Lines Matching refs:xs
171 // Instead of using xs = xs + dx every round, this uses xs = i * dx + X(start). This
173 Sk4f xs = startXs + mults * dXs;
175 stage->pointList4(xs, ys);
178 xs = mults * dXs + startXs;
183 stage->pointListFew(count, xs, ys);
200 // Take the first n (where 0 < n && n < 4) items from xs and ys and sample those points. For
201 // nearest neighbor, that means just taking the floor xs and ys. For bilerp, this means
203 virtual void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) = 0;
205 virtual void SK_VECTORCALL pointList4(Sk4s xs, Sk4s ys) = 0;
240 int n, Sk4i xs, Sk4i ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) const = 0;
243 Sk4i xs, Sk4i ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) const = 0;