Lines Matching defs:top

186 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
188 const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
194 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
199 return this->saveLayer(left, top, right, bottom, &alphaPaint, flags);
201 return this->saveLayer(left, top, right, bottom, nullptr, flags);
376 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
377 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
385 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
386 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
482 void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
485 mCanvas->drawRectCoords(left, top, right, bottom, paint);
494 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
497 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
506 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
508 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
512 void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
515 SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
541 void SkiaCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) {
544 mCanvas->drawBitmap(skBitmap, left, top, paint);
747 uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
751 new uirenderer::skiapipeline::AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));