e07a91a8dbcadd9898fdea0bc19ddb55014f3eeb |
|
19-Apr-2017 |
Matt Sarett <msarett@google.com> |
Add unit test for Skia path behavior Test: This is a test. Bug: 35369941 Change-Id: Iaf21d3a903702f81a20e08e8b50b782f311ce7f3
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
ab582b762ad6f0fbb2b087cff4472ab60e85474d |
|
14-Feb-2017 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Replace bitmap shaders with image shaders in test code"
|
c54b76e97d00497e4fea1aa08ae404bfd4ae875d |
|
13-Feb-2017 |
Matt Sarett <msarett@google.com> |
Replace bitmap shaders with image shaders in test code Test: Verified that unit tests still pass. Change-Id: I67d8046e49b9469e73caa9fe2a44ef2602c95d59
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
89ddb1f1644e0b47de060d2c9aaf6d5387c38f2f |
|
10-Feb-2017 |
Matt Sarett <msarett@google.com> |
Update framework to use new SkColorSpace API Test: This compiles with SK_USE_LEGACY_NAMED_COLOR_SPACE turned off. Change-Id: Ie573f59e0aa475bab06b38589db3c6158ad82c5a
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
ab12c1fe73734a18ac19a06b97f276528f6d027a |
|
03-Nov-2016 |
Mike Reed <reed@google.com> |
update callers to newer Skia APIs Test: refactoring CL. Existing unit tests still pass. Change-Id: I47e73e00f14f78dd9d4c48a142ac9853e7e4cad7
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
c2f31df8b3b9a237e9abffc59c61804ad8495073 |
|
28-Oct-2016 |
Mike Reed <reed@google.com> |
use SkBlendMode skbug.com/5814 Test: compile only Change-Id: Ibbaff43df1117b2ca77fd8f917f03d88cc476330 (cherry picked from commit 26edbcba8a2ed4cb300e7f87e679e3b73cec2772)
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
7ca5ad1d06c94d99f17b2f1f27cd853d47b5bcf4 |
|
19-Oct-2016 |
Sergei Vasilinetc <sergeyv@google.com> |
Merge "Move allocatePixelRef methods to hwui. This patch also makes tests to use SkBitmap backed by hwui/PixelRef, Test: refactoring cl. bug:27762775"
|
c36bd6c16ddfc160732ff7e4518564714c8aa66e |
|
12-Oct-2016 |
sergeyv <sergeyv@google.com> |
Move allocatePixelRef methods to hwui. This patch also makes tests to use SkBitmap backed by hwui/PixelRef, Test: refactoring cl. bug:27762775 Change-Id: Ib936e81877790849118420f5e565fc8f4466c1be
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
260ab726486317496bc12a57d599ea96dcde3284 |
|
07-Oct-2016 |
Mike Reed <reed@google.com> |
use SkBlendMode instead of SkXfermode use sk_sp versions of paint setters/getters Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
253f2c213f6ecda63b6872aee77bd30d5ec07c82 |
|
29-Sep-2016 |
Romain Guy <romainguy@google.com> |
Linear blending, step 1 NOTE: Linear blending is currently disabled in this CL as the feature is still a work in progress Android currently performs all blending (any kind of linear math on colors really) on gamma-encoded colors. Since Android assumes that the default color space is sRGB, all bitmaps and colors are encoded with the sRGB Opto-Electronic Conversion Function (OECF, which can be approximated with a power function). Since the power curve is not linear, our linear math is incorrect. The result is that we generate colors that tend to be too dark; this affects blending but also anti-aliasing, gradients, blurs, etc. The solution is to convert gamma-encoded colors back to linear space before doing any math on them, using the sRGB Electo-Optical Conversion Function (EOCF). This is achieved in different ways in different parts of the pipeline: - Using hardware conversions when sampling from OpenGL textures or writing into OpenGL frame buffers - Using software conversion functions, to translate app-supplied colors to and from sRGB - Using Skia's color spaces Any type of processing on colors must roughly ollow these steps: [sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output] For the sRGB color space, the conversion functions are defined as follows: OECF(linear) := linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055 EOCF(srgb) := srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4) The EOCF is simply the reciprocal of the OECF. While it is highly recommended to use the exact sRGB conversion functions everywhere possible, it is sometimes useful or beneficial to rely on approximations: - pow(x,2.2) and pow(x,1/2.2) - x^2 and sqrt(x) The latter is particularly useful in fragment shaders (for instance to apply dithering in sRGB space), especially if the sqrt() can be replaced with an inversesqrt(). Here is a fairly exhaustive list of modifications implemented in this CL: - Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk to disable linear blending. This is only for GLES 2.0 GPUs with no hardware sRGB support. This flag is currently assumed to be false (see note above) - sRGB writes are disabled when entering a functor (WebView). This will need to be fixed at some point - Skia bitmaps are created with the sRGB color space - Bitmaps using a 565 config are expanded to 888 - Linear blending is disabled when entering a functor - External textures are not properly sampled (see below) - Gradients are interpolated in linear space - Texture-based dithering was replaced with analytical dithering - Dithering is done in the quantization color space, which is why we must do EOCF(OECF(color)+dither) - Text is now gamma corrected differently depending on the luminance of the source pixel. The asumption is that a bright pixel will be blended on a dark background and the other way around. The source alpha is gamma corrected to thicken dark on bright and thin bright on dark to match the intended design of fonts. This also matches the behavior of popular design/drawing applications - Removed the asset atlas. It did not contain anything useful and could not be sampled in sRGB without a yet-to-be-defined GL extension - The last column of color matrices is converted to linear space because its value are added to linear colors Missing features: - Resource qualifier? - Regeneration of goldeng images for automated tests - Handle alpha8/grey8 properly - Disable sRGB write for layers with external textures Test: Manual testing while work in progress Bug: 29940137 Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
d4babda3aa0af4d9a060b588f082e2f29192fd60 |
|
20-Sep-2016 |
Matt Sarett <msarett@google.com> |
Merge "Use SkMakeBitmapShader, avoid bitmap copy"
|
62feb3a0b4690144a067080ab17beae160ea6320 |
|
20-Sep-2016 |
Matt Sarett <msarett@google.com> |
Use SkMakeBitmapShader, avoid bitmap copy CreateBitmapShader now forces a copy. This updates the call sites to use SkMakeBitmapShader (in SkImagePriv.h) with kNever_SkCopyPixelsMode. This maintains the behavior where apps can modify the bitmap in the shader after creating the shader. This also ensures that the texture cache will work (since it's based off of SkPixelRefs). BUG:31594626 Change-Id: Ic75cb6cdc05c750b7946208e48a8127838d9c2f8
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
5d31a293ad0a832c7b8b445c1a67fb1800e5da32 |
|
15-Sep-2016 |
John Reck <jreck@google.com> |
Cleanup Xfermode We only support PorterDuff Xfermodes Removes some unneeded JNI and finalizers() Change-Id: I4988d6b05c6fd113a8ed8f7dcbf95abe0de95060
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
36ce80d5301664b4839ebd2f4570f062cbabf862 |
|
13-May-2016 |
Chris Craik <ccraik@google.com> |
Fix Skia filter behavior test Fixes: 28751534 Change-Id: Ie5e2ee946b21702539fc0cc7358d0f9550e7d095
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
20136f31941e3b036bf25537f1dac364a58483c9 |
|
30-Apr-2016 |
Chris Craik <ccraik@google.com> |
Add LightingFilter behavior test bug:28519669 Change-Id: I81ca4109bae04387f2eb73374d0f11821745fea1
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
bee6092dbef81ff724624c4dd630efa8657817f8 |
|
25-Mar-2016 |
Chris Craik <ccraik@google.com> |
Add a couple more tests around bitmap uploads Change-Id: I36138238b7e6cce8dab62fb56eaa1be15091a412
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|
07d8d59e21125fe7cba09b10e3dd7ecb9c49e8d8 |
|
04-Feb-2016 |
Chris Craik <ccraik@google.com> |
Add SkiaBehaviorTests Change-Id: Ie2983f7a0c9e8bdd8c8de507d70ecf3aefdd9425
/frameworks/base/libs/hwui/tests/unit/SkiaBehaviorTests.cpp
|