Lines Matching defs:constantData

1681 	long Direct3DDevice9::GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count)
1685 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
1687 if(!constantData)
1694 constantData[i] = pixelShaderConstantB[startRegister + i];
1700 long Direct3DDevice9::GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count)
1704 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
1706 if(!constantData)
1713 constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0];
1714 constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1];
1715 constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2];
1716 constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3];
1722 long Direct3DDevice9::GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count)
1726 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
1728 if(!constantData)
1735 constantData[i * 4 + 0] = pixelShaderConstantI[startRegister + i][0];
1736 constantData[i * 4 + 1] = pixelShaderConstantI[startRegister + i][1];
1737 constantData[i * 4 + 2] = pixelShaderConstantI[startRegister + i][2];
1738 constantData[i * 4 + 3] = pixelShaderConstantI[startRegister + i][3];
2081 long Direct3DDevice9::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count)
2085 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
2087 if(!constantData)
2094 constantData[i] = vertexShaderConstantB[startRegister + i];
2100 long Direct3DDevice9::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count)
2104 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
2106 if(!constantData)
2113 constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0];
2114 constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1];
2115 constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2];
2116 constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3];
2122 long Direct3DDevice9::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count)
2126 TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
2128 if(!constantData)
2135 constantData[i * 4 + 0] = vertexShaderConstantI[startRegister + i][0];
2136 constantData[i * 4 + 1] = vertexShaderConstantI[startRegister + i][1];
2137 constantData[i * 4 + 2] = vertexShaderConstantI[startRegister + i][2];
2138 constantData[i * 4 + 3] = vertexShaderConstantI[startRegister + i][3];
2943 long Direct3DDevice9::SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
2947 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
2953 pixelShaderConstantB[startRegister + i] = constantData[i];
2961 stateRecorder->setPixelShaderConstantB(startRegister, constantData, count);
2967 long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
2971 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
2977 pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0];
2978 pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1];
2979 pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2];
2980 pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3];
2988 stateRecorder->setPixelShaderConstantF(startRegister, constantData, count);
2994 long Direct3DDevice9::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
2998 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
3004 pixelShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0];
3005 pixelShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1];
3006 pixelShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2];
3007 pixelShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3];
3015 stateRecorder->setPixelShaderConstantI(startRegister, constantData, count);
5209 long Direct3DDevice9::SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count)
5213 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
5215 if(!constantData)
5224 vertexShaderConstantB[startRegister + i] = constantData[i];
5232 stateRecorder->setVertexShaderConstantB(startRegister, constantData, count);
5238 long Direct3DDevice9::SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count)
5242 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
5244 if(!constantData)
5253 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0];
5254 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1];
5255 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2];
5256 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3];
5264 stateRecorder->setVertexShaderConstantF(startRegister, constantData, count);
5270 long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count)
5274 TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count);
5276 if(!constantData)
5285 vertexShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0];
5286 vertexShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1];
5287 vertexShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2];
5288 vertexShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3];
5296 stateRecorder->setVertexShaderConstantI(startRegister, constantData, count);