Lines Matching defs:tm
50 SkShader::TileMode tm, float scale, bool force4f) {
53 data.fCount, tm, flags, nullptr);
57 SkShader::TileMode tm, float scale, bool force4f) {
62 data.fPos, data.fCount, tm);
67 SkShader::TileMode tm, float scale, bool force4f) {
76 SkShader::TileMode tm, float scale, bool force4f) {
84 data.fColors, data.fPos, data.fCount, tm);
89 SkShader::TileMode tm, float scale, bool force4f) {
97 data.fColors, data.fPos, data.fCount, tm);
102 SkShader::TileMode tm, float scale, bool force4f) {
111 data.fCount, tm);
116 SkShader::TileMode tm, float scale, bool force4f) {
125 data.fCount, tm);
129 SkShader::TileMode tm, float scale, bool force4f);
159 static const char* tilemodename(SkShader::TileMode tm) {
160 switch (tm) {
191 SkShader::TileMode tm = SkShader::kClamp_TileMode,
198 tilemodename(tm));
214 fPaint.setShader(MakeShader(gradType, data, tm, scale, force4f));
261 SkShader::TileMode tm, float scale, bool force4f) {
267 return gGrads[gradType].fMaker(pts, data, tm, scale, force4f);