Lines Matching refs:inverse
556 double inverse = 1 / FastMath.sqrt(squaredSine);
557 return new Vector3D(q1 * inverse, q2 * inverse, q3 * inverse);
559 double inverse = -1 / FastMath.sqrt(squaredSine);
560 return new Vector3D(q1 * inverse, q2 * inverse, q3 * inverse);
891 /** Apply the inverse of the rotation to a vector.
892 * @param u vector to apply the inverse of the rotation to
927 /** Apply the inverse of the instance to another rotation.
928 * Applying the inverse of the instance to a rotation is computing
931 * let w be the inverse image of v by the instance
935 * @return a new rotation which is the composition of r by the inverse