Lines Matching refs:fPaths

53         fPaths.push_back().moveTo(0, 0);
54 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
56 fPaths.back().lineTo(0, 0);
58 fPaths.push_back().moveTo(0, 50 * SK_Scalar1);
59 fPaths.back().quadTo(50 * SK_Scalar1, 0,
61 fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1,
64 fPaths.push_back().addRect(0, 0,
68 fPaths.push_back().addRect(0, 0,
72 fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1,
76 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
81 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
86 fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0,
91 fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0,
102 fPaths.push_back().moveTo(0, 0);
104 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
107 fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
110 fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
113 fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
117 fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1);
118 fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1);
119 fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1);
121 fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0,
127 fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1,
130 fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
136 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
137 fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1,
140 fPaths.back().lineTo(40 * SK_Scalar1, 0);
141 fPaths.back().cubicTo(40 * SK_Scalar1, 0,
146 fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10);
147 fPaths.back().cubicTo(10 * SK_Scalar1, 0,
150 fPaths.back().lineTo(40 * SK_Scalar1, 0);
151 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
156 fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8);
157 fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8,
162 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
163 fPaths.back().cubicTo(0, SK_Scalar1,
168 fPaths.push_back().moveTo(0, 0 * SK_Scalar1);
169 fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1,
174 fPaths.push_back().moveTo(10 * SK_Scalar1, 0);
175 fPaths.back().cubicTo(0, SK_Scalar1,
180 fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1);
181 fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1,
183 fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
184 fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1);
187 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
188 fPaths.back().lineTo(50 * SK_Scalar1, 0);
189 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1);
192 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
193 fPaths.back().lineTo(50 * SK_Scalar1, 0);
194 fPaths.back().cubicTo(50 * SK_Scalar1, 0,
199 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
200 fPaths.back().lineTo(50 * SK_Scalar1, 0);
201 fPaths.back().quadTo(50 * SK_Scalar1, 49.95f,
205 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
206 fPaths.back().lineTo(50 * SK_Scalar1, 0);
207 fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f,
212 fPaths.push_back().moveTo(0, 25 * SK_Scalar1);
213 fPaths.back().lineTo(50 * SK_Scalar1, 0);
214 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
215 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
220 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
221 fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1);
224 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
225 fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
229 fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1);
230 fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1,
235 fPaths.push_back().moveTo(0, 0);
236 fPaths.back().moveTo(0, 0);
237 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
238 fPaths.back().moveTo(SK_Scalar1, SK_Scalar1);
239 fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1);
241 fPaths.push_back().moveTo(0, 0);
242 fPaths.back().moveTo(0, 0);
245 fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1);
246 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0);
247 fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1,
249 fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1,
251 fPaths.push_back().cubicTo(0, 0,
257 fPaths.push_back().addCircle(0, 0, 1.2f);
271 for (int i = 0; i < fPaths.count(); ++i) {
281 SkASSERT(fPaths[i].isConvex());
283 canvas->drawPath(fPaths[i], paint);
290 SkTArray<SkPath> fPaths;