Lines Matching refs:top

34     (r).left, (r).top, (r).right, (r).bottom
36 (r).left(), (r).top(), (r).right(), (r).bottom()
45 float top;
57 top(0),
62 inline Rect(float left, float top, float right, float bottom):
64 top(top),
71 top(0.0f),
78 top(rect.fTop),
85 top(rect.fTop),
99 left = top = right = bottom = 0.0f;
105 return !((left < right) && (top < bottom));
109 left = top = right = bottom = 0.0f;
112 inline void set(float left, float top, float right, float bottom) {
115 this->top = top;
120 set(r.left, r.top, r.right, r.bottom);
124 set(r.left(), r.top(), r.right(), r.bottom());
132 return bottom - top;
137 float tempTop = std::max(top, t);
145 return intersects(r.left, r.top, r.right, r.bottom);
155 top = std::max(top, t);
161 doIntersect(r.left, r.top, r.right, r.bottom);
165 return l >= left && t >= top && r <= right && b <= bottom;
169 return contains(r.left, r.top, r.right, r.bottom);
173 if (r.left < r.right && r.top < r.bottom) {
174 if (left < right && top < bottom) {
176 if (top > r.top) top = r.top;
182 top = r.top;
194 top += dy;
204 top -= delta;
211 top -= ydelta;
235 top = floorf(top + Vertex::GeometryFudgeFactor());
241 * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
244 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
252 top = floorf(top + 0.5f);
259 top = floorf(top);
270 top = std::min(top, other.top);
277 top = std::min(top, y);
283 return SkRect::MakeLTRB(left, top, right, bottom);
287 return SkIRect::MakeLTRB(left, top, right, bottom);
291 ALOGD("%s[l=%.2f t=%.2f r=%.2f b=%.2f]", label ? label : "Rect", left, top, right, bottom);
300 if (rect.left == 0 && rect.top == 0) {
305 << " " << rect.top