Lines Matching refs:left

34     (r).left, (r).top, (r).right, (r).bottom
36 (r).left(), (r).top(), (r).right(), (r).bottom()
44 float left;
56 left(0),
62 inline Rect(float left, float top, float right, float bottom):
63 left(left),
70 left(0.0f),
77 left(rect.fLeft),
84 left(rect.fLeft),
99 left = top = right = bottom = 0.0f;
105 return !((left < right) && (top < bottom));
109 left = top = right = bottom = 0.0f;
112 inline void set(float left, float top, float right, float bottom) {
113 this->left = left;
120 set(r.left, r.top, r.right, r.bottom);
124 set(r.left(), r.top(), r.right(), r.bottom());
128 return right - left;
136 float tempLeft = std::max(left, l);
145 return intersects(r.left, r.top, r.right, r.bottom);
154 left = std::max(left, l);
161 doIntersect(r.left, r.top, r.right, r.bottom);
165 return l >= left && t >= top && r <= right && b <= bottom;
169 return contains(r.left, r.top, r.right, r.bottom);
173 if (r.left < r.right && r.top < r.bottom) {
174 if (left < right && top < bottom) {
175 if (left > r.left) left = r.left;
181 left = r.left;
192 left += dx;
203 left -= delta;
210 left -= xdelta;
234 left = floorf(left + Vertex::GeometryFudgeFactor());
241 * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
243 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
251 left = floorf(left + 0.5f);
258 left = floorf(left);
269 left = std::min(left, other.left);
276 left = std::min(left, x);
283 return SkRect::MakeLTRB(left, top, right, bottom);
287 return SkIRect::MakeLTRB(left, top, right, bottom);
291 ALOGD("%s[l=%.2f t=%.2f r=%.2f b=%.2f]", label ? label : "Rect", left, top, right, bottom);
300 if (rect.left == 0 && rect.top == 0) {
304 return os << "[" << rect.left