Lines Matching defs:RenderState
20 #include "renderstate/RenderState.h"
33 RenderState::RenderState(renderthread::RenderThread& thread)
41 RenderState::~RenderState() {
46 void RenderState::onGLContextCreated() {
69 void RenderState::onGLContextDestroyed() {
90 void RenderState::onVkContextCreated() {
102 void RenderState::onVkContextDestroyed() {
108 GrContext* RenderState::getGrContext() const {
112 void RenderState::flush(Caches::FlushMode mode) {
125 void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
132 void RenderState::setViewport(GLsizei width, GLsizei height) {
139 void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
144 void RenderState::bindFramebuffer(GLuint fbo) {
151 GLuint RenderState::createFramebuffer() {
157 void RenderState::deleteFramebuffer(GLuint fbo) {
166 void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
178 void RenderState::interruptForFunctorInvoke() {
193 void RenderState::resumeFromFunctorInvoke() {
212 void RenderState::debugOverdraw(bool enable, bool clear) {
230 void RenderState::destroyLayersInUpdater() {
248 void RenderState::postDecStrong(VirtualLightRefBase* object) {
260 void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
454 void RenderState::dump() {