Lines Matching refs:InvalidateDefaultFramebufferRenderCase

135 class InvalidateDefaultFramebufferRenderCase : public FboTestCase
138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER)
1336 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_none", "Invalidating no framebuffers (ref)", 0));
1337 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_color", "Rendering after invalidating colorbuffer", GL_COLOR_BUFFER_BIT));
1338 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_depth", "Rendering after invalidating depthbuffer", GL_DEPTH_BUFFER_BIT));
1339 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_stencil", "Rendering after invalidating stencilbuffer", GL_STENCIL_BUFFER_BIT));
1340 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_depth_stencil", "Rendering after invalidating depth- and stencilbuffers", GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1341 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "render_all", "Rendering after invalidating all buffers", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
1361 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_color", "Invalidating GL_COLOR in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_DRAW_FRAMEBUFFER));
1362 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "draw_framebuffer_all", "Invalidating all in GL_DRAW_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_DRAW_FRAMEBUFFER));
1363 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_color", "Invalidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER));
1364 defaultFbGroup->addChild(new InvalidateDefaultFramebufferRenderCase (m_context, "read_framebuffer_all", "Invalidating all in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER));