6090995951c6e2e4dcf38102f01793f8a94166e1 |
19-Nov-2013 |
John Spurlock <jspurlock@google.com> |
Remove unused imports from frameworks/base. Change-Id: Ia1f99bd2c1105b0b0f70aa614f1f4a67b2840906
ameraSource.java
ediaSource.java
urfaceTextureSource.java
urfaceTextureTarget.java
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2253eeab6c0c20e0b03f144c5bc23ae13e8ab234 |
07-Aug-2012 |
Teng-Hui Zhu <ztenghui@google.com> |
Add context support into the filter framework. Basically we need the context to pass the content URI into MediaPlayer. bug:6837809 Change-Id: I9390b57baff06f80246584fb3a4b746e1a308ff2
ediaSource.java
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22f2a8728ee2000a01aa6fc6108d8478d7c0ced9 |
18-May-2012 |
Pannag Sanketi <psanketi@google.com> |
Crash in SurfaceTextureTarget filter open If the filter graph in an app closes out, the SurfaceTextureTarget filter was losing the reference to the original surfacetexture, and the app would re-start the graph without setting the surfacetexture again, thus leading to a crash in registering a surface from surfacetexture. Typical scenarios is start/stop immediately in camera effects recording. Fix part of b/6651352 Fix part of b/6655597 Change-Id: Ib2bae7e886784e91b3a886f7ccd439ff190feb22
urfaceTextureTarget.java
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b5af71f2b108607149032ce9817c5897b67b4032 |
18-May-2012 |
Pannag Sanketi <psanketi@google.com> |
Fixing the weird preview size w/ effects on camera The aspect ratio sent from the camera app to the SurfaceTextureTarget filter does not really matter now since the camera app handles the re-sizing. Hence, the SurfaceTextureTarget filter needs to be render in "stretch" mode all the time even though the aspect ratio sent to the filter might indicate otherwise. The filter still needs the correct frame size for things other than determining aspect ratio. Fix b/6430124 Change-Id: Ie7fa5cd2adf2a8d41e6e005418f6c6fd738ed85d
urfaceTextureTarget.java
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b939760679caa9fdd06c862cf8218cc8f4a90ef1 |
08-May-2012 |
Pannag Sanketi <psanketi@google.com> |
Adding disconnect call to the SurfaceTextureTarget Related to b/5873421. When an app using the SurfaceTextureTarget filter and the activity goes out of focus such as onPause(), the underlying surfacetexture might not be available anymore to the filter. The filter needs to be told about that so that it does try to render into the surface corresponding to the surfacetexture. For example, in Camera app, the VideoCamera activity has to let the underlying effects graph know about the disconnect in the onPause() method. Change-Id: Iee3af16715432d84fef4438d1671f4d6d261b3d7
urfaceTextureTarget.java
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2f708ce9cc7fc2e4d498bcc20a095bdf8e9c803d |
26-Apr-2012 |
Pannag Sanketi <psanketi@google.com> |
Resolving the black screen / crash in effects b:/6278826 The SurfaceTextureTarget Filter was not unregistering the surface on closing leading to crashes and blank screens. Change-Id: Ia9f6fc69b92d5a5e2e1e3803969152d11528aa3d
urfaceTextureTarget.java
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65953da4636fbf5f0a24b8f5f2b5fa7d76ff13d9 |
27-Mar-2012 |
Marius Renn <renn@google.com> |
Multi-Project Commit: Move of filterfw out of system/media (2 of 7) This is part of the multi-project commit to move the filter-framework from system/media/mca to frameworks/base/media/mca. Note that the filter-framework will soon be replaced with a refactored version currently under API review (also to go under frameworks/base). This move is done now to unblock the PDK efforts. Change-Id: I9f42be5a12a9e8157512be11f04e38e4548970be
ameraSource.java
ediaSource.java
urfaceTextureSource.java
urfaceTextureTarget.java
ackage-info.java
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