Lines Matching refs:pressure

43  * information about the pressure, size and orientation of the contact area.
564 * <li>For a touch screen or touch pad, reports the approximate pressure applied to the surface
566 * 0 (no pressure at all) to 1 (normal pressure), although values higher than 1
577 * @see MotionEvent.PointerCoords#pressure
1696 * @param pressure The current pressure of this event. The pressure generally
1697 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1715 float x, float y, float pressure, float size, int metaState,
1728 pc[0].pressure = pressure;
1752 * @param pressure The current pressure of this event. The pressure generally
1753 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
1775 int pointerCount, float x, float y, float pressure, float size, int metaState,
1777 return obtain(downTime, eventTime, action, x, y, pressure, size,
1783 * values. Those not specified here are: device id (always 0), pressure
2220 * Returns the current pressure of this event for the given pointer
2223 * The pressure generally
2224 * ranges from 0 (no pressure at all) to 1 (normal pressure), however
2740 * Returns a historical pressure coordinate, as per {@link #getPressure(int)},
2985 * @param pressure The new pressure.
2990 float pressure, float size, int metaState) {
2997 pc[0].pressure = pressure;
3498 * A normalized value that describes the pressure applied to the device
3500 * The pressure generally ranges from 0 (no pressure at all) to 1 (normal pressure),
3506 public float pressure;
3587 pressure = 0;
3617 pressure = other.pressure;
3642 return pressure;
3688 pressure = value;