cb6b1193168fa2840855195347488daab9e |
|
04-Dec-2015 |
Thomas Buhot <thomas.buhot@intel.com> |
libhwui: make setSurface asynchronous On the critical path of the cold launch of applications the main thread of the started application tells the RenderThread to create a surface. This process is synchronous and blocks the main thread of the application until the creation of the EGLContext is complete. As a consequence the launch time of the application is delayed by time spent allocating the EGL Context in the RenderThread. With this optimization the launch time of any application is improved (for example settings by 20 to 40 ms). Change-Id: Ibf47aaa0abb8dedf7aa00693073db3785d9d6b08 Signed-off-by: Thomas Buhot <thomas.buhot@intel.com> Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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52b783f76af58a948dad4d3b4d1b7ad7979347ce |
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24-Nov-2015 |
John Reck <jreck@google.com> |
INT_MAX nanoseconds is not very long Bug: 25843358 If the time between last swap & current vsync grew larger than 2 seconds it would overflow when placed into an int, causing frames to be dropped as negative numbers are definitely less than 2_ms. Change-Id: Icd2136989e5bbf5a0e21611b95a4d515b5ff9b14
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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98787e6c9b2c10b1ab7820bdac168686025b924a |
|
13-Nov-2015 |
Chris Craik <ccraik@google.com> |
Finish shadow support in new reorderer/renderer Now passes alphas and light radius, and correctly transforms light center for layers. Also fixes begin-frame/layer clears to be damage rect aware. Change-Id: I3b1415cd7bf1518c510145ebebdb745f494a2542
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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9fded232a9548a304e0145011df8849fba0dcda7 |
|
12-Nov-2015 |
Chris Craik <ccraik@google.com> |
Recycle OffscreenBuffers Change-Id: Ia2e219026f211a5308ecf8209c5f986bb888aadd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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290b23a1e11d532b39098bb58693ef97ba98a622 |
|
05-Nov-2015 |
Colin Cross <ccross@android.com> |
Fix build std::abs requires <cstdlib> Change-Id: I0722340d17aed88c4c8dabcb723d432b05cebedb
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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2359d85e31c8f17b82869fb35ebca50b8dd428bd |
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02-Nov-2015 |
Chris Craik <ccraik@google.com> |
Merge "Initial HW layer support in new reorderer/renderer"
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0b7e8245db728d127ada698be63d78b33fc6e4da |
|
29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial HW layer support in new reorderer/renderer Shares vast majority of clipped savelayer code, with only minor differences in lifecycle. Doesn't yet handle fill region, resize, or window transform. Change-Id: Iabdd71811590d2b937eb11e1b01ce556ade54a5a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b97ba3c09d5baf7c85ac4ddbdeb99770a7d3cab3 |
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30-Oct-2015 |
Rob Carr <racarr@google.com> |
Merge "Add window setDecorView API."
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263e19bf46a40e3924ab9a7f374ecc420726fc9d |
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29-Oct-2015 |
Chris Craik <ccraik@google.com> |
Merge "Simplify TreeInfo"
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b6c2624c8d9ee71d1c8d0aaf8082f92bb84b1418 |
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22-Oct-2015 |
Robert Carr <racarr@google.com> |
Add window setDecorView API. Add a Window API for setting a view which will be placed in the decoration area (next to the window control buttons). Change-Id: Ie106cbea653ff95fdba987a2a43506d394600612
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e2e53a7079733694bd52dbce665e9ceff21e9727 |
|
28-Oct-2015 |
Chris Craik <ccraik@google.com> |
Simplify TreeInfo Change-Id: I8f05e9046236d607016b6c2bb77a333cfb47ba47
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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97c92659fab67ca61d276f551e6f9d315428a6aa |
|
28-Oct-2015 |
John Reck <jreck@google.com> |
Merge "Tune scheduling a bit, avoid a binder ipc"
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e486d932ca5a10446a3c98d6d065213913277268 |
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28-Oct-2015 |
John Reck <jreck@google.com> |
Tune scheduling a bit, avoid a binder ipc Don't query running behind if it's not possible to be behind such as having received a vsync since the last call to swap buffers. This also avoids an accidental-starvation issue where if surface flinger was a bit sluggish to dequeue then renderthread would drop thinking the queue was full. Also be a bit smarter about tracking if we've already drawn for this vsync target to avoid producing two frames for the same vsync Change-Id: Ib266500a693c27000b2e8ea578f111229d75147a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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3398abb25b6a8614f80f79efcf428a07185fe50f |
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28-Oct-2015 |
John Reck <jreck@google.com> |
Merge "Cleanups"
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5854b34881b1a747ac80b5077869ef270a92b1f4 |
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26-Oct-2015 |
Chris Craik <ccraik@google.com> |
Rework receiver/dispatcher design slightly, and replace Layer usage. Switched from 'renderer/info' to 'dispatcher/renderer' to make their interaction more natural. The new BakedOpRenderer is more similar in responsibilities to the OpenGLRenderer, as it manages layer and frame lifecycles, and performs the actual rendering. However, it's still simpler because the BakedOpDispatcher handles mapping Canvas drawing ops to Glops, and the OpReorderer handles almost all canvas state operations. Also switch BakedOpRenderer to use the new OffscreenBuffer, which serves as a lightweight Layer replacement, with a much simpler lifecycle. Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
77c40109cf25d29f85ee6c13aeb96e22e55f33ab |
|
26-Oct-2015 |
John Reck <jreck@google.com> |
Cleanups Change-Id: I10001711afb2530c5dc19aebf2d055ae41f58c6a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
818c9fbf1d76d5df19253ba4eb964efa939ec9ec |
|
23-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial version of clipped saveLayer in new pipeline Additionally disables usage of FBO cache, so FBO destruction safely interacts with renderstate caching. Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
6fe991e5e76f9af9dab960100d5768d96d5f4daa |
|
20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Work to support saveLayer in new pipeline clipped SaveLayers will now be pulled to the beginning of the frame, prior to drawing FBO 0. This will remove the need for switching FBOs mid-frame. Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
ddf2215d9807b641dbcb304779ef6b530f876ac7 |
|
15-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add partial damage support to new draw path Change-Id: I612578fd181240de71297c9a28bc9a8f350764a7
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc |
|
05-Oct-2015 |
Chris Craik <ccraik@google.com> |
Initial commit of new Canvas operation recording / replay Done: - drawRect, drawBitmap, drawColor, drawPaint, drawRenderNode, drawRegion - Recording with new DisplayList format - batching & reordering - Stateless op reorder - Stateless op rendering - Frame lifecycle (clear, geterror, cleanup) Not done: - SaveLayer (clipped and unclipped) - HW layers - Complex clipping - Ripple projection - Z reordering - Z shadows - onDefer prefetching (text + task kickoff) - round rect clip - linear allocation for std collections - AssetAtlas support Change-Id: Iaf98c1a3aeab5fa47cc8f9c6d964420abc0e7691
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
ac02eb9035a13a3d09c2def9ed63d04225eb2509 |
|
05-Oct-2015 |
Chris Craik <ccraik@google.com> |
Remove confusing behavior of Rect::intersect() and rename bug:24670525 Removes silly 'do nothing if rects do not intersect' behavior, and changes the name to clarify the difference (contrasting against SkRect::intersect()) bug:24670525 Change-Id: Id2ca1cfea1a9d720d4dc70b251f426d9916f8b53
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b816087962aba0019b022303330f03b897b580ed |
|
22-Sep-2015 |
Skuhne <skuhne@google.com> |
Rendering the window frame with a second thread Using a multi threaded render node to render the window frame asynchronously from the application relayout. Bug: 22527834 Bug: 24400680 Bug: 24459827 Bug: 24409773 Bug: 24537510 Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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ea7a7fb75acb7305eb774ca7bc7e96103bd49323 |
|
28-Aug-2015 |
Skuhne <skuhne@google.com> |
MultiThreaded rendering of different renderNodes This is adding the renderer side infrastructure to allow rendering multiple render nodes with different threads. This is a pre-step for decoupling a non client decor resize reder from a content resize render. Multiple render nodes can be added to be drawn, and to prevent overdrawing, a content bounds area can be set Bug: 22527834 Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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64e445bf74bee2098781d608cedfd723d8cc88d3 |
|
02-Sep-2015 |
Chris Craik <ccraik@google.com> |
CanvasState frame init refactor bug:23760482 Change-Id: Idc0802b4b8a6a3cebd20797350f4eb01bcc3fe77
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e248bd1b2c3fcf8088429507e73b31f45ee2544b |
|
05-Aug-2015 |
John Reck <jreck@google.com> |
Serializing display lists This is a WIP prototype Change-Id: Id4bfcf2b7bf905221c3734b7b6887c9b2efd37e6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b9ce116dac378b4cf4490f265dcbd5704a1dd43c |
|
21-Aug-2015 |
Chris Craik <ccraik@google.com> |
Switch several enums to enum classes Change-Id: I00ecd0b61657196b51704f70ca31a9d1c1ac254e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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149173d28c0843aba86b0810ce75b34be6a0d08f |
|
10-Aug-2015 |
John Reck <jreck@google.com> |
Support new EGL extensions Bug: 21753739 Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0 as that only supported EGL_EXT_buffer_age Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0 |
|
30-Jul-2015 |
Season Li <seasonl@nvidia.com> |
renderthread: add EGL_EXT_buffer_age support EGL_EXT_buffer_age is better than EGL_BUFFER_PRESERVED because it can save memory bandwidth used to blit back buffer into front buffer. Change-Id: I2fea0ee08dc7dd66e348b04dd694d075d509d01b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6d4d0db312fa8a9fce629dd92aa133c6f8249cf8 |
|
04-Aug-2015 |
John Reck <jreck@google.com> |
Disable skipping frames on empty damage Bug: 22592975 Optimization added in MNC is not quite correct, occasionally it will fail to repaint when it was supposed to leading to buffer corruption. Disable the optimization for now. Change-Id: I34dfdfb357eda298198043ded7335d4588a003fd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
00e79c9947b741194ff6c0d08ede9b3befbf9c9d |
|
21-Jul-2015 |
John Reck <jreck@google.com> |
Mark isInUse per-window Bug: 22509159 Change-Id: I0ae0f1fa582ee38dcb9f24ca20f0b4d0c57ccb32
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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f2dcc2aecb94e726096256c47b913ed0a57ae7e2 |
|
16-Jul-2015 |
John Reck <jreck@google.com> |
Don't crash on makeCurrent fail Bug: 22444755 WindowManager may decide to yank the surface at any point, so attempt to kinda handle this Change-Id: Id2f665d2f0f93bccd4ec977fbf52dca4dc1ec891
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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be3fba05e823f740f65b2679929347dc3dd282ad |
|
06-Jul-2015 |
John Reck <jreck@google.com> |
Adjust for pipeline stalls Bug: 20853441 Calculating duration that crosses the UI-RT sync point will now subtract out the time spent waiting in queue under the assumption that this time will be accounted for in the previous frame's metrics Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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1b54fb27ac48495ed0b33868fda5776fb49fe0f3 |
|
03-Jun-2015 |
Chris Craik <ccraik@google.com> |
Delete MAKE_ENUM_FLAGS bug:21595702 Settle on namespace-enum for consistency. Also removes k prefix. Change-Id: Ib89f94cb9263de40b6e4636577dca4860867d0d8
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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2a8bb05a31ddd0d44d8513cba9fbd9b4ef9b97f6 |
|
03-Jun-2015 |
John Reck <jreck@google.com> |
Fix warning Bug: 21608208 Change-Id: I1d1cf1fbc8c0a4561bf76e307c56be580fb4baef
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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6058251939e417ed764d76fbde77eefc964d0ee6 |
|
03-Jun-2015 |
John Reck <jreck@google.com> |
Merge "More colors, now with material colors" into mnc-dev
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bf3c602284f9a344faf185c3a5e94a264ba44c4f |
|
03-Jun-2015 |
John Reck <jreck@google.com> |
More colors, now with material colors Bug: 18052916 Change-Id: I66c2573d796338ee7b7d0ddf240b90cc78a71ce5
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
4db3d17debef68f72d23999d69ae68b75f59dda3 |
|
03-Jun-2015 |
John Reck <jreck@google.com> |
FrameInfo header fixes Bug: 21560187 Log column names as part of output in case of other such issues Change-Id: I16157ed968307e761d416ca54bd7af5453fe67bf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
d7db4d767246b41d44995acb93d03d220b53c748 |
|
20-May-2015 |
John Reck <jreck@google.com> |
Eliminate requireGlContext Bug: 20297820 Change-Id: I37c63bab6f6c0d2337c8c6002046d2ef17e74097
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
50210d912925aef14e4ce69be82e4949122a3cd9 |
|
15-May-2015 |
Alan Viverette <alanv@google.com> |
Adjust light source for window position Bug: 16523629 Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
4c9e59d03c2bca38001225b79d01740b8999adfb |
|
12-May-2015 |
John Reck <jreck@google.com> |
Unify DrawProfiler/JankStats Bug: 20822400 Change-Id: I24345c3120440bfce14e8cbe7e880b39f10b744a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
9aa7b45e796fea9e308fb2fc1fe5363390f1e7ba |
|
08-May-2015 |
John Reck <jreck@google.com> |
Merge "Fix kSkippedFrame setting" into mnc-dev
|
aef9dc8d186bd5f78068ab2d5240b5e9c8ab44b6 |
|
08-May-2015 |
John Reck <jreck@google.com> |
Fix kSkippedFrame setting It was only set previously if RenderThread dropped the frame, but not if the UI thread frame was dropped. Unify the two paths Change-Id: If2574edde3cb0949deed4e47f3daaddb890a1b28
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
d04794a9a3f9edc8b7ca336175d66eb81a8f55fa |
|
08-May-2015 |
John Reck <jreck@google.com> |
Add eglSwapBuffersWithDamageKHR support BUG: 20761426 Disabled temporarily Change-Id: I0b6b6f0eebab886145e13fa35aefe76826965cf5
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
240ff6246a29602539fd0295274e1c769e743a2e |
|
28-Apr-2015 |
John Reck <jreck@google.com> |
Skip frames with no damage Bug: 20464038 Change-Id: Iae3aa9baf1d03c3aa443a39373e2bbd4a3910fad
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
edc524c90506d80e0fc5fb67e8de7b8f3ef53439 |
|
18-Mar-2015 |
John Reck <jreck@google.com> |
Add GraphicsStatsService More S's for More Speed Split JankTracker's backing data from the class to allow for data relocation to/from ashmem regions Pack the jank tracking data to fit in 256 bytes Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
b36016c65f1d1b5846dba0349aab491dbd3a746a |
|
11-Mar-2015 |
John Reck <jreck@google.com> |
Cleanups & simplifications Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
c87be99c6ead0720a8918ea38ce3b25e5c49e1c6 |
|
20-Feb-2015 |
John Reck <jreck@google.com> |
C++11 style fixups Change-Id: I356d02338820bfef41a9e278c88dafc17cfe1cf9
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
ba6adf66d3c44c0aa2fd8a224862ff1901d64300 |
|
19-Feb-2015 |
John Reck <jreck@google.com> |
Initial attempt at jank-tracking stat collection Is a bit naive, perhaps overly aggressive, but sorta works Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
96a5c4c7bab6718524de7253da8309143ab48bef |
|
28-Jan-2015 |
Chris Craik <ccraik@google.com> |
Move more GL state management to RenderState and its directory Change-Id: Ic68584e1c08dc64be2ad43450cb6caa1de834fdc
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
65fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6 |
|
27-Jan-2015 |
Chris Craik <ccraik@google.com> |
Move scissor state to RenderState Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
d41c4d8c732095ae99c955b6b82f7306633004b1 |
|
06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
51d6a3db97bdd5315f1a17a4b447d10a92217b98 |
|
23-Dec-2014 |
Chris Craik <ccraik@google.com> |
Cleanup various clang warnings, use unique_ptrs in several places Change-Id: I347904b25e51fcc7de14b1e72f1acd0f6ba26f3f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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9fb42f07784ac9e1ab29fa7d5bcda6c3081d238f |
|
04-Dec-2014 |
John Reck <jreck@google.com> |
resolved conflicts for merge of a75b0ad3 to master Change-Id: I32a2d129c556407727ada909daa6470309d42499
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a75b0ad3842a5cfc406fbd9c7a36bf8a7bdcf069 |
|
04-Dec-2014 |
John Reck <jreck@google.com> |
resolved conflicts for merge of a51a0901 to lmp-mr1-dev-plus-aosp Change-Id: Id7df835f0bd3d5d276b162635ddfb7fe0918dfed
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01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 |
|
03-Dec-2014 |
John Reck <jreck@google.com> |
Resume RT-animations after a pauseSurface Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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c5cf471758169f7ffdf7669568a7780902159790 |
|
01-Dec-2014 |
John Reck <jreck@google.com> |
am d7af6eaa: am d51205fd: am 6afc5cf3: Merge "Prevent calling GL functions with an invalid surface" * commit 'd7af6eaace4ffdd3635a1cdeff65e9dc1af39f67': Prevent calling GL functions with an invalid surface
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d7af6eaace4ffdd3635a1cdeff65e9dc1af39f67 |
|
01-Dec-2014 |
John Reck <jreck@google.com> |
am d51205fd: am 6afc5cf3: Merge "Prevent calling GL functions with an invalid surface" * commit 'd51205fda7351ca32e54ef34b32e72f6c7c79847': Prevent calling GL functions with an invalid surface
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a12b2405df5c12363e24cebc684f5f3a5c9a5b7b |
|
21-Nov-2014 |
Sangkyu Lee <sk82.lee@lge.com> |
Prevent calling GL functions with an invalid surface Bug: 18518580 When destroying CanvasContext, the surface can be invalid state. So the surface should be updated to null prior to destroying GL resources to ensure that GL functions are not called with an invalid surface. Some GL implementation makes an error if GL functions are called with an invalid surface. (Adreno 3xx) Cherry picked from AOSP: f76d36f96bf221672e98e440c9df7cbf0e02e84e Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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62bdf2c86342db66d86ceff3a8c0b609e4570bfc |
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26-Nov-2014 |
Chris Craik <ccraik@google.com> |
am e986817a: am 6eac26a4: am ca84c8b1: Merge "Revert "Force-use the pbuffer surface for destroy"" into lmp-mr1-dev * commit 'e986817a2dc8a412c12e456319965a67ac60f236': Revert "Force-use the pbuffer surface for destroy"
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e986817a2dc8a412c12e456319965a67ac60f236 |
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26-Nov-2014 |
Chris Craik <ccraik@google.com> |
am 6eac26a4: am ca84c8b1: Merge "Revert "Force-use the pbuffer surface for destroy"" into lmp-mr1-dev * commit '6eac26a49957eda233ad22ad75da43379f220bbc': Revert "Force-use the pbuffer surface for destroy"
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9f81485a76dd02a07fd460a29db6adddd2ca2efe |
|
26-Nov-2014 |
Chris Craik <ccraik@google.com> |
Revert "Force-use the pbuffer surface for destroy" bug:18528859 This reverts commit b945f2313aee6e49a082ba5caaf95334d2570d52. Change-Id: I6915624d356cb8570471eb3a5b8921f59b58db6d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e39f788950c60f6468a038f88e6dc7ac5ee65f8f |
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26-Nov-2014 |
John Reck <jreck@google.com> |
am 0d4ab958: am 4e3404d9: am dec3f138: Merge "Force-use the pbuffer surface for destroy" into lmp-mr1-dev * commit '0d4ab958c11801f5453e999f930416c87c63d100': Force-use the pbuffer surface for destroy
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0d4ab958c11801f5453e999f930416c87c63d100 |
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26-Nov-2014 |
John Reck <jreck@google.com> |
am 4e3404d9: am dec3f138: Merge "Force-use the pbuffer surface for destroy" into lmp-mr1-dev * commit '4e3404d90fe33a0ff790aff4a97b6bb55e4c0e8f': Force-use the pbuffer surface for destroy
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f76d36f96bf221672e98e440c9df7cbf0e02e84e |
|
21-Nov-2014 |
Sangkyu Lee <sk82.lee@lge.com> |
Prevent calling GL functions with an invalid surface When destroying CanvasContext, the surface can be invalid state. So the surface should be updated to null prior to destroying GL resources to ensure that GL functions are not called with an invalid surface. Some GL implementation makes an error if GL functions are called with an invalid surface. (Adreno 3xx) Change-Id: Ie6f6ea081ec931fc9df30b2c3ed066ec1ae9d294
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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b945f2313aee6e49a082ba5caaf95334d2570d52 |
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25-Nov-2014 |
John Reck <jreck@google.com> |
Force-use the pbuffer surface for destroy Bug: 18518580 If CanvasContext is being destroyed() the Surface is probably no longer valid as well, so make sure to makeCurrent() to the pbuffer surface so that the subsequent GL operations are not using an invalid EGLSurface Change-Id: Ica5d6a065841772c47e00ad65aa7894c7e27e043
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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64bb413a664001c95c8439cf097dc3033f4ed733 |
|
22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Revert "resolved conflicts for merge of 220c3f4f to master" Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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8a902d9f24e83c87b054adb5836b4a5b8a257be9 |
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22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 220c3f4f to master Change-Id: I37ecce8fddecdff82b0eace16f1ee75152f7171e
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2ab8298dc37851aab4623ba3f98d71055d653a73 |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
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42ddc18d108f789705ad4eb697ce9599ad322507 |
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21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Unused parameters in hwui Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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27eaec23881f9564f98b484765d000822de5fdc3 |
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18-Nov-2014 |
John Reck <jreck@google.com> |
am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev * commit '842697a3602204036e991cfea8b74da3df6e7f14': Trace some interesting events
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fbc8df03e498baf47ff1a5e05e182f1bcd60c770 |
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15-Nov-2014 |
John Reck <jreck@google.com> |
Trace some interesting events Bug: 18337099 Change-Id: Ie2e60da2b9f06e0368061c944d8123ab6903355c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e19093cad8e67cf1db98157d0246d0141b19f808 |
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08-Nov-2014 |
John Reck <jreck@google.com> |
am f1923c36: am 8dda03a0: am ca93f69c: Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev * commit 'f1923c368c5c08a477b9f94dea6a499798d91d4f': Have an actual fallback if the surface is lost
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aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 |
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07-Nov-2014 |
John Reck <jreck@google.com> |
Have an actual fallback if the surface is lost Bug: 17516789 This will force a relayout/reinitialize pass if the Surface is lost mid-render instead of crashing on the next frame Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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107843de4507b3511006cb9c77b8d0364374385a |
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08-Sep-2014 |
Tom Hudson <tomhudson@google.com> |
Remove status return from all uirenderer::Renderer functions This moves the interface closer to android::Canvas. The only use of return values was in the OpenGLRenderer subclass; that is replaced with an internal dirty flag: returned from finish(), checked by CanvasContext. This is part of a series of CLs to refactor the Graphics JNI bindings. BUG:15672762 R=djsollen@google.com,ccraik@google.com Change-Id: Ifd533eb8839a254b0d3a5d04fc5a2905afdfc89e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
|
31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
1125d1fa92ab9f3b8315bbfb72e038b62dfd454b |
|
23-Oct-2014 |
John Reck <jreck@google.com> |
Add some free zoom to lockHardwareCanvas Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
786afcb3eec18315ec54987a08814ff28f13d09f |
|
25-Sep-2014 |
Jorim Jaggi <jjaggi@google.com> |
Trim graphics memory when closing the shade Graphics memory usually gets trimmed in applications when the activity goes into the background. We use quite a lot of graphics memory when the shade/lockscreen is open, and some of them never gets freed unless the recents activity is closed, because we don't have these activity-trimming-heuristics for the shade. This change proactively trims the graphics memory when the shade gets closed or when the lockscreen is hidden, to emulate the same heuristics as for activities. This change also adds trimMemory on RenderThread to systrace to verify that no jank is introduced with this change. This change immediately saves around 10-30 MB on an xxhdpi device after the shade is closed. Bug: 17581375 Change-Id: I4fb622efb51815fe08187be97ba15d012d4de5d4
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
749906b468912dab7bf69a86e852deac3e80b0cc |
|
04-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup DeferredLayerUpdater Bug: 17765082 DeferredLayerUpdater had fallen behind RT updates. Re-snap to latest expectations, ensuring to call requireGlContext() prior to detachSurfaceTexture to avoid leaking SurfaceTextures Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
651486d0186755f30f08d17126a61bf7127cba96 |
|
19-Sep-2014 |
Chris Craik <ccraik@google.com> |
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
|
284b24358410cb0200e525a5ba36994090c83f20 |
|
19-Sep-2014 |
Chris Craik <ccraik@google.com> |
Fix garbage showing up beneath dialogs bug:17463894 Fixes the setViewport method to immediately affect the return values of getViewportWidth/Height methods. Also works around tiling extension issues observed on first frame after window resize by disabling tiling for that frame. Change-Id: Ie172d572d20d74a1be9cc58ad389af2cffa0e4b6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
2cdbc7d2283aae3d77b12c8fdbba8ca4bd3db5ea |
|
18-Sep-2014 |
John Reck <jreck@google.com> |
Special case EGL_BAD_SURFACE Bug: 17516789 Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
ec845a215e343cdb3b2e4c7b6aff7b24beb0236b |
|
06-Sep-2014 |
John Reck <jreck@google.com> |
Fix race condition Bug: 17372309 AnimationContext::startFrame() happens both with and without the UI thread lock. Pass the TraversalMode into it so that ThreadedRenderer's subclass can correctly decide when it is safe to push over mPendingAnimatingRenderNodes, as doing so outside of the lock is Very Bad. Change-Id: Ife5dd3a2b46b0a207cd9234c159a674afdbf5efd
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44 |
|
05-Sep-2014 |
John Reck <jreck@google.com> |
Yet more layer tracking logging Bug: 17208461 Change-Id: I55e7d0921eb565867e966d68b798b7b92c391b55
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
e2478d45ccbe5b6abb360ac9d44771b5f4a50bde |
|
04-Sep-2014 |
John Reck <jreck@google.com> |
Fix some wrong-thread issues around animator management Bug: 17372309 Fixes a case where UI thread and RT thread both used the same method which wasn't safe for either of them. Adds additional assertions & logging in unusual circumstances to try and track down where the issue is occuring from. Change-Id: I93d31a6fd0c5927259b67bdf96a475944226eee6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
17035b0211a3c9d45ea46a99217a6acbe76e8fbe |
|
03-Sep-2014 |
John Reck <jreck@google.com> |
Have destroy call freePrefetchedLayers Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
1661715d4066a557ab0877271d62762579a38fa9 |
|
03-Sep-2014 |
John Reck <jreck@google.com> |
Implement TODO Change-Id: I551ad0dab6356baa4c7787718b54d5b7337a3f26
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
dff9957cc22a1174a4cf91de6609c50934d29434 |
|
29-Aug-2014 |
John Reck <jreck@google.com> |
Free prefetched layers on TRIM_MEMORY Bug: 17208461 Change-Id: I831c10d29d5920274b90e11a67d6cd106972a058
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
998a6d81896df8b662cc10ddeb35087b78b38d72 |
|
29-Aug-2014 |
John Reck <jreck@google.com> |
Track buildLayer calls, destroy if unused Bug: 17208461 Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
|
14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
9eb9f6f8cbbbd87d45da8071aa54cb066a797723 |
|
21-Aug-2014 |
John Reck <jreck@google.com> |
Don't run animators in buildLayer Bug: 17172689 Change-Id: Ib47d589c002543327fa336718440f9f8c95524e0
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
3e8249568cc428296ac76c7ddce3f0382d40fe5b |
|
20-Aug-2014 |
John Reck <jreck@google.com> |
Implement full View.buildLayer Bug: 17152292 Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
69e5adffb19135d51bde8e458f4907d7265f3e23 |
|
14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
058fc640017c90120c599d378a4cbc55668b05b7 |
|
24-Jul-2014 |
Chris Craik <ccraik@google.com> |
Connect shadow style attributes to renderer bug:15859361 Moves lighting info out of StatefulBaseRenderer, since it's not useful at record time, and only used by OGLR. Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
5cdb8f998c58a2226112b36e4c391866346e5e17 |
|
17-Jul-2014 |
John Reck <jreck@google.com> |
Fix logging Bug: 16357287 Change-Id: Ic14e32c941e42ab1f1ed51ff8ed7185979e57a55
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
0a97330b98dd633b58dcfff405d94476c89e867d |
|
16-Jul-2014 |
John Reck <jreck@google.com> |
Fix root RenderNode damage calculation Bug: 15888445 Change-Id: I281ec9271c9889673dcdfcb6d31e341a7b47b7de
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
dcba6725e8b9d3eba9ad7a01258d6aa974feafba |
|
08-Jul-2014 |
John Reck <jreck@google.com> |
Fix layers lifecycle issues Bug: 16118540 Fix an issue where we could have a reference to a Layer after the GL context was destroyed Change-Id: I7bfd909d735ca6b942ebe188fc10099422eb6d95
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
3c2b7fa8c584c5ed56f1bd6ad53f2e87f0a6eb44 |
|
07-Jul-2014 |
John Reck <jreck@google.com> |
Add missing requireGlContext Change-Id: I7100e5e9986f502f66a23ecea07a6057522c43ac
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
f47a594f5250b1914c36423ee6b371f0b8db09d0 |
|
01-Jul-2014 |
John Reck <jreck@google.com> |
Fix onTrimMemory for HardwareRenderer Also fixes detachFunctor possibly drawing after return Bug: 15189843 Bug: 15990672 Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
68bfe0a37a0dcef52abd81688d8520c5d16e1a85 |
|
25-Jun-2014 |
John Reck <jreck@google.com> |
Animator refactoring & fixes Tweaks animators to have less unnecessary refcounting Pull animator management out into seperate class More control to tweak animator lifecycle, such as doing Java-side handling of start delay by attaching but not starting the animator Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
cd028f336e36b22dbe8cf623eb5bd2361314495c |
|
24-Jun-2014 |
John Reck <jreck@google.com> |
Fix contants; RT-enable WebView pt2 Bug: 15838537 * Fix kSync_UIRedrawRequired constant value (woops) * Tell CanvasContext that WebView is now rt-safe Change-Id: Idf15cf21115c2ca24b8ccd00025e8502864cd87c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
3b20251a355c88193c439f928a84ae69483fb488 |
|
23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
a7090e0cfd7c719a6d4c03aae34f5db98754cbdd |
|
21-Jun-2014 |
Chris Craik <ccraik@google.com> |
Update 'DisplayList' vs 'RenderNode' naming in several places Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
734df4b4271e90e320f3ff37b4b0d49e92cb1e3c |
|
16-Jun-2014 |
Chris Craik <ccraik@google.com> |
Interrupt canvas before invoke Change-Id: I5b818958f6255c594339bd10d9efa99e9e2c00d4
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
25fbb3fa1138675379102a44405852555cefccbd |
|
12-Jun-2014 |
John Reck <jreck@google.com> |
Move LayerType to RenderNode Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
|
04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
d72e0a339b54af0c4e731513bbad120dff694723 |
|
30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
aee470c0232afdac4256d13020fa0cf04f30395c |
|
30-May-2014 |
John Reck <jreck@google.com> |
Merge "Enable debug stuffs" into lmp-preview-dev
|
fe5e7b7346a54537b980796ceeca66bfdbd05561 |
|
24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
c8affe0e1b1f3f63b12477f832a1a66019ac0df8 |
|
29-May-2014 |
John Reck <jreck@google.com> |
Re-enable atlas Bug: 14590563 Change-Id: I04ed5bf1b2654dab4a65c1e43faaeba32459870f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
e1628b7c6fc3822fa83cf02028ce8ad67abb0afe |
|
24-May-2014 |
John Reck <jreck@google.com> |
Implement FlushCaches TODO Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
|
23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
797b95b26bbb7557678af78b9a2a61830158920f |
|
21-May-2014 |
Chris Craik <ccraik@google.com> |
Define light position (using new lighting spec) in Java Also updates the relative shadow strengths. Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
cdfeef6624613ca06fe8a7edfb92608afb0499ee |
|
15-May-2014 |
John Reck <jreck@google.com> |
Disable texture atlas Bug: 14952384 Change-Id: If38b3e4c08c2c3dd9c00ae9e6e8c10e208e737d1
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
66f0be65a1046f54ddce0498b242c1fa0776b1ea |
|
13-May-2014 |
John Reck <jreck@google.com> |
Wire up texture atlas Bug: 14590563 Change-Id: I2dffbc089dc801f5fb2d1c8fd38e1c71d160e110
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
ef27453cf71e331e4076df5e5c665b06d5c3e050 |
|
07-May-2014 |
John Reck <jreck@google.com> |
Merge "Cleanup attachFunctor"
|
832b151465ed81c43e59891d5eebe62128b21fbb |
|
07-May-2014 |
John Reck <jreck@google.com> |
Cleanup attachFunctor Bug: 13961296 Change-Id: Id48d11bfcc234afd1fd7e4fdd409a50e7208c81d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
b6d9211d31d29221501a8f2a33e6ba0fe18d6ef5 |
|
07-May-2014 |
John Reck <jreck@google.com> |
Merge "Implement TODO(romainguy)"
|
63a06673253914510bbeebd500655008682dade1 |
|
07-May-2014 |
John Reck <jreck@google.com> |
Implement TODO(romainguy) Bug: 14277445 Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
368cdd85268999997fb495cf90c4417221797de0 |
|
07-May-2014 |
John Reck <jreck@google.com> |
Don't try to draw if there's no canvas or surface Bug: 14616376 doFrame() can happen after the canvas or surface is destroyed, handle it gracefully Change-Id: Ibbbbdbfa77fa2134bd2abc215ca1a0886d706969
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
f9be77940e365036fecd8cc0e491e8545c34e79b |
|
03-May-2014 |
John Reck <jreck@google.com> |
Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
|
03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
e45b1fd03b524d2b57cc6c222d89076a31a08bea |
|
15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
dbc9a86d05e5e835051de22f6cb30ec1921e9705 |
|
18-Apr-2014 |
John Reck <jreck@google.com> |
Force a full redraw on surface change Bug: 13913604 Change-Id: Ie90c7ee74cf83358e19d8b4f0bae078540a93a8d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
6f07a0dc875a9eac67312085a8e0133b9e2f4771 |
|
17-Apr-2014 |
John Reck <jreck@google.com> |
Add missing resume() call Bug: 14087850 Change-Id: Ic555ca6027e617c7ed6e7e66b5cf713c36ed1c6c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
e8a866d4a41daa43e394505e12503b32c2d929e4 |
|
14-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Fix issue with bitmap uploading"
|
860d155f866cc15a725e7ce03763280987f24901 |
|
12-Apr-2014 |
John Reck <jreck@google.com> |
Fix issue with bitmap uploading Bug: 13912749 Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
fae904d63947fe1687d1d44be29234cc3d538f24 |
|
14-Apr-2014 |
John Reck <jreck@google.com> |
Fence on destruction Bug: 14052927 destroyCanvasAndSurface() needs a fence as when it returns the underlying BufferQueue is going to be released from under the render thread. Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
822bbb382fa6b6c8d1b45770e27c2c2732a7afb7 |
|
11-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Make attachFunctor blocking"
|
d3d8dafc2f61fb118c060720b52684c59303f3db |
|
11-Apr-2014 |
John Reck <jreck@google.com> |
Make attachFunctor blocking Bug: 13930200 Change-Id: I9b0cf92fd16bb30baa09b6f8d7ae22a8b2a7fd80
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
8ca3eecc2b7fe507d3482745efc4cd2567ad15a1 |
|
10-Apr-2014 |
John Reck <jreck@google.com> |
Remove sync flush Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
f4198b713e43c0c0f9adac74203cf24c2a49b802 |
|
10-Apr-2014 |
John Reck <jreck@google.com> |
Merge hasFunctors & pushStaging into prepareTree Bug: 13902607 Fixes synchronous mode for WebView in HardwareLayers Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
8e1f918738abf70a4dc86dbb12b386a9deea37f8 |
|
10-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Switch DisplayListData to a staging model"
|
8de65a8e05285df52a1e6f0c1d5616dd233298a7 |
|
10-Apr-2014 |
John Reck <jreck@google.com> |
Switch DisplayListData to a staging model Bug: 13912977 Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
f7d9c1dc84671d4e99657ef071d275700d85bb11 |
|
09-Apr-2014 |
John Reck <jreck@google.com> |
Fix ThreadedRenderer.setEnabled() Bug: 13914116 Fixes lifecycle issues around setEnabled where ThreadedRenderer was reporting as being enabled before it had a Surface. This is incorrect. Also fix some EGL lifecycle issues Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
1949e7928eeec22cd3f74b5f763a4eb433238453 |
|
09-Apr-2014 |
John Reck <jreck@google.com> |
Ensure there's a GL context before creating a Layer Bug: 13745587 Change-Id: Ib0ec059d9a5974a48734daeec9d83580cada94a3
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
|
0d1f634f4b5e1bb37aa51777efb6a68619488d01 |
|
29-Mar-2014 |
John Reck <jreck@google.com> |
Add invokeFunctor Change-Id: I09e675d3e02e3e528642175ada00b2b17fab7652
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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750ca6dbdb259aea0ca5b77380a9303e586ef3ea |
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29-Mar-2014 |
John Reck <jreck@google.com> |
Remove kStatusInvoke & kStatusDraw They are unused Change-Id: I44ecf1164dc6bc1b09438e733976d5a97a25f00e
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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668f0e38ef0277d55d3118af37e17b8c435df85c |
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26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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bfb07a03777af424e99bca1dac4c903aaf44e99d |
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25-Mar-2014 |
John Reck <jreck@google.com> |
Move where updateProperties is called Change-Id: I27da448996019094c44487ce28c5689d098d6535
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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16efa9a330fcf10a09cc9564e9d319c6f4be2ae1 |
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18-Mar-2014 |
John Reck <jreck@google.com> |
Fix functor removal Bug: 12179257 Change-Id: Ib63a351b1b289b08452f17086cb6c8b688e2ba4d
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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e18264b079481a244b30e3f71012c53bbd861f92 |
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12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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be34f2f3b340196426bdf558b28951359a4d84fa |
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10-Mar-2014 |
John Reck <jreck@google.com> |
DisplayList lifecycle changes Bug: 13360343 Change DisplayList to be more forgiving with weaker lifecycle requirements. Is more self-managed with a strong reference to the renderer it needs Also fix naming mismatch Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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44fd8d24f761f82d21e9b00932648a1b6bf91449 |
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26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 |
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15-Feb-2014 |
John Reck <jreck@google.com> |
Support HardwareLayers in RenderThread Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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fc53ef27793a39e9effd829e9cae02a9ca14147e |
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11-Feb-2014 |
John Reck <jreck@google.com> |
Implement missing safelyRun() on ThreadedRenderer Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
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04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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23b797ab5151eb2474f3bdd679f2f07bfd723042 |
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04-Jan-2014 |
John Reck <jreck@google.com> |
EGL migration to native Move EGL state management to native side for RemoteGLRenderer Change-Id: I12b0fed70246564d4caebf87374e8bbca655c572
/frameworks/base/libs/hwui/renderthread/CanvasContext.cpp
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