History log of /frameworks/native/opengl/tools/glgen/gen
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8a59ca73f2434f0e19321351e38229314c173e4f 30-Oct-2015 Pablo Ceballos <pceballos@google.com> Add GLES32 class templates

- Added a script that takes the #defines in gl2/3.h and formats them
for use in the Java template.

- Generated GLES32.spec using glgen2.

- Added full support for void* in glgen. It wasn't previously
necessary since the apis were using GLvoid instead.

- Created the GLES32 header stubs. Added stubs for GLES32 functions
that couldn't be handled by the code generator. Added checks in the
checks.spec file where appropriate.

- Generated the GLES32 class and JNI.

Change-Id: Ifc8512ed56af75bbc3e7ec2ea1377895201d5325
/frameworks/native/opengl/tools/glgen/gen
16f03928743b01638419874e2b6300b52da6eb4c 20-May-2014 Jesse Hall <jessehall@google.com> opengl: Add GLES31 and GLES31Ext class templates

Bug: 15028495
Change-Id: I276d04f029d441e092428fad72f09ca15e1d233a
/frameworks/native/opengl/tools/glgen/gen
9a90aa9003f8b53a6e8ce20f97ef3ba87891697a 22-Jun-2013 Andy McFadden <fadden@android.com> Fix wrapper equals()

Make it faster and correcter.

Also, fixed the "gen" script to update the static/egl/*.java files
as part of doing an update. Altered the "git" lines to change
directories before invoking git -- necessary because we're now
split between frameworks/base and frameworks/native.

Bug 9204146

Change-Id: Ie60504b1932349e6f2c9d3868dee6a645ef2b36e
/frameworks/native/opengl/tools/glgen/gen
c86393510c8747519fe34e5aa38ce5218593c19c 30-Apr-2013 Jesse Hall <jessehall@google.com> Generate new EGLExt class

Initially populated with EGL_ANDROID_presentation_time (moved from the
EGL14 class) and the ES-relevant parts of EGL_KHR_create_context.

Bug: 8678160
Change-Id: Ifed2ee3da264ca701ae1f4b309a0758f7fcc3acc
/frameworks/native/opengl/tools/glgen/gen
63ed38dc52b27c5b39b11717d0c7736e1756db42 29-Mar-2013 Jesse Hall <jessehall@google.com> Generate GLES30 class, just a clone of GLES20 for now

Bug: 8566953
Change-Id: I6fad880344b9c247de4018711ea7cb6eb1a609d6
/frameworks/native/opengl/tools/glgen/gen
a3b641e89c89d9fe7e18123cffb8bac67a2c168d 29-Mar-2013 Jesse Hall <jessehall@google.com> Make gen more readable, use UNIX-style line endings

Change-Id: I6f4a1afa19f84d89278e9447f14a124476106fef
/frameworks/native/opengl/tools/glgen/gen
bf13ba5e77804ca7466acb7100cdaf7c14cc0fb7 23-Feb-2013 Mathias Agopian <mathias@google.com> add some missing parameter validation in GLES java bindings

- added support for comments in checks.spec
- added most missing checks
- added and commented with // special-cased functions
- added and commented with # functions that are still missing validation checks
- moved glGet* to a special case and updated all the "pnames" from the khronos spec
- changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file
and handle unknown pnames automatically (they'll be validated against 1 value, if
it happens to need more, the call will go through but the validation will not
happen).
- refactored the cpp headers in to a common header + GLES version specific
header

Bug: 7402895
Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab
/frameworks/native/opengl/tools/glgen/gen
54c2818abe6d366815aec67dfcede1b1e008a52e 23-Feb-2013 Mathias Agopian <mathias@google.com> update glgen to take into account recent changes

- it looks like UserId has been renamed to UserHandle in the
framework.
- also for some reason I don't understand glgen didn't seem
to be up to date with respect to the generated bindings in the tree.
It's like the bindings were generated with a more recent version of
glgen (maybe it was never checked in). So we fix that here.

Change-Id: Ie49522ebf67fcab9213246b4d93500e37a3cbc05
/frameworks/native/opengl/tools/glgen/gen
66a42db8cbfba902f72f0ace5ac448ef4bfd3951 16-Jun-2012 Thomas Tafertshofer <tafertth@google.com> improve glgen tool to support EGL1.4

- added EGL1.4 bindings generation
- fixed bugs in GLES bindings

Bug: 6709865
Change-Id: I04ac63f652e1968a51eb833f47e00336ea449980
/frameworks/native/opengl/tools/glgen/gen
9875750593aae7c2a62f33c620809d49162393eb 09-Apr-2011 Elliott Hughes <enh@google.com> Kill the global references in the OpenGL wrappers.

Just use jniThrowException instead. Note that it would be trivial to throw
seemingly more appropriate exceptions (NullPointerException and
OutOfMemoryException in particular), but I'm only attempting to preserve
existing behavior here.

I also found shadowing bugs in some of the special-case functions, which
would previously always have leaked memory.

This also moves an accidental change to a generated file (ActivityThread ->
AppGlobals) into the generator, so it won't be overwritten in future.

Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/native/opengl/tools/glgen/gen
50d0b14689b0ae95ea7b66a8c2f7b955115812dd 19-Nov-2009 Jack Palevich <jackpal@google.com> Add a Java API for OpenGL ES 2.0.

Currently this API is hidden.

Add a test program.
/frameworks/native/opengl/tools/glgen/gen
c96812cb27ca2fbfe4456c8297e2c77d23d790f1 16-Jun-2009 Jack Palevich <jackpal@google.com> Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.

Apps targeting Donut and newer will throw an exception.

We use a heuristic to determine whether an app is pre-Donut or not:
We take the address space's __progname, and use that as the application's
package name. For simple applications this is correct.
/frameworks/native/opengl/tools/glgen/gen
427f585f726af6e3bd1fb835f26b2af9f609c483 16-Apr-2009 Jack Palevich <jackpal@google.com> Add an Android-specific static OpenGL ES 1.1 Java API.

This change adds four new public classes that expose a static OpenGL ES 1.1 API:

android.opengl.GLES10
android.opengl.GLES10Ext
android.opengl.GLES11
android.opengl.GLES11Ext

Benefits:

+ The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API.
+ The static API is similar to the C API, which should make it easier to import C-based
example code.
+ The static API provides a clear path for adding new OpenGL ES 1.1 extensions
and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard.

Example:

import static android.opengl.GLES10.*;

...

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

Note that it is possible to mix-and-match calls to both the static and JSR239 APIs.
This works because neither API maintains state. They both call through to the same underlying
C OpenGL ES APIs.

Implementation details:

This change enhances the "glgen" "gen" script to generate both the original JSR239 and
new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before,
so there is no need to check in new versions of the generated JSR239 classes.

As part of this work the gen script was updated to be somewhat more robust, and to
work with git instead of perforce. The script prints out commands to git add the generated files,
but leaves it up to the script runner to actually execute those commands.
/frameworks/native/opengl/tools/glgen/gen
ffac1eff58b59ffdaca1c4a296fa7dead51c487b 15-Apr-2009 Jack Palevich <jackpal@google.com> Improve glgen

+ gen script is really a bash script rather than a sh script,
so declare that to be true. (For example, it uses pushd,
which is a part of bash, but not a part of sh. Not sure
how this worked until now. Possibly gen was only run in
environments where /bin/sh was really bash.

+ Check the results of the java compile of the code generator,
and abort the script if the compile fails.

+ Turn on the bash shell option that guards against using
uninitialized variables in the script.

+ Remove the generated class files.

Refactor JniCodeEmitter into two classes: a general-purpose
JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is
to use JniCodeEmitter as a base for emitting static OpenGL ES
bindings.
/frameworks/native/opengl/tools/glgen/gen
c8938682271b09f8a07144c206de02383d67398c 02-Apr-2009 Jack Palevich <> AI 144282: Tweak this tool to work with the current directory structure.
Also leave the "generated" directory around if it contains files that
need to be checked in.

Automated import of CL 144282
/frameworks/native/opengl/tools/glgen/gen
edbf3b6af777b721cd2a1ef461947e51e88241e1 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/tools/glgen/gen
d5193d9394c5e58176d7bcdf50ef017f8a3b9e1e 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/frameworks/native/opengl/tools/glgen/gen
e09fd9e819c23dc90bca68375645e15544861330 18-Dec-2008 The Android Open Source Project <initial-contribution@android.com> Code drop from //branches/cupcake/...@124589
/frameworks/native/opengl/tools/glgen/gen