Lines Matching defs:SkiaPipeline
17 #include "SkiaPipeline.h"
37 float SkiaPipeline::mLightRadius = 0;
38 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
39 uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
41 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
43 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
45 TaskManager* SkiaPipeline::getTaskManager() {
49 void SkiaPipeline::onDestroyHardwareResources() {
54 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
65 void SkiaPipeline::unpinImages() {
72 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
81 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
128 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
150 void SkiaPipeline::destroyLayer(RenderNode* node) {
154 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
179 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
234 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
325 void SkiaPipeline::dumpResourceCacheUsage() const {
351 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,