Lines Matching refs:getAxisValue

61  * pointers, such as {@link #getX(int)}, {@link #getY(int)}, {@link #getAxisValue},
135 * {@link #AXIS_HSCROLL} axes. See {@link #getAxisValue(int)} for information
277 * vertical and/or horizontal scroll offsets. Use {@link #getAxisValue(int)}
734 * @see #getAxisValue(int, int)
736 * @see MotionEvent.PointerCoords#getAxisValue(int)
752 * @see #getAxisValue(int, int)
754 * @see MotionEvent.PointerCoords#getAxisValue(int)
770 * @see #getAxisValue(int, int)
772 * @see MotionEvent.PointerCoords#getAxisValue(int)
786 * @see #getAxisValue(int, int)
788 * @see MotionEvent.PointerCoords#getAxisValue(int)
802 * @see #getAxisValue(int, int)
804 * @see MotionEvent.PointerCoords#getAxisValue(int)
820 * @see #getAxisValue(int, int)
822 * @see MotionEvent.PointerCoords#getAxisValue(int)
836 * @see #getAxisValue(int, int)
838 * @see MotionEvent.PointerCoords#getAxisValue(int)
852 * @see #getAxisValue(int, int)
854 * @see MotionEvent.PointerCoords#getAxisValue(int)
868 * @see #getAxisValue(int, int)
870 * @see MotionEvent.PointerCoords#getAxisValue(int)
884 * @see #getAxisValue(int, int)
886 * @see MotionEvent.PointerCoords#getAxisValue(int)
900 * @see #getAxisValue(int, int)
902 * @see MotionEvent.PointerCoords#getAxisValue(int)
916 * @see #getAxisValue(int, int)
918 * @see MotionEvent.PointerCoords#getAxisValue(int)
932 * @see #getAxisValue(int, int)
934 * @see MotionEvent.PointerCoords#getAxisValue(int)
949 * @see #getAxisValue(int, int)
951 * @see MotionEvent.PointerCoords#getAxisValue(int)
965 * @see #getAxisValue(int, int)
967 * @see MotionEvent.PointerCoords#getAxisValue(int)
982 * @see #getAxisValue(int, int)
984 * @see MotionEvent.PointerCoords#getAxisValue(int)
1000 * @see #getAxisValue(int, int)
1002 * @see MotionEvent.PointerCoords#getAxisValue(int, int)
1018 * @see #getAxisValue(int, int)
1033 * @see #getAxisValue(int, int)
1035 * @see MotionEvent.PointerCoords#getAxisValue(int, int)
1046 * @see #getAxisValue(int, int)
1048 * @see MotionEvent.PointerCoords#getAxisValue(int, int)
1057 * @see #getAxisValue(int, int)
1059 * @see MotionEvent.PointerCoords#getAxisValue(int)
1068 * @see #getAxisValue(int, int)
1070 * @see MotionEvent.PointerCoords#getAxisValue(int)
1079 * @see #getAxisValue(int, int)
1081 * @see MotionEvent.PointerCoords#getAxisValue(int)
1090 * @see #getAxisValue(int, int)
1092 * @see MotionEvent.PointerCoords#getAxisValue(int)
1101 * @see #getAxisValue(int, int)
1103 * @see MotionEvent.PointerCoords#getAxisValue(int)
1112 * @see #getAxisValue(int, int)
1114 * @see MotionEvent.PointerCoords#getAxisValue(int)
1123 * @see #getAxisValue(int, int)
1125 * @see MotionEvent.PointerCoords#getAxisValue(int)
1134 * @see #getAxisValue(int, int)
1136 * @see MotionEvent.PointerCoords#getAxisValue(int)
1145 * @see #getAxisValue(int, int)
1147 * @see MotionEvent.PointerCoords#getAxisValue(int)
1156 * @see #getAxisValue(int, int)
1158 * @see MotionEvent.PointerCoords#getAxisValue(int)
1167 * @see #getAxisValue(int, int)
1169 * @see MotionEvent.PointerCoords#getAxisValue(int)
1178 * @see #getAxisValue(int, int)
1180 * @see MotionEvent.PointerCoords#getAxisValue(int)
1189 * @see #getAxisValue(int, int)
1191 * @see MotionEvent.PointerCoords#getAxisValue(int)
1200 * @see #getAxisValue(int, int)
1202 * @see MotionEvent.PointerCoords#getAxisValue(int)
1211 * @see #getAxisValue(int, int)
1213 * @see MotionEvent.PointerCoords#getAxisValue(int)
1222 * @see #getAxisValue(int, int)
1224 * @see MotionEvent.PointerCoords#getAxisValue(int)
2127 * {@link #getAxisValue(int)} for the first pointer index (may be an
2135 public final float getAxisValue(int axis) {
2345 public final float getAxisValue(int axis, int pointerIndex) {
2695 * @see #getAxisValue(int)
2866 * Returns the historical value of the requested axis, as per {@link #getAxisValue(int, int)},
3635 public float getAxisValue(int axis) {