a896306c38c4d11c43b967a21db6d74c251b2520 |
|
14-Jun-2017 |
John Reck <jreck@google.com> |
Add a workaround for simulate secondary display To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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ab61fb8b5f3e7fc807bd335fcfe088d2d0fcb13a |
|
23-Feb-2017 |
Derek Sollenberger <djsollen@google.com> |
Update framework to use new method for disabling DF path rendering. Test: compile only Change-Id: Ifa690a0af01cb6b07c4fd303302cb6a557e8dfde
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
b77c94a96abeeecf65c5b3292db679c049af6271 |
|
07-Dec-2016 |
Matt Sarett <msarett@google.com> |
Disable buffer age swap behavior for SkiaGL on Adreno gpus Test: Verified that this fixes rendering bugs. BUG:31957043 Change-Id: I3e5bca73eae2d917906658f76d8c432dbb248d89
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
173215d1b20b70908a9d1807f1372bd95b7ad5f1 |
|
12-Jan-2017 |
Mark Salyzyn <salyzyn@google.com> |
resolve merge conflicts of ec7e2a164c37 to master Test: compile Bug: 26552300 Bug: 31289077 Change-Id: I49c6e41b79061e2b3c0352e3ac8fa5ebb152b6f5
|
96bf5985d5a360568832fd26b6d5b44236c9343e |
|
29-Sep-2016 |
Mark Salyzyn <salyzyn@google.com> |
Replace cutils/log.h and log/logger.h with android/log.h or log/log.h (part deux) Test: compile Bug: 26552300 Bug: 31289077 Change-Id: I7417936c4d3666608fccfe51a312c90ecefba2fb
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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1deac99c557d4be757c266e066a0d614c1959474 |
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27-Sep-2016 |
John Reck <jreck@google.com> |
Support EGL_KHR_partial_update without EGL_EXT_buffer_age Bug: 31334677 Test: manual && hwuimacro --onscreen partialdamage Change-Id: I9b346b4053ec12c8a78a143a4dc0e708c44888a2
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
cd55852fcd840f7f4c4d7a0a7253a2995c77afa2 |
|
17-Nov-2016 |
Greg Daniel <egdaniel@google.com> |
Make buffer age work in Vulkan Test: manual testing in skiavk mode Change-Id: I5b9d8af7d9cecf2f022ef104ec33a5b7477e9e0c
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
7e044fef628c7deb25189958714cb93a714a3617 |
|
07-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Enable SkiaPipelines to interoperate with existing GlesDriver configs. Test: hwui unit tests Change-Id: Icd94d0e21130d86fb5514801f999d0018a69e151
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
97cc85fd4b5ab6070ce75c2792369d4611625eaf |
|
01-Nov-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Routine to upload hardware bitmaps"
|
694d499662838123f474f41b31dea84ec5d563f0 |
|
27-Oct-2016 |
sergeyv <sergeyv@google.com> |
Routine to upload hardware bitmaps Change-Id: Id8283a0975325e6830d55fd1e33c5f292a1e9be0 Test: refactoring cl. bug:30999911
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
98f75d53dbe243b1661c616643698e025d4978f6 |
|
25-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Store GrContext on RenderThread for use by Skia-based renderers. Test: built and booted on device Change-Id: I4c1060ec72bc67e54e6b2d25b1f2c13aaa513f89
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
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29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
|
8733bff058e12075e50c15c0c56c20298cc5f44f |
|
27-Sep-2016 |
John Reck <jreck@google.com> |
Support EGL_KHR_partial_update without EGL_EXT_buffer_age Bug: 31334677 Test: manual && hwuimacro --onscreen partialdamage Change-Id: I9b346b4053ec12c8a78a143a4dc0e708c44888a2
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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8afcc76920499d0a384dba1470c5a377f80ed768 |
|
13-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Revert "Make stopped state a first-class thing"" This reverts commit eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399. Fixes first-frame issue, mReportNextDraw needs to override mStopped Fixes: 28118961 Fixes: 27286867 Change-Id: I5c811759637d08ba9f3b342016d1b3006986d5a2
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399 |
|
11-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Make stopped state a first-class thing" This reverts commit 945961f78a78eced823d5ba78505c781b079703d. Change-Id: Iebc1d49fac33380233f8785fc39bec6c30a5e714
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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945961f78a78eced823d5ba78505c781b079703d |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Make stopped state a first-class thing Bug: 27286867 WindowManager has committed to stopped state controlling the lifecycle of the Surface, so make that a first-class thing in HWUI as well. This makes it more resistent to things like a rogue updateSurface() happening while mStopped=true, leading to bad things down the line. Instead let the surface be changed/updated as often as desired, and just block any attempt to draw on that surface. Also removes some unnecessary makeCurrent()s, as EglManager ensures that we *always* have a valid GL context now (using a pbuffer surface if there is no window surface set) Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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fc736869aced442057e5a2c16a9591dca1f93295 |
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27-Feb-2016 |
John Reck <jreck@google.com> |
Switch to pbuffer surface sooner Bug: 27286867 If the system/app is slow, it might take too long to stop drawing. Switch the ordering of destroying stuff so that we switch to the pbuffer surface first, then do cleanup Change-Id: If64a3dbb71bb9fd53567231590436a89b2f1a09e
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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c96955d9bb997b51be5fa929b5a67349d0459c3a |
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26-Feb-2016 |
John Reck <jreck@google.com> |
Always swap buffers if using partial update extension Bug: 27379093 Change-Id: Ifda18287248e4ae07d4bf2ae9642a9d23039e81f
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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d1ddcf19bbb17cad09ec93b2ad09b1e1e0bfb3ff |
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06-Feb-2016 |
John Reck <jreck@google.com> |
resolve merge conflicts of 9ea5295597 to master. Change-Id: I68b883e8a1bb17abd4cf151d057dd07e53a80f50
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9a878a646f6aca6160f22c139a5efd4de94199f8 |
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05-Feb-2016 |
Christian Poetzsch <christian.potzsch@imgtec.com> |
hwui: set buffer destroyed swap mode explicitly Not using EGL_SWAP_BEHAVIOR_PRESERVED_BIT as config attribute for eglChooseConfig doesn't automatically mean the swap behavior is buffer destroyed. This is driver implementation specific and on some hw this can still be buffer preserved. Make sure it is buffer destroyed by explicitly setting it for every new surface when requested. Change-Id: Ie2c7c89b0d20e35832b488c6263bb4d9dd844a75 Signed-off-by: Christian Poetzsch <christian.potzsch@imgtec.com>
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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892760008f7c774b3556b1863c6228f3d55d4246 |
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21-Jan-2016 |
Zhang Dongsheng <dongsheng.zhang@intel.com> |
libhwui: handle eglSwapBuffers with EGL_BAD_NATIVE_WINDOW error case If eglSwapBuffers is called but the under surface was destroyed, the EGL_BAD_NATIVE_WINDOW error may also be generated according to the EGL spec 1.4. This really shouldn't happen from the upper, but add the graceful handling of this case also. Change-Id: Ic0a599808b72f401d2a01c3dc40f9e6ea0e0a564 Signed-off-by: Zhang Dongsheng <dongsheng.zhang@intel.com> Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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682573c84b7c21dc8ce4a2375da3961147442c4a |
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30-Oct-2015 |
John Reck <jreck@google.com> |
Add some options to macrobench Change-Id: If8d5f5d3ace050577986a554182b2b66fd2257e1
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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704bed0da7cc75d0c517d425445de70ceb58060b |
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05-Nov-2015 |
John Reck <jreck@google.com> |
add DeviceInfo This reverts commit 096895550b9d5430d7a001d491566decf4f9791b. Change-Id: Ib2ed1e96d8f7f88302f5e27fe735687194553104
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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096895550b9d5430d7a001d491566decf4f9791b |
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05-Nov-2015 |
John Reck <jreck@google.com> |
Revert "add DeviceInfo" This reverts commit b2442896e3a226c7ebe9d47fa80b257e98a6a34d. Change-Id: I50f6555451f71067505245333c8e558b5e3b2b3b
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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b2442896e3a226c7ebe9d47fa80b257e98a6a34d |
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04-Nov-2015 |
John Reck <jreck@google.com> |
add DeviceInfo Change-Id: I4c122278a7e88b6f47c4dd3c5fc553df7d3c900d
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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c2547fa6f9a0f4247b35edcee69f3c3cc3510b1a |
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26-Oct-2015 |
John Reck <jreck@google.com> |
eglSwapBuffers can also return EGL_BAD_NATIVE_WINDOW Bug: 25017107 Change-Id: I545a746ba89d577de5769bc3e7dd335a100638c0
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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708b6687da23d2ac5bd394dec3e6d950b34d5b6c |
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22-Oct-2015 |
John Reck <jreck@google.com> |
Add assert for required EGL extensions Bug: 25149700 Change-Id: I535ead7c1f8ba8766dff85fcf26a9cfe76647fb8
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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a672f6ba4c9f65de0b94bcdc639f1e053d7ee5d9 |
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22-Oct-2015 |
John Reck <jreck@google.com> |
Remove obsolete debug option Bug: 25149700 Change-Id: I9280e2414255fb01e672094cd8d173efadac1681
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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6e6646c03788f198a9878763680c05342d7622f3 |
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15-Sep-2015 |
Chris Craik <ccraik@google.com> |
Unify extensions parsing behavior Removes remnants of EGL extension support, and persistence of GL extension list. Change-Id: I35aec12d900bdb33549ea47654bb8146f350ef48
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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149173d28c0843aba86b0810ce75b34be6a0d08f |
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10-Aug-2015 |
John Reck <jreck@google.com> |
Support new EGL extensions Bug: 21753739 Includes a revert of 13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0 as that only supported EGL_EXT_buffer_age Change-Id: Ia86a47d19e3355c067934d7764c330b640c6958d
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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13d1b4ab10fbee5e81a2ba1ac59cfae1e51d3ef0 |
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30-Jul-2015 |
Season Li <seasonl@nvidia.com> |
renderthread: add EGL_EXT_buffer_age support EGL_EXT_buffer_age is better than EGL_BUFFER_PRESERVED because it can save memory bandwidth used to blit back buffer into front buffer. Change-Id: I2fea0ee08dc7dd66e348b04dd694d075d509d01b
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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f2dcc2aecb94e726096256c47b913ed0a57ae7e2 |
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16-Jul-2015 |
John Reck <jreck@google.com> |
Don't crash on makeCurrent fail Bug: 22444755 WindowManager may decide to yank the surface at any point, so attempt to kinda handle this Change-Id: Id2f665d2f0f93bccd4ec977fbf52dca4dc1ec891
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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4cd44f8110c3b648a7eeb526152b2a50e0a376a1 |
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27-May-2015 |
John Reck <jreck@google.com> |
Enable swapBuffersWithDamage by default Bug: 20761426 Change-Id: I520e60ca4f182dea590bc86eebd522e1db7a018a
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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d7db4d767246b41d44995acb93d03d220b53c748 |
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20-May-2015 |
John Reck <jreck@google.com> |
Eliminate requireGlContext Bug: 20297820 Change-Id: I37c63bab6f6c0d2337c8c6002046d2ef17e74097
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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d04794a9a3f9edc8b7ca336175d66eb81a8f55fa |
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08-May-2015 |
John Reck <jreck@google.com> |
Add eglSwapBuffersWithDamageKHR support BUG: 20761426 Disabled temporarily Change-Id: I0b6b6f0eebab886145e13fa35aefe76826965cf5
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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8a6b56651b42df2a073d68bbaf23e681acd7eeb5 |
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31-Jan-2015 |
John Reck <jreck@google.com> |
Merge "Add a WAIT_FOR_GPU_COMPLETION option"
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5515637540bedd8fc9a1a6e46a4b512dd45520a5 |
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21-Jan-2015 |
John Reck <jreck@google.com> |
Add a WAIT_FOR_GPU_COMPLETION option Change-Id: I18d526120651676109200bfd5da87cafcd7e3d13
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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44eb2c00861098dd3e2950d923646814b4cc57c2 |
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29-Jan-2015 |
Chris Craik <ccraik@google.com> |
Refactor blending and texture gl state Change-Id: Ia6b3c8b2afd3dfcee7f3ce401d846b789612054a
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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65fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6 |
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27-Jan-2015 |
Chris Craik <ccraik@google.com> |
Move scissor state to RenderState Change-Id: I1227a3886fb24e4d9fad79fca469794f06cfb15e
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
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06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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59cf734f9ee8fa0154d199f0f36779a6ffe0dfb5 |
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11-Dec-2014 |
Yohann Roussel <yroussel@google.com> |
resolved conflicts for merge of d67bb501 to master Change-Id: I40698ce1e382cb41eec7af5ea49ac0e2f997d555
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ebd52610cfeff6e557fde284a7e1efc5e6438285 |
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11-Dec-2014 |
John Reck <jreck@google.com> |
Don't preload textures for AssetAtlas Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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27eaec23881f9564f98b484765d000822de5fdc3 |
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18-Nov-2014 |
John Reck <jreck@google.com> |
am 842697a3: am decc26df: am f0f68117: Merge "Trace some interesting events" into lmp-mr1-dev * commit '842697a3602204036e991cfea8b74da3df6e7f14': Trace some interesting events
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fbc8df03e498baf47ff1a5e05e182f1bcd60c770 |
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15-Nov-2014 |
John Reck <jreck@google.com> |
Trace some interesting events Bug: 18337099 Change-Id: Ie2e60da2b9f06e0368061c944d8123ab6903355c
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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9481684560b2815d2706512086bb36467ef6acc0 |
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01-Nov-2014 |
John Reck <jreck@google.com> |
am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0 * commit 'e05575e9c36850d8cfe49396ac9a1372511b12bf': Layer changes
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0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
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31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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eaab65f49d320f0689ee52a55bb768907e5e6928 |
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30-Oct-2014 |
John Reck <jreck@google.com> |
am 97054254: am 141823ec: Merge "Be more conservative about current buffer" into lmp-mr1-dev automerge: a27e1a3 * commit '97054254d4c8eef66538814e1d5def776ceba97a': Be more conservative about current buffer
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950ff1b88cc1330f8e80d62ed3aa15bee6be0556 |
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27-Oct-2014 |
John Reck <jreck@google.com> |
Be more conservative about current buffer Bug: 18065565 Change-Id: I0b9c85ecf384ebe525e3a38803ab77d7ee37f33a
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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675a518d5aca3092bfdd438f3f40bfdc3640cb80 |
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24-Oct-2014 |
John Reck <jreck@google.com> |
am b64e4372: am 82572cc4: am badac04d: Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev * commit 'b64e4372bb60bdce75e2af7d0b94efe92d94ac6a': Add some free zoom to lockHardwareCanvas
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1125d1fa92ab9f3b8315bbfb72e038b62dfd454b |
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23-Oct-2014 |
John Reck <jreck@google.com> |
Add some free zoom to lockHardwareCanvas Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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2dc236b2bae13b9a0ed9b3f7320502aecd7983b3 |
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15-Oct-2014 |
Tom Hudson <tomhudson@google.com> |
Clean up physical coupling Narrow the use of #include directives in hwui, replacing with forward declarations where straightforward. Speeds compiles; doesn't do any restructuring of code. Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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2cdbc7d2283aae3d77b12c8fdbba8ca4bd3db5ea |
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18-Sep-2014 |
John Reck <jreck@google.com> |
Special case EGL_BAD_SURFACE Bug: 17516789 Change-Id: I3dcb10360c2aef6326f7dbbff6815866d4c143b6
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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998a6d81896df8b662cc10ddeb35087b78b38d72 |
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29-Aug-2014 |
John Reck <jreck@google.com> |
Track buildLayer calls, destroy if unused Bug: 17208461 Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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1d4774233304c484673e2af2c1de2ab41021c979 |
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27-Aug-2014 |
Chris Craik <ccraik@google.com> |
Crash instead of leaking layers/textures between GL contexts bug:17208461 Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/EglManager.cpp
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