5d94389241cc651e6bd327ab80eba3ad476f3724 |
|
22-Mar-2017 |
Courtney Goeltzenleuchter <courtneygo@google.com> |
Add wide-color support to SurfaceFlinger Test: manual testing Bug: 29940137 Change-Id: I9358b3c982e0205e598fd20cbf8d2e956591b3ac
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
9d96de49673cb6c916bfb797aad4f4e024ea73ca |
|
11-Oct-2016 |
Fabien Sanglard <sanglardf@google.com> |
Revert "Delete HWC1" This reverts commit 90f923493fa053655a203c34ea491086aeb07602. Change-Id: If9da49e3bc85f8ff21ac1bd22a6bab97e9aa3103
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
90f923493fa053655a203c34ea491086aeb07602 |
|
03-Oct-2016 |
Fabien Sanglard <sanglardf@google.com> |
Delete HWC1 After 10 years of good service, HWC1 is not needed anymore since HWC2 is now mandatory. Change-Id: I5768b50c89854688ba31032f01ea231699393e5b
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
9e56aa0fdb5f7121b9b975c6c16db103ea4d2fe9 |
|
02-Nov-2015 |
Dan Stoza <stoza@google.com> |
Switch SurfaceFlinger to HWC 2.0 Enables SurfaceFlinger to speak to version 2.0 of the Hardware Composer HAL instead of version 1.x (also removing support for the framebuffer HAL). By default, however, this functionality is disabled. In order to enable it, USE_HWC2 must be set to true in Android.mk. Change-Id: I4589e02ac2165236b10ff2f7cb772f87e0d3daab
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
f008799d3753e52c10849824ff8146985ea66284 |
|
21-Oct-2014 |
Dan Stoza <stoza@google.com> |
SF: Skip render-to-texture for color transforms In cases where SurfaceFlinger is applying a color matrix (usually for accessibility features), we previously would perform a render-to- texture for the initial composition, and then apply the matrix during a copy to the framebuffer. This changes that behavior to just apply the matrix during composition without a render-to-texture pass. This may result in a perceived change of the image in cases with alpha blending, since the blending is performed at a different stage of the pipeline and the system effectively performs non-linear blends. However, neither this nor the prior render-to-texture pass is strictly correct in that regard, and this approach is less error-prone and likely faster. Change-Id: I2110ff0374f61d76df7b087dde8a1ed98990440c
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
c3ebe66b49cfba035e1fd0e160a13db38eb81b0e |
|
05-Sep-2014 |
Riley Andrews <riandrews@google.com> |
Add rotation to surfaceflingers screen cap. + This is needed so that activity manager does not have to do cpu side rotations when capturing recents thumbnails. Change-Id: If998008e675ad01305db8399fd643cf4608b7025
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
c18790018be5d7ea7061ccbc81f3044e74adc823 |
|
23-May-2014 |
Dan Stoza <stoza@google.com> |
SurfaceFlinger: Add sourceCrop to screenshot Adds a sourceCrop Rect parameter to screenshot commands, which allows clients to capture only a portion of the screen instead of the whole screen. Bug: 15137922 Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 |
|
02-Sep-2013 |
Mathias Agopian <mathias@google.com> |
color blindness enhancement This is an attempt at improving the experience of users with color vision impairement. At this time this feature can only be enabled for debugging: adb shell service call SurfaceFlinger 1014 i32 PARAM with PARAM: 0 : disabled 1 : protanomaly/protanopia simulation 2 : deuteranomaly/deuteranopia simulation 3 : tritanopia/tritanomaly simulation 11, 12, 13: same as above w/ attempted correction/enhancement The enhancement algorithm tries to spread the "error" such that tones that would otherwise appear similar can be distinguished. Bug: 9465644 Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
19733a32799f792125913e746e8644d16f8dc223 |
|
29-Aug-2013 |
Mathias Agopian <mathias@google.com> |
minor clean-up of the GLESRenderer Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
49457ac092071a8f964f7f69156093657ccdc3d0 |
|
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Encapsulate textures into their own Texture class the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
458197de008be8fe561286b09f4edddb2f5c540a |
|
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Fix ES2 composition on some devices - turns out fragment shaders don't have default precision by default - GLES 1.x extensions that became core in GLES 2.0 don't always work as extensions in GLES 2.0 (!) Bug: 8679321 Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|
3f84483382be2d528918cc1a6fbc6a7d68e0b181 |
|
08-Aug-2013 |
Mathias Agopian <mathias@google.com> |
SurfaceFlinger now uses GLES 2.x when available Bug: 8679321 Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.h
|