44d93a063c34db90712f158c37d9329709282b5f |
|
20-May-2016 |
Chih-Hung Hsieh <chh@google.com> |
resolve merge conflicts of e375c68 to nyc-dev-plus-aosp Change-Id: Ic6b535f7b078b674603c2df6d4ff66b29ff54c26
|
21c61286e1294eea1917694aea1142e5ec133bcf |
|
20-May-2016 |
Chih-Hung Hsieh <chh@google.com> |
Fix misc-macro-parentheses warnings in opengl. Bug: 28705665 Change-Id: I761d310f0dff182c288cdbb5371272f4833aa282
/frameworks/native/opengl/libs/hooks.h
|
4690754ec38f77431431910ce878850e1c60ab79 |
|
27-Oct-2015 |
Pablo Ceballos <pceballos@google.com> |
opengl: Update headers and registry and regenerate *api.in - Update the registry xml files and python scripts in glgen2. Took r32166 from: https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/ - Update the GLES headers (and add gl32.h). Took r32166 from: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api/ - Include gl32.h in libs/hooks.h - Update glgen2/glgen.py to properly handle glPathGlyphIndexRangeNV which uses an explicit array parameter (and is the only GL extension that does this). This modification also fixes a bunch of whitespace issues in the *.in files. - Get rid of the remaining bits of glTrace code in glgen2/glgen.py - Regenerate the *.in files with glgen2 - The official glext.h hasn't been updated and differs from the registry in the second to last argument to glMultiDrawElementsEXT. This file was previously modified to match the registry and this modification has been carried forward in this commit. - getProcAddress.cpp was failing to compile for ARM because the inline assembly for loading the function pointer now exceeds the limit of 4095 for an immediate offset to the ldr instruction on ARM. Modify it to instead load the offset into a register and add it with an add instruction before the ldr instruction. - Khronos has added #ifdef GL_GLEXT_PROTOTYPES guards to the function prototypes in gl2/3.h. In order to keep existing code compiling add #define GL_GLEXT_PROTOTYPES to include/KHR/khrplatform.h for now. This should be fixed upstream and when it is this can be removed. Change-Id: I952ace43879557d7c363810b83d65159ad2ad1e3
/frameworks/native/opengl/libs/hooks.h
|
fca1b54031a1ba2a3c82bbbbe71716cd7e6a61d7 |
|
18-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Regenerate code with ES 3.1 and new extensions Enable ES 3.1 generation in glgen.py, and regenerate everything to add support for that as well as these new extensions in the registry: - EXT_copy_image - EXT_draw_buffers_indexed - EXT_geometry_shader - EXT_gpu_shader5 - EXT_primitive_bounding_box - EXT_shader_implicit_conversions - EXT_shader_io_blocks - EXT_tessellation_shader - EXT_texture_border_clamp - EXT_texture_buffer - EXT_texture_cube_map_array - EXT_texture_view Bug: 15028495 Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
/frameworks/native/opengl/libs/hooks.h
|
fe3b15a5b0e580a5775b0e0dbf222132fdcfa856 |
|
20-May-2014 |
Jesse Hall <jessehall@google.com> |
Revert "opengl: Regenerate code with ES 3.1 and new extensions" This reverts commit 6cb7d3dc9f1ce37547646979e0625992264ea4d0. Change-Id: I2eb7fd721dda9c14a0bfcef1b1c9d9843bbec94b
/frameworks/native/opengl/libs/hooks.h
|
6cb7d3dc9f1ce37547646979e0625992264ea4d0 |
|
18-May-2014 |
Jesse Hall <jessehall@google.com> |
opengl: Regenerate code with ES 3.1 and new extensions Enable ES 3.1 generation in glgen.py, and regenerate everything to add support for that as well as these new extensions in the registry: - EXT_copy_image - EXT_draw_buffers_indexed - EXT_geometry_shader - EXT_gpu_shader5 - EXT_primitive_bounding_box - EXT_shader_implicit_conversions - EXT_shader_io_blocks - EXT_tessellation_shader - EXT_texture_border_clamp - EXT_texture_buffer - EXT_texture_cube_map_array - EXT_texture_view Bug: 15028495 Change-Id: I35acb473cba2433b9aeb95d1b8bfbdcfadf22532
/frameworks/native/opengl/libs/hooks.h
|
e0ea89ceef3b0fc5f3efc5d709a8156f0628c6c8 |
|
15-Jun-2013 |
Mathias Agopian <mathias@google.com> |
improve GLES jumptables in the common case this saves one instructions per jump (which will help with the i-cache). this change also gets rid of the "use slow tls" option, which was useless. So at least now architectures that don't have assembly bindings will perform much better. Change-Id: I31be6c06ad2136b50ef3a1ac14682d7812ad40d2
/frameworks/native/opengl/libs/hooks.h
|
ea116f1acb911963751d72515714803aeae95d59 |
|
29-Mar-2013 |
Keun-young Park <keunyoung@google.com> |
am 111d920b: am d3b2c029: Merge "[MIPS] Add MIPS architecture support to opengl framework" * commit '111d920bb588669006bdd8699e786d6305f14c36': [MIPS] Add MIPS architecture support to opengl framework
|
46b4253b760916ea8f64c8c32a51ae85ec3b050e |
|
27-Mar-2013 |
Duane Sand <duane.sand@imgtec.com> |
[MIPS] Add MIPS architecture support to opengl framework Change-Id: Id7704d35bed14d96a85dc1f29db0566cd03872b5
/frameworks/native/opengl/libs/hooks.h
|
4774338bd0ad1ebe42c311fd0c72f13786b5c800 |
|
08-Feb-2013 |
Jesse Hall <jessehall@google.com> |
Add ES3 support to libGLESv2 and tracing tools Since ES3 is backwards compatible with ES2, a new wrapper isn't necessary, and the Khronos implementation guidelines recommend supporting both versions with the same library. Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
/frameworks/native/opengl/libs/hooks.h
|
31272606149d83437a097800074b21e9e6a205ad |
|
28-Jan-2012 |
Mathias Agopian <mathias@google.com> |
update GLES headers and add support for corresponding new extensions. Change-Id: I554d9659113b4721b748ee5c1a3b1ca82b11d75e
/frameworks/native/opengl/libs/hooks.h
|
1cadb25da1ed875bdd078270e642966724a0c39a |
|
24-May-2011 |
Mathias Agopian <mathias@google.com> |
fix x86 build Change-Id: I03cfbfeaeb8b13842248856b14b4a23711036e10
/frameworks/native/opengl/libs/hooks.h
|
a2dd6cf59962e3a21a47df29b2f243e904839ba7 |
|
27-Oct-2010 |
Jack Palevich <jackpal@google.com> |
OpenGL tracing. Enable with: adb shell setprop debug.egl.trace 1 Change-Id: Icfbc795f5260141510975228e72234e9aab56a85
/frameworks/native/opengl/libs/hooks.h
|
24035338ed6329e4d85fb00cf99a91e2cdd55ba5 |
|
03-Aug-2010 |
Mathias Agopian <mathias@google.com> |
fix [2421247] implement eglGetProcAddress(), needed in the ndk Change-Id: I5027a27b43c0dd449a404024087853ca05bb8e4e
/frameworks/native/opengl/libs/hooks.h
|
618fa10949c42eb83fa5fe105fe542bcff833dda |
|
14-Oct-2009 |
Mathias Agopian <mathias@google.com> |
fix [2187212] add support for GLESv2 dispatch based on TLS Instead of using a different function pointer table for ES 1.x and ES 2.x, we use a single one that is the union (sort|uniq) of both tables. Two instances of this table are initialized with pointers to GL ES 1.x and GL ES 2.x entry-points. When a context is created, we store its version number and when it is bound to a thread we set the approruiate table based on the stored version. This introduce no penalty while dispatching gl calls to the right API version. [Pending Dr No approval for MR1]
/frameworks/native/opengl/libs/hooks.h
|
923c661a86c9e0737b3f16ceffd77e71e023ca54 |
|
18-Aug-2009 |
Mathias Agopian <mathias@google.com> |
fix bug [2021677] egl driver unloaded after eglTerminate() is called refactored the code so that: - EGL APIs that can be called before or after eglInitialize() will work by loading the drivers first - make eglGetDisplay() a lot more efficient - make sure that EGL drivers are loaded in a thread-safe way - don't unload the drivers upon calling eglTerminate(), they're now never unloaded, since there is no safe way to do it (some thread could be running) - updated our EGL version to 1.4 - return better error codes if errors happen during initialization
/frameworks/native/opengl/libs/hooks.h
|
de58697644a52a614ad9498aa087e95d4a223673 |
|
29-May-2009 |
Mathias Agopian <mathias@google.com> |
implement a real loader for EGL drivers we now look for a config file in /system/lib/egl/egl.cfg that describes the association of a display to a driver. these drivers are named: /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so
/frameworks/native/opengl/libs/hooks.h
|
b1a39d67be99fe6c4545b25e10ac82a5dd1df634 |
|
28-May-2009 |
Mathias Agopian <mathias@google.com> |
Added most of the support needed for GLES 2.x
/frameworks/native/opengl/libs/hooks.h
|
b519abb606c819c446a408f422530268b21a100b |
|
24-Apr-2009 |
Mathias Agopian <mathias@google.com> |
use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
/frameworks/native/opengl/libs/hooks.h
|
53238bddeab7b4633bfdb59fac67b0af1211955a |
|
23-Apr-2009 |
Mathias Agopian <mathias@google.com> |
integrate some OpenGL ES changes back from master_gl in preparation of opening GLES to the NDK.
/frameworks/native/opengl/libs/hooks.h
|
edbf3b6af777b721cd2a1ef461947e51e88241e1 |
|
04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libs/hooks.h
|
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e |
|
04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/native/opengl/libs/hooks.h
|
a6938bab1f6fa76ae98ebbe44f4e534e05fa0993 |
|
11-Feb-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //branches/cupcake/...@130745
/frameworks/native/opengl/libs/hooks.h
|