History log of /frameworks/native/libs/vr/libdisplay/display_client.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
fac407407e30c70da44a7a8ae1b13bf1ef9c05b7 09-May-2017 Hendrik Wagenaar <hendrikw@google.com> DO NOT MERGE Remove graphics.cpp and friends

* Delete a bunch of code that isn't used in the O2 path

Bug: 36776792
Test: Compiled
Change-Id: I4adf6ec5678a53e0850229f9dda60e8687793376
Merged-In: I4adf6ec5678a53e0850229f9dda60e8687793376
/frameworks/native/libs/vr/libdisplay/display_client.cpp
108e84f7e6a9117b66dba000dcf16c6d8c862e16 08-May-2017 Hendrik Wagenaar <hendrikw@google.com> dvrapi: Pass layer_count down

* We were missing layer count, which would prevent multiview
from working

Bug: 37245304
Test: MultiLayerBufferQueue
Change-Id: I88b41f1aa7665df01e89a7386cbc23b15c9a79b0
/frameworks/native/libs/vr/libdisplay/display_client.cpp
4d3590f3fd0fd65f4e8758d3228de9f55cf135d0 07-May-2017 Hendrik Wagenaar <hendrikw@google.com> Remove slices from buffers

* code no longer required, as it will be handled in vrcore

Bug: 38076195
Test: Manually ran testing
Change-Id: Id28918a3bf73b99cbb57aad4c21251b7a9623074
/frameworks/native/libs/vr/libdisplay/display_client.cpp
2251d822dac2a96aad4184a6fdc2690f0a58af7c 21-Apr-2017 Corey Tabaka <eieio@google.com> Remove the VR compositor from the framework.

Remove the VR compositor framework and enable out-of-process VR composition
in VrCore.

This CL seems large due to the ripple effect of changing the VrFlinger
API and protocol types. There are three major modules that require
concurrent changes:
1. Protocol definitions and low-level VrFlinger API in libdisplay.
* Additional changes needed to keep old interfaces working for
a short time while replacing the dependent code (dvrGraphics*).
2. VrFlinger service implementation changes to support VrCore compositor
and the removal of the internal compositor.
3. Changes to libdvr platform library API due to changes in #1 and #2.

Because of the nature of the interdependence of types and other defs it is
difficult to break this CL into smaller chunks. However, review of the three
major modules (libdisplay, libdvr, and libvrflinger) may be done separately
to ease the mental burden on reviewers.

Change Summary:
- Remove obsolete screenshot service. VR screenshots will be implemented
by VrCore.
- Update display protocol definitions for changes in VrFlinger service
requirements. The majority of the changes in libdisplay are a
consequence of these protocol and service changes.
- Update VrFlinger to support two kinds of surfaces:
1. Application - use by VR apps.
2. Direct - used by VrCore (protected by permission check).
- Remove VrFlinger internal compositor and GL context.
- Remove obsolete debug console.
- Update VrFlinger hardware composer interface to handle direct
surfaces only, removing the concept of GPU (compositor) layers.
- Update display manager to expose access to application surface info
to VrCore (protected by permission check).
- Update libdvr platform library interfaces for changes to VrFlinger
API / protocol.
- Clean up libdvr API struct setup using a common include.
- Add C++ header-only helpers for DVR platform library opaque types.

Bug: 36401174
Test: Build; run VrFlinger display test tool.
Change-Id: I15abfde5f72dbb3725a3f58621486afba6b64902
/frameworks/native/libs/vr/libdisplay/display_client.cpp
3f82d31341f66d0c58e1ec3360ea5f528ffe0ea4 20-Apr-2017 Corey Tabaka <eieio@google.com> Remove unnecessary clients and rename files.

- Remove clients for obsolete services.
- Rename display protocol defs file to match purpose.
- Rename display manager client file. "impl" does not match naming
conventions used by DVR libraries.
- Remove video mesh surface interface. This will be replaced by more
general surface support in the unified O compositor.

Bug: 36401174
Test: Build; run cube sea.
Change-Id: Idb782623319329f6fa1b0aa45005d9fee3b9957d
/frameworks/native/libs/vr/libdisplay/display_client.cpp
eaa5522feac452703a0836310047d4b15702487d 06-Apr-2017 Hendrik Wagenaar <hendrikw@google.com> Convert the pose buffer into a more generic named buffer

* It's likely that we'll have more than one pose buffer
* It's cleaner to separate the vsync info into a separate buffer

Bug: 37001881
Bug: 37240552
Test: Added and manually ran TestNamedBuffersSetup
Change-Id: I76621d3cfa8c21c9d5d1e6e648854067673be9ab
/frameworks/native/libs/vr/libdisplay/display_client.cpp
1db8a5d7e3b0565b976e77859e28d77f6a451a2b 22-Mar-2017 Corey Tabaka <eieio@google.com> Update BufferHubQueue in preparation for VrFlinger refactor.

- Expose buffer hub queue id to the client. This helpful as an id
in queue enumeration in the DisplayManager API.
- Address log convention deviations.
- Clean up BufferHub service error paths.
- Clean up queue importing logic to query the service for queue
parameters to avoid accidental abuse.
- Make spawning consumer queues more efficient in RPC only cases.
- Clean up ConsumerQueue constructor logic; move to pdx::Client
base class (through BufferHubQueue) instead of pdx::ClientBase.
ConsumerQueue::Create doesn't make sense as a ConsumerQueue can
only be created from another queue.

Bug: 36401174
Test: build; run buffer_hub_queue-test
Change-Id: I0530f64ecb514d0f37bb13f9ce201b6ff51502b6
/frameworks/native/libs/vr/libdisplay/display_client.cpp
b7c8a4bd8131ce18fb4ab4ee986c3b6b1ed27ad5 20-Mar-2017 Albert Chaulk <achaulk@google.com> Implement an API for vrwm to query if the current vr app is active

The API returns if the client_order 0 layer is visible or not. This
aids in 2D app detection

Bug: None
Test: Manual with permissionsgen & calculator

Change-Id: Id988e61a9f93885e93c28ed83ffaffd84f3bdf15
/frameworks/native/libs/vr/libdisplay/display_client.cpp
050b2c83304bd16ec3a838da08b6ba6acf6a3af4 06-Mar-2017 Steven Thomas <steventhomas@google.com> Revert "Revert "Tie vr flinger to persistent vr mode""

This reverts commit 7480c060cb3466d97ec3125d61bbace153f534c8.

Transfer display control to vr flinger when persistent vr mode is
entered, rather than when vr mode is entered. This allows cardboard
apps, which will invoke vr mode but not persistent vr mode, to work as
in N.

This activates vr flinger at device boot for Daydream ready devices,
which fixes an issue where an app would attempt to create a surface
before vr flinger was running, which would hang indefinitely.

The VrManager listener for persistent vr mode is put in vr flinger
instead of surface flinger. This is cleaner since the vr interaction
with the rest of the device is now consolidated in vr flinger.

While testing I encountered a problem where vr flinger was given control
of the display but vsync was turned off, causing vr flinger's post
thread to hang. I changed the vr flinger logic to give control over
vsync and other display settings to the post thread, and took the
opportunity to further simplify and improve vr flinger's thread
interactions.

Bug: 35885165

Test: Manually confirmed that when persistent vr mode is not invoked we
get the N-based render implementation, and when persistent vr mode is
invoked we get vr flinger.

Change-Id: I3b5ad599cc0748e38b861c714c4cc3118f854acf
/frameworks/native/libs/vr/libdisplay/display_client.cpp
10e68eb8aa4db8b6f8cfbf2c3754e2677d7bf848 15-Mar-2017 Hendrik Wagenaar <hendrikw@google.com> Add dvr_buffer apis

Test: None
Bug: None
Change-Id: I234d7ef4dabb4453cdbc67d3112adf2ffbbadaf4
/frameworks/native/libs/vr/libdisplay/display_client.cpp
7480c060cb3466d97ec3125d61bbace153f534c8 21-Mar-2017 Jin Qian <jinqian@google.com> Revert "Tie vr flinger to persistent vr mode"

This reverts commit f43d13e4e35ae7d3cdafc4b97c819669d42cef78.

Change-Id: Ib67db8e51b7ea2dbbe6faccce36962bf5b44a6e2
/frameworks/native/libs/vr/libdisplay/display_client.cpp
f43d13e4e35ae7d3cdafc4b97c819669d42cef78 06-Mar-2017 Steven Thomas <steventhomas@google.com> Tie vr flinger to persistent vr mode

Transfer display control to vr flinger when persistent vr mode is
entered, rather than when vr mode is entered. This allows cardboard
apps, which will invoke vr mode but not persistent vr mode, to work as
in N.

This activates vr flinger at device boot for Daydream ready devices,
which fixes an issue where an app would attempt to create a surface
before vr flinger was running, which would hang indefinitely.

The VrManager listener for persistent vr mode is put in vr flinger
instead of surface flinger. This is cleaner since the vr interaction
with the rest of the device is now consolidated in vr flinger.

While testing I encountered a problem where vr flinger was given control
of the display but vsync was turned off, causing vr flinger's post
thread to hang. I changed the vr flinger logic to give control over
vsync and other display settings to the post thread, and took the
opportunity to further simplify and improve vr flinger's thread
interactions.

Bug: 35885165

Test: Manually confirmed that when persistent vr mode is not invoked we
get the N-based render implementation, and when persistent vr mode is
invoked we get vr flinger.

Change-Id: Ieeb8dabc19e799e3179e52971f3b63f5a8f54b3b
/frameworks/native/libs/vr/libdisplay/display_client.cpp
a3613612a1142c3134045f08c30a861ea43288ed 09-Mar-2017 Jiwen 'Steve' Cai <jwcai@google.com> Refactor VrFlinger to use BufferHubQueue

1/ Remove DisplayRPC::AllocateBuffer, as individual buffer allocation
is now handled by BufferHubQueue.
2/ Reimplement native_buffer_queue using bufferhubqueue.
3/ Hook up consumer queue in DisplaySurface.
4/ Remove epoll_event_dispatcher as its no longer being used.

Bug: 36033302
Test: Built and ran particles.apk
Change-Id: I38ee1c57195888ede935ebc50119bcb7e4ab4e36
/frameworks/native/libs/vr/libdisplay/display_client.cpp
4fe60582f314e381098f8f3bc2e39c5880e9243a 02-Feb-2017 Alex Vakulenko <avakulenko@google.com> Remove references to libchrome

Removed dependencies on libchrome which was used mostly for logging
and switched over to standard Android log macros.

Bug: None
Test: `m -j32` still succeeds
Change-Id: I0a841c19c15c02f9a031af200e82837f9450d88a
/frameworks/native/libs/vr/libdisplay/display_client.cpp
e4eec20f6263f4a42ae462456f60ea6c4518bb0a 27-Jan-2017 Alex Vakulenko <avakulenko@google.com> Add DaydreamVR native libraries and services

Upstreaming the main VR system components from master-dreamos-dev
into goog/master.

Bug: None
Test: `m -j32` succeeds. Sailfish boots and basic_vr sample app works
Change-Id: I853015872afc443aecee10411ef2d6b79184d051
/frameworks/native/libs/vr/libdisplay/display_client.cpp