History log of /frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
1d77b719d51a01cbd6954a048fb64e79d50a950e 18-Feb-2017 Mathias Agopian <mathias@google.com> move vector math out of libui

created a new header-only static libmath lib

Test: built & ran
Bug: n/a
Change-Id: Ic63ef5f54d9a0de07a9ab9e4d67be01ab6169fc0
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
a8c386f1c36e916c1df18d41a22104d655a89817 27-Aug-2013 Mathias Agopian <mathias@google.com> switch to use mat4

Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h
49457ac092071a8f964f7f69156093657ccdc3d0 15-Aug-2013 Mathias Agopian <mathias@google.com> Encapsulate textures into their own Texture class

the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
/frameworks/native/services/surfaceflinger/RenderEngine/Texture.h