fac407407e30c70da44a7a8ae1b13bf1ef9c05b7 |
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09-May-2017 |
Hendrik Wagenaar <hendrikw@google.com> |
DO NOT MERGE Remove graphics.cpp and friends * Delete a bunch of code that isn't used in the O2 path Bug: 36776792 Test: Compiled Change-Id: I4adf6ec5678a53e0850229f9dda60e8687793376 Merged-In: I4adf6ec5678a53e0850229f9dda60e8687793376
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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a9d668acaa888acc04705b73d6e4fe3c0069d06f |
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08-May-2017 |
Hendrik Wagenaar <hendrikw@google.com> |
Remove framebuffer_target * Remove unused variable Bug: 38132845 Test: Compiled Change-Id: I08afba75b72c3d27aca042755bf36584979c7f0c
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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2251d822dac2a96aad4184a6fdc2690f0a58af7c |
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21-Apr-2017 |
Corey Tabaka <eieio@google.com> |
Remove the VR compositor from the framework. Remove the VR compositor framework and enable out-of-process VR composition in VrCore. This CL seems large due to the ripple effect of changing the VrFlinger API and protocol types. There are three major modules that require concurrent changes: 1. Protocol definitions and low-level VrFlinger API in libdisplay. * Additional changes needed to keep old interfaces working for a short time while replacing the dependent code (dvrGraphics*). 2. VrFlinger service implementation changes to support VrCore compositor and the removal of the internal compositor. 3. Changes to libdvr platform library API due to changes in #1 and #2. Because of the nature of the interdependence of types and other defs it is difficult to break this CL into smaller chunks. However, review of the three major modules (libdisplay, libdvr, and libvrflinger) may be done separately to ease the mental burden on reviewers. Change Summary: - Remove obsolete screenshot service. VR screenshots will be implemented by VrCore. - Update display protocol definitions for changes in VrFlinger service requirements. The majority of the changes in libdisplay are a consequence of these protocol and service changes. - Update VrFlinger to support two kinds of surfaces: 1. Application - use by VR apps. 2. Direct - used by VrCore (protected by permission check). - Remove VrFlinger internal compositor and GL context. - Remove obsolete debug console. - Update VrFlinger hardware composer interface to handle direct surfaces only, removing the concept of GPU (compositor) layers. - Update display manager to expose access to application surface info to VrCore (protected by permission check). - Update libdvr platform library interfaces for changes to VrFlinger API / protocol. - Clean up libdvr API struct setup using a common include. - Add C++ header-only helpers for DVR platform library opaque types. Bug: 36401174 Test: Build; run VrFlinger display test tool. Change-Id: I15abfde5f72dbb3725a3f58621486afba6b64902
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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66747c180e456cc762821c61a75a17bee03a4cf9 |
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23-Mar-2017 |
Steven Thomas <steventhomas@google.com> |
Fix BlockUntilVSync() to actually block In my refactoring in ag/2008740 I introduced a regression where blocking until the next vsync would busy loop instead of actually blocking on an event on the vsync fd. The problem was I changed the poll() call to listen for POLLIN in addition to POLLPRI. While waiting for vsync events we only want to listen for POLLPRI. Bug: 36495351 Test: Confirmed with debug logs the busy loop bug and that we correctly block with this patch applied. Change-Id: Iec4951e014575a5d0ed3cfe3fc20ea91c67edf1b
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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050b2c83304bd16ec3a838da08b6ba6acf6a3af4 |
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06-Mar-2017 |
Steven Thomas <steventhomas@google.com> |
Revert "Revert "Tie vr flinger to persistent vr mode"" This reverts commit 7480c060cb3466d97ec3125d61bbace153f534c8. Transfer display control to vr flinger when persistent vr mode is entered, rather than when vr mode is entered. This allows cardboard apps, which will invoke vr mode but not persistent vr mode, to work as in N. This activates vr flinger at device boot for Daydream ready devices, which fixes an issue where an app would attempt to create a surface before vr flinger was running, which would hang indefinitely. The VrManager listener for persistent vr mode is put in vr flinger instead of surface flinger. This is cleaner since the vr interaction with the rest of the device is now consolidated in vr flinger. While testing I encountered a problem where vr flinger was given control of the display but vsync was turned off, causing vr flinger's post thread to hang. I changed the vr flinger logic to give control over vsync and other display settings to the post thread, and took the opportunity to further simplify and improve vr flinger's thread interactions. Bug: 35885165 Test: Manually confirmed that when persistent vr mode is not invoked we get the N-based render implementation, and when persistent vr mode is invoked we get vr flinger. Change-Id: I3b5ad599cc0748e38b861c714c4cc3118f854acf
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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7480c060cb3466d97ec3125d61bbace153f534c8 |
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21-Mar-2017 |
Jin Qian <jinqian@google.com> |
Revert "Tie vr flinger to persistent vr mode" This reverts commit f43d13e4e35ae7d3cdafc4b97c819669d42cef78. Change-Id: Ib67db8e51b7ea2dbbe6faccce36962bf5b44a6e2
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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f43d13e4e35ae7d3cdafc4b97c819669d42cef78 |
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06-Mar-2017 |
Steven Thomas <steventhomas@google.com> |
Tie vr flinger to persistent vr mode Transfer display control to vr flinger when persistent vr mode is entered, rather than when vr mode is entered. This allows cardboard apps, which will invoke vr mode but not persistent vr mode, to work as in N. This activates vr flinger at device boot for Daydream ready devices, which fixes an issue where an app would attempt to create a surface before vr flinger was running, which would hang indefinitely. The VrManager listener for persistent vr mode is put in vr flinger instead of surface flinger. This is cleaner since the vr interaction with the rest of the device is now consolidated in vr flinger. While testing I encountered a problem where vr flinger was given control of the display but vsync was turned off, causing vr flinger's post thread to hang. I changed the vr flinger logic to give control over vsync and other display settings to the post thread, and took the opportunity to further simplify and improve vr flinger's thread interactions. Bug: 35885165 Test: Manually confirmed that when persistent vr mode is not invoked we get the N-based render implementation, and when persistent vr mode is invoked we get vr flinger. Change-Id: Ieeb8dabc19e799e3179e52971f3b63f5a8f54b3b
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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016e5e3ca751de7e86731349985d1eaf7c072515 |
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22-Feb-2017 |
Stephen Kiazyk <skiazyk@google.com> |
Ensure display metrics on display service creation This fixes a potential race condition where a VR app could request the display metrics from the VR display service before it actually queries them from the HWC. Bug: None Test: Compiled and ran Vr app. Change-Id: Ie95b7f5a8ef2e286c7b2994ca94fd87214567e24
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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3cfac28462910d3f976aebac54ac7301aca7e434 |
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06-Feb-2017 |
Steven Thomas <steventhomas@google.com> |
Ignore callbacks from the non-active hardware composer Ignore callbacks from the non-active hardware composer so we don't get e.g. duplicate vsync callbacks, one from each composer. Bug: None Test: Manually confirmed with logs we're now ignoring callbacks on the non-active composer. Change-Id: I8b475d6283d86c64ff96b41e78528bce8c6ff1d3
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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c8da5b356ee215f4c8cc53a5728aa303478772b5 |
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08-Feb-2017 |
TreeHugger Robot <treehugger-gerrit@google.com> |
Merge "Fix vr flinger deadlock and race condition"
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282a5ed48f64e4010f97ca4077e3bd4b54ba3268 |
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08-Feb-2017 |
Steven Thomas <steventhomas@google.com> |
Fix vr flinger deadlock and race condition While investigating hangs when transitioning from 2d --> vr and back I found a deadlock and race condition in the vr flinger pause/resume handling. This CL should fix both issues. Unfortunately there's still another deadlock related to multiple threads trying to suspend/resume vr flinger, but considering how vr flinger is currently used by surface flinger we shouldn't ever hit that scenario in practice. Bug: None Test: I was able to reliably get a hang when starting/stopping vr launcher a few times, but with this CL applied and another CL to remove calls to SetPowerMode() applied (that CL will be submitted separately), I no longer see any hangs. Change-Id: Ie842bf9fb00e4e2937769ed7e1e2ec9cc47861f7 (cherry picked from commit cf921a3919d68d8c8d1b8be39e03a372f6346f57)
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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105036fa54ad282611d355ecea00c470abbfa4a0 |
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08-Feb-2017 |
Jiwen 'Steve' Cai <jwcai@google.com> |
Stop calling setPowerMode in VrFlinger Seems that SetPowerMode from VrFlinger is causing the HIDL HWC service (android.hardware.graphics.composer@2.1-service) to hang. Bug: None Test: Start particles, stop particles, start CubeSea; stop CubeSea Change-Id: I074568fa0b04041d94dd76768ff27d467e699682 (cherry picked from commit 7fba71a24630bdf757bd4e8a28193a3995c133aa)
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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a8a92784bc5f6a50ce00311c6161fbcfc0898c5a |
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27-Jan-2017 |
Alex Vakulenko <avakulenko@google.com> |
Add libvrflinger for use in SurfaceFlinger A separate CL uses this code from SurfaceFlinger. Bug: None Test: Manually ran modified SurfaceFlinger Change-Id: I34588df1365588c0a0265e1e2325e3dd5516206a
/frameworks/native/libs/vr/libvrflinger/hardware_composer.h
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