History log of /frameworks/native/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
583b1b32191992d6ada58b3c61c71932a71c0c4b 04-Sep-2015 Pablo Ceballos <pceballos@google.com> BQ: Prevent operations on disconnected BQs

- Update unit tests to match

Bug 23763412

Change-Id: I77e59bf6b57b328433c3835450455f80a8fa454b
/frameworks/native/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
19e3e06e3c65a7c001a6fe0971744ba5ff536515 20-Aug-2015 Pablo Ceballos <pceballos@google.com> BQ: Modify consumer buffer count interfaces

- Rename setDefaultMaxBufferCount() to setMaxBufferCount(). Modify it
to be hard maximum on the number of buffers that can't be overwritten
by the producer.
- Enforce the maximum buffer count in setMaxAcquiredBufferCount(),
setMaxDequeuedBufferCount(), and setAsyncMode().
- Remove mOverrideMaxBufferCount as it's no longer needed since
overriding is no longer possible.
- Expose setMaxAcquiredBufferCount() in GLConsumer.
- Remove disableAsyncBuffer(), it was only being used for single buffer
mode. Single buffer mode is now achievable with setMaxBufferCount().

Bug 13174928

Change-Id: Ia33799f42751272a711fbd8559f7602ce9f18e4f
/frameworks/native/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
2d14a0ed4f5861bfa67e9db138ffdc70d2d5e6e4 26-Aug-2014 Eric Penner <epenner@google.com> GLConsumer: Fix eglTerminate/eglInit edge case.

If a display is terminated and then initialized, we can't detect
this using the display itself (it has the same value), but all
EglImages still become invalid for the display. This patch detects
this during image binding and forces creation of a new EglImage.

Bug: 10430249
Change-Id: I75101c50962f21263dca3ec6e241a2e5a3c23dad
/frameworks/native/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
cb1fcdedaaf95acabeac6a2d5bff423d6ca62296 03-Dec-2013 Dan Stoza <stoza@google.com> libgui: Split SurfaceTexture tests into more files

Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
/frameworks/native/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp