83b1e685d252e589fa4a2e7e54c1f416aca63043 |
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13-Mar-2016 |
Brian Carlstrom <bdc@google.com> |
frameworks/native: Make Thread::run threadName argument required Bug: 27557176 Change-Id: I009046d04cc127ee280c7b2038c04fab540fc5e6
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
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8dc55396fc9bc425b5e2c82e76a38080f2a655ff |
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04-Nov-2014 |
Dan Stoza <stoza@google.com> |
Add a BufferItem parameter to onFrameAvailable Passes the BufferItem for the queued buffer to the onFrameAvailable callback so the consumer can track the BufferQueue's contents. Also adds an onFrameReplaced callback, which is necessary if the consumer wants to do anything more than simple queue length tracking. Bug: 18111837 Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
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cb1fcdedaaf95acabeac6a2d5bff423d6ca62296 |
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03-Dec-2013 |
Dan Stoza <stoza@google.com> |
libgui: Split SurfaceTexture tests into more files Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
/frameworks/native/libs/gui/tests/SurfaceTextureGLThreadToGL.h
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