Lines Matching refs:shadow
156 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, glyphs, numGlyphs,
159 if (!shadow.image) {
166 texture->left = shadow.penX;
167 texture->top = shadow.penY;
171 const uint32_t size = shadow.width * shadow.height;
183 texture->upload(GL_ALPHA, shadow.width, shadow.height,
184 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
201 // Cleanup shadow
202 free(shadow.image);