1d77b719d51a01cbd6954a048fb64e79d50a950e |
|
18-Feb-2017 |
Mathias Agopian <mathias@google.com> |
move vector math out of libui created a new header-only static libmath lib Test: built & ran Bug: n/a Change-Id: Ic63ef5f54d9a0de07a9ab9e4d67be01ab6169fc0
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
|
a8c386f1c36e916c1df18d41a22104d655a89817 |
|
27-Aug-2013 |
Mathias Agopian <mathias@google.com> |
switch to use mat4 Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
|
49457ac092071a8f964f7f69156093657ccdc3d0 |
|
15-Aug-2013 |
Mathias Agopian <mathias@google.com> |
Encapsulate textures into their own Texture class the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
|