History log of /frameworks/rs/rsMesh.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
7974fc03e11f3a8dd40f794f3b33b4889483090c 09-Feb-2017 Rahul Chaudhry <rahulchaudhry@google.com> frameworks/rs: fix typos and clang-tidy warnings

This change fixes a few typos and clang tidy warnings related to the
"llvm-namespace-comment" checks.

Bug: 26936282
Test: WITH_TIDY=1 WITH_TIDY_CHECKS="llvm-namespace-comment" mm
Change-Id: Ic65182e5b4999fbd48d6a8ad7172e4bfeeb541f4
/frameworks/rs/rsMesh.h
10ab8bb0fa510bdb577adce5e67b6bf35882a9dd 01-Jul-2016 Chih-Hung Hsieh <chh@google.com> Fix google-explicit-constructor warnings in frameworks/rs.

* Declare explicit conversion constructors.
* Add NOLINT to implicit conversion constructors.

Bug: 28341362
Test: build with clang-tidy

Change-Id: If5114de668c1c8946b8fca9cee4b2b14f95be5f1
/frameworks/rs/rsMesh.h
44bef6fba6244292b751387f3d6c31cca96c28ad 12-Aug-2014 Chris Wailes <chriswailes@google.com> Replace NULL macros with nullptr literals.

Change-Id: I918c40879aa547438f77e7d1a95fa2aa33bec398
/frameworks/rs/rsMesh.h
e3150cfb3edb028407669e4a65e087eae77e718c 25-Jul-2012 Jason Sams <jsams@google.com> Plumb context through for serialization.

Change-Id: I2a49f57aa7576604deeac898a7cceb36ae68d66f
/frameworks/rs/rsMesh.h
e23d239828a229eb7d4d33c9630070f0a87833e1 09-Mar-2012 Alex Sakhartchouk <alexst@google.com> Starting to untangle header spaghetti.

Change-Id: I31f38d05dc8b55c659e8c7e9c0a87b94b9ac1db5
/frameworks/rs/rsMesh.h
3715b00e7b10a2624c1d5c696186c7a2f4a75a91 17-Feb-2012 Jason Sams <rjsams@android.com> Rename three header files to free namespace for api.

Change-Id: Ie9ef65a477373c30b2d5b02248f62e768b6f27ae
/frameworks/rs/rsMesh.h
4a43e3ea8a0328c56ace0af1869b4c8c781a7b26 28-Dec-2011 Alex Sakhartchouk <alexst@google.com> Adding RS comments, cleaning up the gl implementation with new Element hal.

Change-Id: I74de1e8248a73a45a39976e6027dac2626d580e9
/frameworks/rs/rsMesh.h
253325d2a19162c1dd18de59c357e36adf4a760b 15-Dec-2011 Alex Sakhartchouk <alexst@google.com> Element HAL sturct, script side getters

Change-Id: If98dd4c22bce58dca2c9739c8aee935a2dd0b493
/frameworks/rs/rsMesh.h
064aa7ed76db9564b041afcd4b75da5b3d12faba 18-Oct-2011 Alex Sakhartchouk <alexst@google.com> Remove ObjBaseRef from the hal struct

Change-Id: Idcac14ecfdd4d06a0f54bf50e3b9657be62e6638
/frameworks/rs/rsMesh.h
9003e5674fb3b2a1442cd0cca899fdc3246debf8 12-May-2011 Alex Sakhartchouk <alexst@google.com> Cleanup mesh creation.

Change-Id: Iaf5e060711dcb6341ac0f337dfb274528cb68d3e
/frameworks/rs/rsMesh.h
a04e30dbb5ab11592b03666bb3d102070759c58e 30-Apr-2011 Alex Sakhartchouk <alexst@google.com> Moving renderscript GL code into the HAL
This change affects
- shaders
- meshes
- fonts
- quad rendering

Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
/frameworks/rs/rsMesh.h
77d9f4bd05b2d2a161f30c12a2248f9c97eaac42 31-Jan-2011 Alex Sakhartchouk <alexst@google.com> Cleaning up the serialization change.
Renaming the define to be more in line with what it does and removing the host stub header file.

Change-Id: Ibd3a0a6a398c7f81cc661f71e4478707fe1679ed
/frameworks/rs/rsMesh.h
099d7d33e55afeb3399f6e8cf8d665223ca94939 28-Jan-2011 Alex Sakhartchouk <alexst@google.com> Making sure we can build libRS on the host for serialization.

Change-Id: If0a5d77b20c0e1e2d124fa0737643a5dd1d4409a
/frameworks/rs/rsMesh.h
afb743aca56c18beb7ab924e75cb6e070ef3e55a 10-Nov-2010 Alex Sakhartchouk <alexst@google.com> Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
/frameworks/rs/rsMesh.h
54929cce0bf44090424b1f91b676529a2422378f 09-Nov-2010 Alex Sakhartchouk <alexst@google.com> Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
/frameworks/rs/rsMesh.h
ba4aa5c768a498bc3fbb8cb5547b7a9ad6f4b771 13-Aug-2010 Alex Sakhartchouk <alexst@google.com> Adding bounding box computation.

Change-Id: I682609312519d9474176556ade7a208c7d0a1323
/frameworks/rs/rsMesh.h
17d72e835b5b2bb0baa928fe63bb76d263c63916 02-Jul-2010 Alex Sakhartchouk <alexst@google.com> Cleanup pass on the mesh api change.
Removed all the simple mesh related calls and temporary objects.

Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
/frameworks/rs/rsMesh.h
4e9a7a8ded109e16b163789274899447cef02642 02-Jul-2010 Alex Sakhartchouk <alexst@google.com> Start of mesh API cleanup.
Switched all native code to go through Mesh class.
Removed SimpleMesh
Added java Mesh class
Will need to port all existing code to use java Mesh, then remove java SimpleMesh.

Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
/frameworks/rs/rsMesh.h
b825f67adb5d1e1751fe108e6dbf9c6f2555c283 04-Jun-2010 Alex Sakhartchouk <alexst@google.com> Creating the jni and java layer to integrate a3d

Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
/frameworks/rs/rsMesh.h
fb6b614bcea88a587a7ea4530be45ff0ffa0210e 21-May-2010 Alex Sakhartchouk <alexst@google.com> Removed unnecessary change based on comments.
Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7

Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311

Added serialization code to rsLib

Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
/frameworks/rs/rsMesh.h
e514b45de8561fbc6ef6770845102ca10b0a69d7 25-Sep-2009 Jason Sams <rjsams@android.com> Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
/frameworks/rs/rsMesh.h
b80dfa72dfdd146a9ddee948ad76635dbea3c0cd 11-Jul-2009 Jason Sams <rjsams@android.com> More test app work
/frameworks/rs/rsMesh.h
a5597fcd411badad50c1345b3eca26453da45bbb 09-Jul-2009 Jason Sams <rjsams@android.com> 1st cut of a3d file loader.
/frameworks/rs/rsMesh.h
a89371c6f144b9049efe7689105feee2c4a38384 30-Jun-2009 Jason Sams <rjsams@android.com> Begin adding mesh
/frameworks/rs/rsMesh.h