a896306c38c4d11c43b967a21db6d74c251b2520 |
|
14-Jun-2017 |
John Reck <jreck@google.com> |
Add a workaround for simulate secondary display To workaround a deadlock caused by bufferqueue locks we force RenderThread over to use async mode which we enable via eglSwapInterval(0) Bug: 38372997 Test: steps in the bug Change-Id: Ia305f73abbdd64ab0c25d1f7d32792cc6295a0ce
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
9a814875c4e3a98fea99dae623f22268a9afa38a |
|
23-May-2017 |
John Reck <jreck@google.com> |
Improve time to texture destruction Eliminate textureCache.mGarbage which is only cleared in a trimMemory. Instead when we hit ~Bitmap post a message to RenderThread to release the texture immediately Bug: 38258699 Test: manual Change-Id: I962ba275e89afb628ba02f74769287edbab9fed4
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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576b6a8a7994f649c0dbacfc34611d1580e16bd6 |
|
17-May-2017 |
John Reck <jreck@google.com> |
Revert "Fix recent apps in system UI for Skia pipeline" This reverts commit 625dd56a45bfe95c5f1baa1891529503ff3374a9. Reason for revert: Caused a memory leak, b/38330767 Bug: 38136140 Bug: 38330767 Test: manual, verified memory isn't leaking doing the steps in b/38330767 Change-Id: I998bea04788d58ba6bad71c1691d5a3b33190c1b Merged-In: I98b2dfd750be57a15785808e2d5723616e2ce20a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
625dd56a45bfe95c5f1baa1891529503ff3374a9 |
|
06-May-2017 |
Stan Iliev <stani@google.com> |
Fix recent apps in system UI for Skia pipeline Enable HW Bitmaps for Skia pipeline just enough to make recent apps list working by adding support for BitmapShader. Drawing HW bitmaps in a canvas is also supported. Test: recent apps work, HWUI unit tests pass, CTS tests pass. bug: 38136140 Change-Id: Ibd06c859c86dc213310d5ce5272497e1882d0cc6 Merged-In: Ibd06c859c86dc213310d5ce5272497e1882d0cc6
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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4d7094dc998b4765cb73c6ec26e61a6cc0df030f |
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06-Mar-2017 |
Tom Cherry <tomcherry@google.com> |
Merge "Check for spurious wake ups" am: 3a3cd0a27f am: c2dcebe6e6 am: 1344c034c5 Change-Id: I8ffc749ab6fbd825ce238fff4ba1d12609585c04
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298a146754e35cbc650aa991ebff1a41eefdbe80 |
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28-Feb-2017 |
Tom Cherry <tomcherry@google.com> |
Check for spurious wake ups Condition::wait() can spuriously wake up, so we must guard it with another check to ensure that a given wake was truly due to having been signaled. Bug: 34592766 Test: Boot bullhead Change-Id: Iaa5a0ca6186aea50c51e2c402ef95d7ba861be92
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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df1742ed47da1e9b61afeae16fa448d5302a8aa0 |
|
20-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul GraphicsStatsService * LRU cache of recently-used is dead, replaced disk storage * ASHMEM size is read from native by the system service, no longer requires keeping a sizeof() in sync with a constant in Java * Supports dumping in proto format by passing --proto * Rotates logs on a daily basis * Keeps a history of the most recent 3 days Bug: 33705836 Test: Manual. Verified log rotating works by setting it up to rotate every minute instead of day. Confirmed /data/system/graphicsstats only has the most recent 3 entries after several minutes Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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6983bc40d72acbf06cd04818877cb3f5fea22886 |
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02-Feb-2017 |
Stan Iliev <stani@google.com> |
Fix deadlock in render thread when Bitmap.prepareToDraw is invoked Fix a deadlock with Skia pipelines, caused by calling Bitmap::getSkBitmap from render thread. Test: built and booted an image. Ran recent apps activity. bug: 35060578 bug: 34926691 Change-Id: Iaf7957b955d938b722b153d72ad832ae5d50e86f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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2de950d5a8b47c7b4648ada1b1260ce4b7342798 |
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25-Jan-2017 |
John Reck <jreck@google.com> |
Overhaul RenderNode's DisplayList management * Move mValid to native * Have destroyHardwareResources destroy everything * Remove flaky mParentCount checks in setStaging * All tree updates have an internal observer to ensure onRemovedFromTree() is a reliable signal * onRemovedFromTree() immediately releases resources to avoid displaylist "leaks" Test: Unit tests for validity added & pass, manually verified that b/34072929 doesn't repro Bug: 34072929 Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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59eecb526adc5bd7041e7b6147bfcc40dd2c200e |
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18-Nov-2016 |
sergeyv <sergeyv@google.com> |
Support readback from hardware bitmaps Test: hwuimacro readbackFromHBitmap --onscreen. bug:30999911 Change-Id: I369c069c40cb0f9adae5a94501815f29c2d7df0f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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c4fbada76aa840105553b2c2bce2204e673d2983 |
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07-Nov-2016 |
Derek Sollenberger <djsollen@google.com> |
Support Surface and Layer Readback in the SkiaPipelines. Test: CTS TextureViewTests and UIRendering Change-Id: I2969c8f5a975bfd9aebcbb585c64d1fcbb2487c2
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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97cc85fd4b5ab6070ce75c2792369d4611625eaf |
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01-Nov-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Routine to upload hardware bitmaps"
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694d499662838123f474f41b31dea84ec5d563f0 |
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27-Oct-2016 |
sergeyv <sergeyv@google.com> |
Routine to upload hardware bitmaps Change-Id: Id8283a0975325e6830d55fd1e33c5f292a1e9be0 Test: refactoring cl. bug:30999911
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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daf7229047c44947b9b02ee187fe5b13f30ebd4b |
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25-Oct-2016 |
Derek Sollenberger <djsollen@google.com> |
Move OpenGL specific details behind renderPipeline interface. Test: new and existing unit tests still pass. Change-Id: I6164f30f45ebe450788ed8d949eca5af9a44e585
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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ec4a4b13eae2241d1613890c1c1c096bed891845 |
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21-Oct-2016 |
sergeyv <sergeyv@google.com> |
Use Bitmap in DisplayList & RecordedOps instead of SkBitmap Test: refactoring cl. bug:32216791 Change-Id: I1d8a9a6e772e2176b6c2409409a910478b45f8db
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
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29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
9580146f5076aaa7c498f86bd3d724c00599f6f4 |
|
01-Sep-2016 |
John Reck <jreck@google.com> |
Add API to copy a window Change-Id: I9bb5209010db6665be4b6f8db81a6fc1b7debc45
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
712765ff3448e84f415866f040e0e84a3f553361 |
|
10-Aug-2016 |
John Reck <jreck@google.com> |
resolve merge conflicts of 1d7ee6b to master Change-Id: I2ed0f2c3233151e890bd8bde825d306ec8f0d8fd
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cd68212f0821e75081375a5af5ef5fce6e45e167 |
|
09-Aug-2016 |
John Reck <jreck@google.com> |
Make updateSurface non-blocking Bug: 30442298 We already do this for initialize(), fix it so that update() is parallel with the UI thread as well. Shaves ~7ms off of the 99th percentile on NotificationShade open & close Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
8b9a1fa0848df557d5c718f3ef1230e6a82a320a |
|
02-Aug-2016 |
John Reck <jreck@google.com> |
Eliminate recents upload jank am: 4387190d8e am: 021a952150 am: 897b9effb7 Change-Id: Iab2f01b5b3a9be6946e36169209c281a3320ed14
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4387190d8ec9fe4e953fcfeb093a644b82cf85ed |
|
01-Aug-2016 |
John Reck <jreck@google.com> |
Eliminate recents upload jank Bug: 30342017 Upload recents thumbnails in the dead gaps between frames instead of at the start of a frame. This eliminates jank caused by the large texture upload. Change-Id: I507cd286d199109c7a9a1511d68ba5ab5d28069f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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56ad6ec42f814e9e61030ff819cac4e5d31def8b |
|
22-Jul-2016 |
Derek Sollenberger <djsollen@google.com> |
Remove LayerRenderer. There is only one caller each for the static functions here so this CL moves the logic to the caller. Also by moving some of the code into the pipeline it makes it easier for future changes to configure how a pipeline handles a layer. Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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5e00c7ce063116c11315639f0035aca8ad73e8cc |
|
07-Jul-2016 |
Chris Craik <ccraik@google.com> |
Delete old rendering pipeline fixes: 30002246 Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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aa1735370b24428647508d2ff0f29a617cb955e9 |
|
07-Jul-2016 |
Tim Murray <timmurray@google.com> |
Merge changes from topic \\'fifo\\' into nyc-mr1-dev am: a96d445aef am: 03b34e402c Change-Id: If3104889f659aef9a6d7035e18ab839544c9ecb3
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33eb07f5759b85a5617f8057d8a335019c7d24dd |
|
10-Jun-2016 |
Tim Murray <timmurray@google.com> |
Add new mode for SCHED_FIFO on UI and RenderThreads. Add a new mode, controlled by sys.use_fifo_ui property, that enables the top app's UI and RenderThread to be SCHED_FIFO. This eliminates almost all jank due to scheduling competition with non-UI critical threads. This mode may not be suitable for all devices. bug 24503801 Change-Id: I7b8a31830ad80f7efa00236928d5476998ed4e00
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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03de074d05108fa9fb07c6b847c7163ada5776da |
|
07-Jul-2016 |
Stan Iliev <stani@google.com> |
Implement runtime switch to select default renderer mode Add a system property debug.hwui.default_renderer, which allows to set rendering mode to OpenGL (default), Skia OpenGL or Vulkan. Change-Id: I8bca5bacc5108f77437e340ac61f2d8db8cc4c39
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f1480761c1a83aecd09cdd473ec797a41d1a2f3f |
|
04-Jul-2016 |
John Reck <jreck@google.com> |
Benchmark-mode for macrobench Adds googlebench output format support Adds offscreen rendering for >60fps benchmarking Adds 'all' alias to run all registered TestScenes Change-Id: I2579e40f2f4c941bfbd90c75efbee384c08a116b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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05357641d398ef77d880da387a230820ab3203fe |
|
29-Jun-2016 |
Derek Sollenberger <djsollen@google.com> |
Remove unused method from RenderProxy and CanvasContext. Change-Id: I324bbfa40a2155d0212fa20c6bd39df5bb21d27a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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ab1080c4d075b008cebdd9a2031ebbd51f9c2729 |
|
22-Jun-2016 |
John Reck <jreck@google.com> |
Delete unused args Bug: 21170575 Change-Id: Icc832f70f206342557f44667ad3498405d04db78
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e94cbc76d560a157c0a0d47181b4ed2a0aadbeb1 |
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25-Apr-2016 |
John Reck <jreck@google.com> |
API tweaks to PixelCopy and make it public Bug: 27708453 Change-Id: I81667ce42f9ca1c1a13e1e61299927900845fc84
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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8afcc76920499d0a384dba1470c5a377f80ed768 |
|
13-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Revert "Make stopped state a first-class thing"" This reverts commit eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399. Fixes first-frame issue, mReportNextDraw needs to override mStopped Fixes: 28118961 Fixes: 27286867 Change-Id: I5c811759637d08ba9f3b342016d1b3006986d5a2
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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d2eec0efb2e47b23b2a12ab2967e422f0be49094 |
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12-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Framework-side of SurfaceView#getBitmap" into nyc-dev
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10dd0585c11dcedb5a271d54e645594f1d215d5c |
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01-Apr-2016 |
John Reck <jreck@google.com> |
Framework-side of SurfaceView#getBitmap Bug: 27708453 Change-Id: Ie6fd7eca522d3e6549d8af587c975fd7e6053649
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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825fa4d5ae7b2907ee1769d09e6333306de2a92e |
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11-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Revert "Make stopped state a first-class thing"" into nyc-dev
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eab3f2658aa41d37c3b05d49a2ce4e3f4ed85399 |
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11-Apr-2016 |
John Reck <jreck@google.com> |
Revert "Make stopped state a first-class thing" This reverts commit 945961f78a78eced823d5ba78505c781b079703d. Change-Id: Iebc1d49fac33380233f8785fc39bec6c30a5e714
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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c724dcf23c5e2ebd22c042a8a6f2424b7e9d5029 |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Make stopped state a first-class thing" into nyc-dev
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4a735441e82207e18036be09d0d02c855930938f |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Merge "Fix a derp" into nyc-dev
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a41f2445156fe0bcfde6bd4d813dfc43796a526d |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Fix a derp Fixes: 28074465 I knew I added that flag for a reason... Change-Id: I6e28237dcd50191769a828bf2646c3a00c14387c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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945961f78a78eced823d5ba78505c781b079703d |
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08-Apr-2016 |
John Reck <jreck@google.com> |
Make stopped state a first-class thing Bug: 27286867 WindowManager has committed to stopped state controlling the lifecycle of the Surface, so make that a first-class thing in HWUI as well. This makes it more resistent to things like a rogue updateSurface() happening while mStopped=true, leading to bad things down the line. Instead let the surface be changed/updated as often as desired, and just block any attempt to draw on that surface. Also removes some unnecessary makeCurrent()s, as EglManager ensures that we *always* have a valid GL context now (using a pbuffer surface if there is no window surface set) Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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51f2d606dcbfba3cc5b03dfea37c1304b91c232f |
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06-Apr-2016 |
John Reck <jreck@google.com> |
Fix some edge cases Bug: 27709981 This desperately needs a refactor, but to keep the current (really needed & nice) behavior of dispatching after sync finishes would be difficult to handle cleanly without lots of ripping so... #yolo Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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660108075e61d7b7e6c138000890011510d5b079 |
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30-Mar-2016 |
John Reck <jreck@google.com> |
Expand JankTracker Bug: 27922347 * Dump the full histogram * Expand the histogram to have a slow-frame section with large 50ms buckets to raise the cap to 5s to give more insight into system-health * Stop excluding first-frame metrics as we want to include those in our global tracking. Automated tests already filter these out by doing resets before running anyway. Change-Id: Idaba8aad591f59d10a6477b11efc0767ff715083
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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910beb8f5d9042163e2ad0dbb744d9f147db9604 |
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03-Feb-2016 |
Andres Morales <anmorales@google.com> |
updates to FrameStatsObserver API - Rename to FrameMetrics to avoid collision with existing android.view.FrameStats class - Make FrameMetricsObserver implementation detail, exposing FrameMetricsListener interface as public API and wrapping in FrameStatsObserver to maintain state - Remove dropped frame count call, in favor of passing as parameter to callback method. - Move away from raw timestamp access in favor of Metric IDs which represent higher-level, more stable stages in a frame lifecycle and match the categories exposed in the onscreen bars. - Support many-to-many Window<->FrameMetricsListener relationship Change-Id: I00e741d664d4c868b1b6d0131a23f8316bd8c5c2
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f648108f83d4e74811919e9811efb8fcc184b8a3 |
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03-Feb-2016 |
John Reck <jreck@google.com> |
Have RT drive window positioning Bug: 22802885 Change-Id: I6beed5474d3a943b16e9097f7bd61ce3cbd37505
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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06f5bc70a667a02b14e31d3f53f91d3661e30666 |
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16-Dec-2015 |
Andres Morales <anmorales@google.com> |
expose hwui frame stats through FrameStatsObserver Change-Id: I88884bafc8e2f6d7f67a36d3609490e83cf8afd5
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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465eefb9f31928157158a0f30319d1d95a21a567 |
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19-Jan-2016 |
John Reck <jreck@google.com> |
Merge "fix race condition between HWUI cache and renderThread" am: 2c2b5e8514 am: 4354ae9883 * commit '4354ae9883ae1282ac457539f46d529bdfa89fec': fix race condition between HWUI cache and renderThread
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c0a0e1a66da20a18045d59451b59ec32685bcf18 |
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18-Jan-2016 |
Thomas Buhot <thomas.buhot@intel.com> |
fix race condition between HWUI cache and renderThread getMaximumBitmapWidth() and getMaximumBitmapHeight() of DisplayListCanvas need HWUI cache instance. Since the initialization of the cache is asynchronous it may crash if not yet ready. Add a staticFence() call to guarantee the cache has been created prior issuing the call. Change-Id: I5ed9e5cc084444c8d1872a77fef50e294ae14e93 Signed-off-by: Thomas Buhot <thomas.buhot@intel.com> Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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ff3edce12d3081517e9a724cc18a0de58af5187a |
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14-Jan-2016 |
Chris Craik <ccraik@google.com> |
Log render pipeline in gfxinfo dump Change-Id: Ia50c445b29d918f274ec45632d61d8b8479c72eb
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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bf4b31f7b23b0bc7a2ed4fc779aac37c9c486eb2 |
|
16-Dec-2015 |
John Reck <jreck@google.com> |
resolve merge conflicts of 04ce46db64 to master. Change-Id: I935bb47718f0e7d5fb48945dd8de6e28dac136e5
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0bcd0cb6b1193168fa2840855195347488daab9e |
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04-Dec-2015 |
Thomas Buhot <thomas.buhot@intel.com> |
libhwui: make setSurface asynchronous On the critical path of the cold launch of applications the main thread of the started application tells the RenderThread to create a surface. This process is synchronous and blocks the main thread of the application until the creation of the EGLContext is complete. As a consequence the launch time of the application is delayed by time spent allocating the EGL Context in the RenderThread. With this optimization the launch time of any application is improved (for example settings by 20 to 40 ms). Change-Id: Ibf47aaa0abb8dedf7aa00693073db3785d9d6b08 Signed-off-by: Thomas Buhot <thomas.buhot@intel.com> Signed-off-by: Zhiquan Liu <zhiquan.liu@intel.com>
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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cba287b9716155183faf21865a6c28ba49ffe486 |
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10-Nov-2015 |
John Reck <jreck@google.com> |
Fix threading issues Bug: 25584167 Change-Id: I413ef9e0c86f7cca1f7d085e0071745ca0192853
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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6b50780363d3bb8db600c770183fa07677509ae8 |
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03-Nov-2015 |
John Reck <jreck@google.com> |
Remove almost-all android::Singleton users Bug: 25426213 Change-Id: I88e6206e8915cce95c3a8a8a82a4bb8fbf668141
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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0a24b146cd3dacf372ce98424044423a5b2fbf2a |
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20-Oct-2015 |
Chris Craik <ccraik@google.com> |
Add initial OpReorderer benchmarks Change-Id: I6ca8ea89be2159331b2ad7031769c65f54161918
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
b816087962aba0019b022303330f03b897b580ed |
|
22-Sep-2015 |
Skuhne <skuhne@google.com> |
Rendering the window frame with a second thread Using a multi threaded render node to render the window frame asynchronously from the application relayout. Bug: 22527834 Bug: 24400680 Bug: 24459827 Bug: 24409773 Bug: 24537510 Change-Id: I1010fc6a8b6e38424178140afa3ca124433ab7e4
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
ea7a7fb75acb7305eb774ca7bc7e96103bd49323 |
|
28-Aug-2015 |
Skuhne <skuhne@google.com> |
MultiThreaded rendering of different renderNodes This is adding the renderer side infrastructure to allow rendering multiple render nodes with different threads. This is a pre-step for decoupling a non client decor resize reder from a content resize render. Multiple render nodes can be added to be drawn, and to prevent overdrawing, a content bounds area can be set Bug: 22527834 Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
e248bd1b2c3fcf8088429507e73b31f45ee2544b |
|
05-Aug-2015 |
John Reck <jreck@google.com> |
Serializing display lists This is a WIP prototype Change-Id: Id4bfcf2b7bf905221c3734b7b6887c9b2efd37e6
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
c36df952292b69920d4764a8a37361073fcf4f2c |
|
29-Jul-2015 |
John Reck <jreck@google.com> |
Re-enable -Werror on clang Change-Id: I582bd0665752c7a9deb4f9de094d0dd0a50cda6a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
53e51e4aa933f9603587e1780f446c18816bf9be |
|
01-Jun-2015 |
Chris Craik <ccraik@google.com> |
Handle shader matrix correctly when ignoring canvas transform bug:20063841 Restores old SkShader matrix behavior from before the Glop refactor. Many drawing operations draw without sending the canvas transform to the GL shader. In such cases, we need to adapt the matrix sent to the SkShader logic to invert the canvas transform that's built into the mesh. Change-Id: I42b6f59df36ce46436322b95bf9ad2140795ee58
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
50210d912925aef14e4ce69be82e4949122a3cd9 |
|
15-May-2015 |
Alan Viverette <alanv@google.com> |
Adjust light source for window position Bug: 16523629 Change-Id: I2f3fed1edcac0a3cfd5034aded45e08ececfebaf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
9eb9dd326ae93cd84eb9bbc740f753fe8d8c7a13 |
|
06-May-2015 |
Chih-Hung Hsieh <chh@google.com> |
Fix clang warnings on unused variable, mismatched tag, print format. BUG: 20890093 Change-Id: I91588f481d80b69823bc9d104b8bd09167ee5373
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
356b1777092e7da3ac5eae0bc94bd21e1cf9319a |
|
05-May-2015 |
Chris Craik <ccraik@google.com> |
Merge "Cleanup properties" into mnc-dev
|
7f2e5e3cea6af1f1dff35842aa13d46c47315b91 |
|
05-May-2015 |
John Reck <jreck@google.com> |
Dump profile info after running test Bug: 20824843 Not really a proper "benchmark mode" but it turns out we already have reasonably good profile data, so tweak the test app to spit it out after a run. Change-Id: Iaee9c0d61b5508daf282fe5f95d0b37ee419a8f1
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
|
2507c34d91bb0d722b6012e85cb47387b2aa6873 |
|
04-May-2015 |
Chris Craik <ccraik@google.com> |
Cleanup properties bug:19967854 Separate properties from Caches, into static, RenderThread-only class. Also rewrites the means for java to set properties to correctly handle threading, and adds an override for profile bars so that SysUi doesn't clutter the screen with them. Change-Id: I6e21a96065f52b9ecc49d1a126244804ba106fa9
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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a15eedd266af3229217bfd45e6fec0001336279a |
|
04-May-2015 |
John Reck <jreck@google.com> |
Fix setName use-after-free Bug: 20764439 Change-Id: I7a0f85bb82629b1302db02015fa493dc09eb31f7
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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3731dc220ed457e0f1e99d7ec2589e0a43872b59 |
|
14-Apr-2015 |
John Reck <jreck@google.com> |
A bunch more cleanups Switch a few places to using android::canvas instead of SkCanvas as well which eliminated some JNI Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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9d4efdf2802f06ccf7031610891f75af70ea5538 |
|
17-Apr-2015 |
John Reck <jreck@google.com> |
Revert "A bunch more cleanups" This reverts commit c294d128d03bc9a9982b273a82516c04583438cc. Change-Id: Id1ebb236950f7c36c6d86e1dd95566d3a200748d
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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c294d128d03bc9a9982b273a82516c04583438cc |
|
14-Apr-2015 |
John Reck <jreck@google.com> |
A bunch more cleanups Switch a few places to using android::canvas instead of SkCanvas as well which eliminated some JNI Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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c74e289a6537227ab80fa59da9d5d6f88dc9fe33 |
|
30-Mar-2015 |
John Reck <jreck@google.com> |
Merge "Add GraphicsStatsService"
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edc524c90506d80e0fc5fb67e8de7b8f3ef53439 |
|
18-Mar-2015 |
John Reck <jreck@google.com> |
Add GraphicsStatsService More S's for More Speed Split JankTracker's backing data from the class to allow for data relocation to/from ashmem regions Pack the jank tracking data to fit in 256 bytes Change-Id: Ife86a64b71a328fbd0c8075fe6a0404e081f725b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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111928fa324db73f94389bdfab4b108cbd30d8f4 |
|
24-Mar-2015 |
John Reck <jreck@google.com> |
resolved conflicts for merge of 4142f026 to master Change-Id: Iabe3aa0ac6911a26d2ba7219f18332897276ed6f
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c80c9ad188ac6c421e70c906104d4394504878fb |
|
20-Mar-2015 |
youngmin0822.lee <youngmin0822.lee@lge.com> |
Don't create unnecessary RenderThread's instance when executing 'dumpsys gfxinfo' To obtain the gfxinfo for each process, the static method of RenderProxy is used, which is named outputLogBuffer(). In there, 1. RenderTask is created for getting DisplayList Commands in RenderNode. 2. staticPostAndWait() is called 3. RenderThread's instance is created by 'RenderThread::getInstance()' in staticPostAndWait() In case of the service, they don't use HW Acceleration, so don't need RenderThread. But, by the process of No.3, RenderThread is created for all process. As we know, RenderThread never be destroyed while the process is alive. This patch checks RenderThread instance before the creation of RenderTask. And, there is no one, just return to prevent the unnecessay creation of it. Change-Id: I4fe29d83c9ced3e8b67177c0874c5d8ee62e1870
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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b36016c65f1d1b5846dba0349aab491dbd3a746a |
|
11-Mar-2015 |
John Reck <jreck@google.com> |
Cleanups & simplifications Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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c87be99c6ead0720a8918ea38ce3b25e5c49e1c6 |
|
20-Feb-2015 |
John Reck <jreck@google.com> |
C++11 style fixups Change-Id: I356d02338820bfef41a9e278c88dafc17cfe1cf9
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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ba6adf66d3c44c0aa2fd8a224862ff1901d64300 |
|
19-Feb-2015 |
John Reck <jreck@google.com> |
Initial attempt at jank-tracking stat collection Is a bit naive, perhaps overly aggressive, but sorta works Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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2ae07339824efc50468f971ff8920ff0b894cad4 |
|
21-Jan-2015 |
Chris Craik <ccraik@google.com> |
Remove DisplayListLogBuffer Change-Id: I001832fc444b6d532f4a382e0a31cc1d8956dbd8
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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d41c4d8c732095ae99c955b6b82f7306633004b1 |
|
06-Jan-2015 |
Chris Craik <ccraik@google.com> |
Add overrides and switch to nullptr keyword for all files Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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9fb42f07784ac9e1ab29fa7d5bcda6c3081d238f |
|
04-Dec-2014 |
John Reck <jreck@google.com> |
resolved conflicts for merge of a75b0ad3 to master Change-Id: I32a2d129c556407727ada909daa6470309d42499
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a75b0ad3842a5cfc406fbd9c7a36bf8a7bdcf069 |
|
04-Dec-2014 |
John Reck <jreck@google.com> |
resolved conflicts for merge of a51a0901 to lmp-mr1-dev-plus-aosp Change-Id: Id7df835f0bd3d5d276b162635ddfb7fe0918dfed
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01a5ea35fbba4c5bb1d7790ae1677a2fa752e042 |
|
03-Dec-2014 |
John Reck <jreck@google.com> |
Resume RT-animations after a pauseSurface Bug: 18203577 The issue occurs as a result of performTraversals() both doing a window relayout call *and* early-returning because it's not dirty. To fix this pauseSurface() returns whether or not the RT-side is "dirty" to force ViewRootImpl to do a draw even if mDirty is otherwise empty. Change-Id: I534f367e75d18d273ebf14df3927f5c464ef6bef
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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64bb413a664001c95c8439cf097dc3033f4ed733 |
|
22-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Revert "resolved conflicts for merge of 220c3f4f to master" Reverted as hwui doesn't agree. This reverts commit 8a902d9f24e83c87b054adb5836b4a5b8a257be9. Change-Id: I109e7b02bee2921e2155ded6df36f52e6f574b5a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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2ab8298dc37851aab4623ba3f98d71055d653a73 |
|
21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp Change-Id: I3a98f55832ac447b1ed0dd129c7a93d088025943
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42ddc18d108f789705ad4eb697ce9599ad322507 |
|
21-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Unused parameters in hwui Remove Clang cutout for unused parameters. Fix warnings. Remove Clang cutout for deprecated Skia function usage. Has been fixed in the L push. Change-Id: I7ea073ff67127cc1e14e798b655e2c50615fe8e7
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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1272887050a269d6d506b42099c2857847ad100b |
|
11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp Change-Id: Ib673768fe5fc03615626ef4b10590e5317f22172
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1e19674107e1aa2224c2b8c7d12bfa057efe80ea |
|
11-Nov-2014 |
Andreas Gampe <agampe@google.com> |
Frameworks/base: Wall Werror in libs/hwui Turn on -Wall -Werror in libs/hwui. Fix errors. Change-Id: I74962d08c889712dacbd0d86d6760fc10802b6bd
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 |
|
31-Oct-2014 |
John Reck <jreck@google.com> |
Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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1125d1fa92ab9f3b8315bbfb72e038b62dfd454b |
|
23-Oct-2014 |
John Reck <jreck@google.com> |
Add some free zoom to lockHardwareCanvas Bug: 18099195 Don't use EGL_SWAP_BUFFER_PRESERVED on surfaces that will never benefit. Also clean up some confusing naming Change-Id: I674ca64e0464a3282cff79e5ecd350d08f47c014
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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749906b468912dab7bf69a86e852deac3e80b0cc |
|
04-Oct-2014 |
John Reck <jreck@google.com> |
Cleanup DeferredLayerUpdater Bug: 17765082 DeferredLayerUpdater had fallen behind RT updates. Re-snap to latest expectations, ensuring to call requireGlContext() prior to detachSurfaceTexture to avoid leaking SurfaceTextures Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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17035b0211a3c9d45ea46a99217a6acbe76e8fbe |
|
03-Sep-2014 |
John Reck <jreck@google.com> |
Have destroy call freePrefetchedLayers Bug: 17208461 There's a potential race condition between HardwareRenderer.destroy() being called (which calls destroyCanvasAndSurface()) and the renderer being finalized (which is what calls freePrefetchedLayers), during which time it's possible we get a TRIM_MEMORY_COMPLETE and destroy the EGL context. Fix this race condition by moving stopDrawing() and freePrefetchedLayers() into destroyCanvasAndSurface() where they should have been in the first place. Also, if we hit the assertion failure, dump the current state of Caches to try and provide more context for the failure. Change-Id: Ife0ba3562041e8b08e87e3e13640472b3004eed6
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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119907cd2575c56b1ebf66348b52e67aaf6a88d8 |
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14-Aug-2014 |
John Reck <jreck@google.com> |
Animator stuff Bug: 17228458 Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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3e8249568cc428296ac76c7ddce3f0382d40fe5b |
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20-Aug-2014 |
John Reck <jreck@google.com> |
Implement full View.buildLayer Bug: 17152292 Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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69e5adffb19135d51bde8e458f4907d7265f3e23 |
|
14-Aug-2014 |
Chris Craik <ccraik@google.com> |
Define shadow casting behavior within layers bug:15860114 Savelayers and HW layers both now support shadow casting. For save layers, the light source should always be correct, for HW layers, the light source position is set when the layer is created, and updated when it is resized. Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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cd3a22cfec09c065d0667dd044c0788912e82465 |
|
06-Aug-2014 |
John Reck <jreck@google.com> |
Don't start RenderThread to do trimMemory Bug: 16825138 Change-Id: I35f57898b14bc8526c3d93a3003bca6f5a3d7fbe
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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738ec3aace180018560998d1c2cdeb9ddde5fbfa |
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25-Jul-2014 |
Chris Craik <ccraik@google.com> |
Revert "Dump RenderThread stack on unresponsive" bug:16563871 bug:16565900 bug:16555847 bug:16551643 This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280. Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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058fc640017c90120c599d378a4cbc55668b05b7 |
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24-Jul-2014 |
Chris Craik <ccraik@google.com> |
Connect shadow style attributes to renderer bug:15859361 Moves lighting info out of StatefulBaseRenderer, since it's not useful at record time, and only used by OGLR. Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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73b7a4db4116774156fda3a510cc3afa14be9ffd |
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23-Jul-2014 |
John Reck <jreck@google.com> |
Dump RenderThread stack on unresponsive Bug: 16408405 Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f47a594f5250b1914c36423ee6b371f0b8db09d0 |
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01-Jul-2014 |
John Reck <jreck@google.com> |
Fix onTrimMemory for HardwareRenderer Also fixes detachFunctor possibly drawing after return Bug: 15189843 Bug: 15990672 Change-Id: I64c48cb674c461a8eeaba407b697e09f72c98ce3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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918ad523b2780e0c893f3d2a32d4ec13f2a7e921 |
|
27-Jun-2014 |
John Reck <jreck@google.com> |
More cleanups Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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3b20251a355c88193c439f928a84ae69483fb488 |
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23-Jun-2014 |
John Reck <jreck@google.com> |
No-fail invokeFunctor Bug: 15513308 Bug: 15449247 Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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546f353e7f562fdbcf59980bcb7dc11567658aa3 |
|
10-Jun-2014 |
Mark Salyzyn <salyzyn@google.com> |
hwui: 64-bit compile issue Change-Id: Ic3e3dbc6cde4bc58b23a8ab267b0868f370ad149
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e4267ea4f20740c37c01bfb6aefcf61fddc4566a |
|
04-Jun-2014 |
John Reck <jreck@google.com> |
Even FASTER damage calculations! * Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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d72e0a339b54af0c4e731513bbad120dff694723 |
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30-May-2014 |
John Reck <jreck@google.com> |
Re-jigger layers Bug: 15185239 Bug: 15238382 Make DeferredLayerUpdater ref counted so that HardwareLayer:finalizer() works non-crashily on leaked layers Give DeferredLayerUpdater the ability to have a layer destroyer set so that leaked layers can still be recycled on the RenderThread Order layer updates based off of pushLayerUpdate() calls to fix issue with nested layers Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fe5e7b7346a54537b980796ceeca66bfdbd05561 |
|
24-May-2014 |
John Reck <jreck@google.com> |
Enable debug stuffs Bug: 14596762 * dumpsys gfxinfo implemented * profile GPU visual_bars implemented Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e1628b7c6fc3822fa83cf02028ce8ad67abb0afe |
|
24-May-2014 |
John Reck <jreck@google.com> |
Implement FlushCaches TODO Change-Id: Id05429e98ffe0858275b32c41fb215c1d8d930b2
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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a5dda645da738da7b4ae15e28fa7d93d3b04b94f |
|
23-May-2014 |
John Reck <jreck@google.com> |
Bag of scheduling tweaks Bug: 15118640 * Prevent over-stuffing the queue by dropping frames * Prevent double-drawing in one pulse by RT by deferring vsync registration until post-draw so that it catches the next vsync pulse instead of the current one * Bias vsync race condition towards the UI thread * Fix queueDelay to actually work Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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797b95b26bbb7557678af78b9a2a61830158920f |
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21-May-2014 |
Chris Craik <ccraik@google.com> |
Define light position (using new lighting spec) in Java Also updates the relative shadow strengths. Change-Id: I6cac7275d38df98aea9f0dda463cd7207102986a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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63a06673253914510bbeebd500655008682dade1 |
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07-May-2014 |
John Reck <jreck@google.com> |
Implement TODO(romainguy) Bug: 14277445 Change-Id: Id52d6f7fcc023000adcc440bd4da67d9a673536b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e4280baaa709c74d86cf6a389a4674ca665f5af6 |
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06-May-2014 |
John Reck <jreck@google.com> |
Implement loadSystemProperties Bug: 14087580 Change-Id: I7153f38c70b554a78c56a0e794da929fc401ee7a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f9be77940e365036fecd8cc0e491e8545c34e79b |
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03-May-2014 |
John Reck <jreck@google.com> |
Make RenderNodeAnimator and WebView play nice Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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18f16e6fba74eda173e1e7c869e6e2e2acc073ff |
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03-May-2014 |
John Reck <jreck@google.com> |
TIME LORD! Bug: 14444180 Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e45b1fd03b524d2b57cc6c222d89076a31a08bea |
|
15-Apr-2014 |
John Reck <jreck@google.com> |
RenderThread animator support Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fae904d63947fe1687d1d44be29234cc3d538f24 |
|
14-Apr-2014 |
John Reck <jreck@google.com> |
Fence on destruction Bug: 14052927 destroyCanvasAndSurface() needs a fence as when it returns the underlying BufferQueue is going to be released from under the render thread. Change-Id: I0147a1d5ec5adf0239c761ef22f65cd8c8a137df
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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822bbb382fa6b6c8d1b45770e27c2c2732a7afb7 |
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11-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Make attachFunctor blocking"
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d3d8dafc2f61fb118c060720b52684c59303f3db |
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11-Apr-2014 |
John Reck <jreck@google.com> |
Make attachFunctor blocking Bug: 13930200 Change-Id: I9b0cf92fd16bb30baa09b6f8d7ae22a8b2a7fd80
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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8ca3eecc2b7fe507d3482745efc4cd2567ad15a1 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Remove sync flush Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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8e1f918738abf70a4dc86dbb12b386a9deea37f8 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Switch DisplayListData to a staging model"
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8de65a8e05285df52a1e6f0c1d5616dd233298a7 |
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10-Apr-2014 |
John Reck <jreck@google.com> |
Switch DisplayListData to a staging model Bug: 13912977 Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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f7d9c1dc84671d4e99657ef071d275700d85bb11 |
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09-Apr-2014 |
John Reck <jreck@google.com> |
Fix ThreadedRenderer.setEnabled() Bug: 13914116 Fixes lifecycle issues around setEnabled where ThreadedRenderer was reporting as being enabled before it had a Surface. This is incorrect. Also fix some EGL lifecycle issues Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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1949e7928eeec22cd3f74b5f763a4eb433238453 |
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09-Apr-2014 |
John Reck <jreck@google.com> |
Ensure there's a GL context before creating a Layer Bug: 13745587 Change-Id: Ib0ec059d9a5974a48734daeec9d83580cada94a3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e2c455264351964bf1ae78da2256c17258f0d3ea |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Veto pool TODO Change-Id: I50067dba630b75aa539e4406cfc15f66949684b3
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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85189c5dafb08f051c7024f42ceedcbcf5dbbc7c |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Merge "Fence on draws that are reported"
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28ad7b52e038ef0cdd89f753d9839444a434b299 |
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08-Apr-2014 |
John Reck <jreck@google.com> |
Fence on draws that are reported Change-Id: Ib2ec16cbda40f40df1710bdc868869ea8301f17e
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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087bc0c14bdccf7c258dce0cdef46a69a839b427 |
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05-Apr-2014 |
John Reck <jreck@google.com> |
Refcount RenderNode Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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0d1f634f4b5e1bb37aa51777efb6a68619488d01 |
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29-Mar-2014 |
John Reck <jreck@google.com> |
Add invokeFunctor Change-Id: I09e675d3e02e3e528642175ada00b2b17fab7652
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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668f0e38ef0277d55d3118af37e17b8c435df85c |
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26-Mar-2014 |
John Reck <jreck@google.com> |
Async drawing! Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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e18264b079481a244b30e3f71012c53bbd861f92 |
|
12-Mar-2014 |
John Reck <jreck@google.com> |
Rename DisplayList->RenderNode Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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be34f2f3b340196426bdf558b28951359a4d84fa |
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10-Mar-2014 |
John Reck <jreck@google.com> |
DisplayList lifecycle changes Bug: 13360343 Change DisplayList to be more forgiving with weaker lifecycle requirements. Is more self-managed with a strong reference to the renderer it needs Also fix naming mismatch Change-Id: I5c89453a72a52954f6f959f0846199705dbb6476
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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44fd8d24f761f82d21e9b00932648a1b6bf91449 |
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26-Feb-2014 |
John Reck <jreck@google.com> |
DisplayList overhaul Change-Id: I53418d580c98f706e971545cff81b9921c12cc5f
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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19b6bcfd83eb7fb92ebd06d2fec89e308311f1d0 |
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15-Feb-2014 |
John Reck <jreck@google.com> |
Support HardwareLayers in RenderThread Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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fc53ef27793a39e9effd829e9cae02a9ca14147e |
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11-Feb-2014 |
John Reck <jreck@google.com> |
Implement missing safelyRun() on ThreadedRenderer Change-Id: I14b75f37a13fabaa759a51369190dbdc84087c4b
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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4f02bf4eef6af47f35c70c4dda5b7b9523d89ca0 |
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04-Jan-2014 |
John Reck <jreck@google.com> |
Native-side proxy Remove RemoteGLRenderer Remove reflection-based control Change-Id: If17c2bbb61c7141986d88c4763def77ed1074985
/frameworks/base/libs/hwui/renderthread/RenderProxy.cpp
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