6ef57d7b368ebbac5f2b27c36a9032fee1cda8b1 |
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06-Mar-2014 |
Andy McFadden <fadden@android.com> |
Restore old OpenGL tests These tests call android_createDisplaySurface() to get a FramebufferNativeWindow that is passed to EGL. This relies on the existence of the framebuffer HAL, which is not supported on many recent devices. This change adds a new "window surface" object that the tests can use to get a window from SurfaceFlinger instead. All tests except for the HWC tests now appear to do things. The HWC tests don't do anything useful, but they no longer depend on the android_createDisplaySurface() function. Bug 13323813 Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
/frameworks/native/opengl/tests/tritex/tritex.cpp
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870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 |
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25-Feb-2012 |
Mathias Agopian <mathias@google.com> |
remove libui dependency on libEGL Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/tritex/tritex.cpp
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38d3c2a850e986ed37126127fc2939fae9de76c6 |
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29-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Don't ask for pbuffer support, because we don't use any pbuffers.
/frameworks/native/opengl/tests/tritex/tritex.cpp
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bc4a4177a34267ad0d039c8567bb9fe7549bb310 |
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24-Sep-2009 |
Jack Palevich <jackpal@google.com> |
Make tritex test run with latest OpenGL driver. Use EGLUtils::selectConfigForNativeWindow to select a legitimate configuration. (Before now we had been selecting an incorrect configuration, but the older drivers let us get away with it.) Converted the source to C++ so we can call selectConfigForNativeWindow.
/frameworks/native/opengl/tests/tritex/tritex.cpp
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