Lines Matching defs:pRect
100 const CFX_RectF* pRect,
104 if (!pRect)
107 path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
108 path.AddRectangle(pRect->left + 1, pRect->top + 1, pRect->width - 2,
109 pRect->height - 2);
118 const CFX_RectF* pRect,
120 FillSoildRect(pGraphics, FWLTHEME_COLOR_Background, pRect, pMatrix);
125 const CFX_RectF* pRect,
129 if (!pRect)
135 path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
164 const CFX_RectF* pRect,
168 if (!pRect)
176 path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
182 const CFX_RectF* pRect,
189 (FX_FLOAT)(((pRect->width - (bVert ? 9 : 6)) / 2 + pRect->left) + 0.5);
191 (FX_FLOAT)(((pRect->height - (bVert ? 6 : 9)) / 2 + pRect->top) + 0.5);
237 const CFX_RectF* pRect,
243 FX_FLOAT fRight = pRect->right();
244 FX_FLOAT fBottom = pRect->bottom();
245 path.AddRectangle(pRect->left, pRect->top, pRect->width, pRect->height);
246 DrawAxialShading(pGraphics, pRect->left, pRect->top, fRight, fBottom,
258 const CFX_RectF* pRect,
262 DrawBtn(pGraphics, pRect, eState, pMatrix);
265 DrawArrow(pGraphics, pRect, eDict, m_pColorData->clrSign[eState - 1],