History log of /frameworks/native/opengl/tests/tritex/tritex.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 06-Mar-2014 Andy McFadden <fadden@android.com> Restore old OpenGL tests

These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL. This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead. All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/tritex/tritex.cpp
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/tritex/tritex.cpp
38d3c2a850e986ed37126127fc2939fae9de76c6 29-Sep-2009 Jack Palevich <jackpal@google.com> Don't ask for pbuffer support, because we don't use any pbuffers.
/frameworks/native/opengl/tests/tritex/tritex.cpp
bc4a4177a34267ad0d039c8567bb9fe7549bb310 24-Sep-2009 Jack Palevich <jackpal@google.com> Make tritex test run with latest OpenGL driver.

Use EGLUtils::selectConfigForNativeWindow to select a legitimate
configuration. (Before now we had been selecting an incorrect
configuration, but the older drivers let us get away with it.)

Converted the source to C++ so we can call selectConfigForNativeWindow.
/frameworks/native/opengl/tests/tritex/tritex.cpp