4e7de461c18278a31be83e7c9074a02fbb6e9475 |
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09-May-2015 |
Hiroshi Yamauchi <yamauchi@google.com> |
Replace JNI primitive array critical calls with non-critical ones. The glgen part. Bug: 19235243 Change-Id: I69dfa84f15366808b964517c1ba270ddeb3c5940
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
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ad0f52fc2be6161f61fd95e4f12739c65661673a |
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23-Feb-2015 |
Dan Albert <danalbert@google.com> |
Fix pointer-to-int and int-to-pointer warnings. Change-Id: If534cbcf2c3e644270572cbf829ba9b5acab29e6
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
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071fc660597efdfa5ebc58b427252393e628a497 |
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10-Apr-2013 |
Jesse Hall <jessehall@google.com> |
Add buffer object versions of several functions Some of these are new ES3 functions, some are existing ES2 functions that can now use the new pixel pack/unpack buffer bindings. glDrawElementsInstanced needs a special case since the pointer/offset arg isn't the last one like the generator assumes. Bug: 8566953 Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
/frameworks/native/opengl/tools/glgen/stubs/gles11/glDrawElementsInstanced.cpp
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