Lines Matching defs:v2
120 float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight;
124 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
148 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
202 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
212 mUvMapper.map(u1, v1, u2, v2);
216 TextureVertex::set(vertex++, x1, y2, u1, v2);
217 TextureVertex::set(vertex++, x2, y2, u2, v2);
225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);