History log of /frameworks/rs/driver/rsdShaderCache.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
82e135c4bbe18855d8ed02632bb074f8da0b96e0 28-Feb-2017 Miao Wang <miaowang@google.com> Remove libutils.so dependency from libRSDriver, libRSCpuRef, and most
parts of libRS_internal.

NOTE: we're resolving dependencies to provide a model for vendors.
For us, all this code is above the HAL, thus the dependencies
are acceptable; whereas for vendors, their equivalent of this code is
below the HAL, and so the dependencies are not acceptable.

This CL resolves the libutils dependency by:
- Implement the timings functions in android::renderscript namespace
using NDK APIs, instead of using libutils counterparts.
- Replace android::Vector and android::String8 by std::vector and
std::string.
- PROPERTY_VALUE_MAX is replaced as PROP_VALUE_MAX.

This CL didn't resolve the libutils dependency of rsFont.cpp and
rsDebugger.cpp in libRS_internal:
The dependent functionality in rsDebugHelper.h is off by default, and
only intended for use during development; and rsFont.cpp is part of
graphics API which is not implemented below the HAL and is not used as
a model by vendors.

Additionally, this CL fixed the bug that mNodes was sorted in a
decreasing order. Nodes in ScriptGroup should be executed in
ascending order. The bad sort was only for support lib; so there was a
previously-unknown bug in support lib implementation of ScriptGroup.

Background:
libutils contains a collection of things like Vector, String8,
CallStack. It served the purpose similar to a STL library, when there
was no stable STL implementation available in Android. And most
importantly, it is not part of NDK.
Support lib used to use our own implementations of android::Vector and
android::String8, because it can only depend on NDK, similarly for the
timing related functions.
As part of the Treble requirements, native RS, including vendor version
libRS_internal, libRSDriver, libRSCpuRef could only depend on NDK
too. So we need to break the dependency on libutils. And since we now
have reasonable support of STLs, we should use that instead.

Bug: 34396220
Test: mm, and all CTS tests pass on Bullhead;
RsTest and RSTest_CompatLib (both native and compat path) also pass.
Change-Id: Ib9a37d16235c1dcd0f5bae3b95c374e394483c91
/frameworks/rs/driver/rsdShaderCache.h
62237219e567b9f972c86e7ca4e96f9b3d5ad4de 28-Feb-2017 Miao Wang <miaowang@google.com> Remove RS_SERVER macros and references to unused headers.

- The RS_SERVER macros were intended to have a version of RenderScript
running on the desktop. It has not fully worked for a very long time.

Bug: 35473587
Test: build and CTS tests pass
Change-Id: I0da3fc9d4601951442384d05f9dbecaeddeff8cc
/frameworks/rs/driver/rsdShaderCache.h
7974fc03e11f3a8dd40f794f3b33b4889483090c 09-Feb-2017 Rahul Chaudhry <rahulchaudhry@google.com> frameworks/rs: fix typos and clang-tidy warnings

This change fixes a few typos and clang tidy warnings related to the
"llvm-namespace-comment" checks.

Bug: 26936282
Test: WITH_TIDY=1 WITH_TIDY_CHECKS="llvm-namespace-comment" mm
Change-Id: Ic65182e5b4999fbd48d6a8ad7172e4bfeeb541f4
/frameworks/rs/driver/rsdShaderCache.h
4fcef498e1508f2f3a0b9332ea89b0064c2dc6e9 01-Jul-2016 Chih-Hung Hsieh <chh@google.com> Fix clang-tidy warnings in frameworks/rs.

* Declare explicit conversion constructors.
* Add parentheses around macro arguments beside operators.

Bug: 28341362
Bug: 28705665
Change-Id: I2eef68ab0edd33f765bcc5dd73f6baf25b6f7585
Test: build with clang-tidy
/frameworks/rs/driver/rsdShaderCache.h
b8353c5943f4038fd7f08db3d958390ce9418798 15-Feb-2015 Yang Ni <yangni@google.com> Revert "Replaced android::Vector with std::vector."

b/19148482

This reverts commit 93d6bc872b7d9fba63abfa7513d56b38d9c3d371.

I also made some changes to Make it work with HEAD.

Change-Id: I5e516976ec1d85ffe1cf388c01795348a9441982
/frameworks/rs/driver/rsdShaderCache.h
44bef6fba6244292b751387f3d6c31cca96c28ad 12-Aug-2014 Chris Wailes <chriswailes@google.com> Replace NULL macros with nullptr literals.

Change-Id: I918c40879aa547438f77e7d1a95fa2aa33bec398
/frameworks/rs/driver/rsdShaderCache.h
6847e73314e13aa02231268cca245a81eb0539ca 12-Aug-2014 Chris Wailes <chriswailes@google.com> Replace android::String8 with std::string

Change-Id: I5b2b6d3e38afd0b040f0a584613745206bf01ba0
/frameworks/rs/driver/rsdShaderCache.h
93d6bc872b7d9fba63abfa7513d56b38d9c3d371 29-Jul-2014 Chris Wailes <chriswailes@google.com> Replaced android::Vector with std::vector.

Change-Id: I4c6abd964dc4b1412ec2e592fc8e835fecfe53f6
/frameworks/rs/driver/rsdShaderCache.h
b0934b67b95cc27e2358c2aa4db5f7c1067c8f9b 04-Jul-2013 Stephen Hines <srhines@google.com> Remove libutils and fix rsDebug for RS support library.

Bug: 9664050

Our bitcode runtime library translates vector rsDebug() calls into passing
their parameters via pointers. The previous version of libRSSupport.so was
being created with non-pointer versions of these routines accidentally.
This change also fixes a missing permission issue for ImageProcessing2, so
that the compatibility library can be verified.

This change also removes the use of libutils by switching the implementation of
String8/Vector in the compatibility library to internal types backed by
libstlport_static.

Change-Id: I20da75e8c19a82a42dc2bceaba1937d21372db84
/frameworks/rs/driver/rsdShaderCache.h
0b575de8ed0b628d84d256f5846500b0385979bd 15-Mar-2013 Tim Murray <timmurray@google.com> Add x86 server support.

Change-Id: I674acaf15b67afa48bc736f72942a11e2e38e940
/frameworks/rs/driver/rsdShaderCache.h
6d6e114f8bea8db08bf1decb673d3eb9a8f258ae 26-Mar-2012 Alex Sakhartchouk <alexst@google.com> State based shader recompile to support camera input.

Change-Id: Ia6c362571e1b44254461522a8c49a8551b46f28d
/frameworks/rs/driver/rsdShaderCache.h
3522f40418fdf877f5a136475dbf75e57a3b7c77 23-Mar-2012 Jason Sams <jsams@google.com> Implement USAGE_IO_INPUT



Change-Id: Idbf7bb21f5ab673ad77082c5c19921d2b276c04b
/frameworks/rs/driver/rsdShaderCache.h
ebf4a148cda98359129c04b96ed755a7d8c98b37 14-Feb-2012 Stephen Hines <srhines@google.com> Initialize all class members.

Change-Id: I2bb2701a9dde66f6c4484a62945c72ddf52248fa
/frameworks/rs/driver/rsdShaderCache.h
cf27eb46f97cff087ebfc5b81fe998eabe0569cf 10-Feb-2012 Jason Sams <rjsams@android.com> Start implementing SurfaceTexture streaming into RS allocations.

Change-Id: I561fbb63c63371ea59047c07fb2d68c21d16e76b

Conflicts:

libs/rs/rsAllocation.h
/frameworks/rs/driver/rsdShaderCache.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/driver/rsdShaderCache.h