Lines Matching refs:texFormat
2093 GLenum texFormat = texture->getFormat(GL_TEXTURE_2D, 0);
2098 if(IsAlpha(texFormat)) // GL_ALPHA
2104 else if(IsRGB(texFormat)) // GL_LUMINANCE (or 1) / GL_RGB (or 3)
2110 else if(IsRGBA(texFormat)) // GL_LUMINANCE_ALPHA (or 2) / GL_RGBA (or 4)
2116 else UNREACHABLE(texFormat);
2119 if(IsAlpha(texFormat)) // GL_ALPHA
2125 else if(IsRGB(texFormat)) // GL_LUMINANCE (or 1) / GL_RGB (or 3)
2131 else if(IsRGBA(texFormat)) // GL_LUMINANCE_ALPHA (or 2) / GL_RGBA (or 4)
2137 else UNREACHABLE(texFormat);
2140 if(texFormat == GL_ALPHA ||
2141 texFormat == GL_LUMINANCE ||
2142 texFormat == GL_LUMINANCE_ALPHA)
2148 else if(IsRGB(texFormat)) // GL_LUMINANCE (or 1) / GL_RGB (or 3)
2154 else if(IsRGBA(texFormat)) // GL_LUMINANCE_ALPHA (or 2) / GL_RGBA (or 4)
2160 else UNREACHABLE(texFormat);
2163 if(IsAlpha(texFormat)) // GL_ALPHA
2169 else if(IsRGB(texFormat)) // GL_LUMINANCE (or 1) / GL_RGB (or 3)
2175 else if(IsRGBA(texFormat)) // GL_LUMINANCE_ALPHA (or 2) / GL_RGBA (or 4)
2181 else UNREACHABLE(texFormat);
2184 if(IsAlpha(texFormat)) // GL_ALPHA
2190 else if(IsRGB(texFormat)) // GL_LUMINANCE (or 1) / GL_RGB (or 3)
2196 else if(IsRGBA(texFormat)) // GL_LUMINANCE_ALPHA (or 2) / GL_RGBA (or 4)
2202 else UNREACHABLE(texFormat);