History log of /frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
4e7de461c18278a31be83e7c9074a02fbb6e9475 09-May-2015 Hiroshi Yamauchi <yamauchi@google.com> Replace JNI primitive array critical calls with non-critical ones.

The glgen part.

Bug: 19235243
Change-Id: I69dfa84f15366808b964517c1ba270ddeb3c5940
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
ad0f52fc2be6161f61fd95e4f12739c65661673a 23-Feb-2015 Dan Albert <danalbert@google.com> Fix pointer-to-int and int-to-pointer warnings.

Change-Id: If534cbcf2c3e644270572cbf829ba9b5acab29e6
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
071fc660597efdfa5ebc58b427252393e628a497 10-Apr-2013 Jesse Hall <jessehall@google.com> Add buffer object versions of several functions

Some of these are new ES3 functions, some are existing ES2 functions
that can now use the new pixel pack/unpack buffer bindings.

glDrawElementsInstanced needs a special case since the pointer/offset
arg isn't the last one like the generator assumes.

Bug: 8566953
Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp