Lines Matching defs:GLEnv

37 GLEnv::GLEnv()
47 GLEnv::~GLEnv() {
79 ALOGE("GLEnv: Error tearing down GL Environment!");
82 bool GLEnv::IsInitialized() const {
88 bool GLEnv::Deactivate() {
93 bool GLEnv::Activate() {
111 bool GLEnv::SwapBuffers() {
116 bool GLEnv::InitWithCurrentContext() {
129 bool GLEnv::InitWithNewContext() {
131 ALOGE("GLEnv: Attempting to reinitialize environment!");
163 ALOGE("GLEnv::Init: No suitable EGL configuration found!");
191 bool GLEnv::IsActive() const {
198 bool GLEnv::IsContextActive() const {
202 bool GLEnv::IsAnyContextActive() {
206 int GLEnv::AddWindowSurface(const EGLSurface& surface, WindowHandle* window_handle) {
212 int GLEnv::AddSurface(const EGLSurface& surface) {
216 bool GLEnv::SwitchToSurfaceId(int surface_id) {
230 bool GLEnv::ReleaseSurfaceId(int surface_id) {
248 bool GLEnv::SetSurfaceTimestamp(int64_t timestamp) {
262 int GLEnv::FindSurfaceIdForWindow(const WindowHandle* window_handle) {
275 int GLEnv::AddContext(const EGLContext& context) {
281 bool GLEnv::SwitchToContextId(int context_id) {
293 void GLEnv::ReleaseContextId(int context_id) {
305 bool GLEnv::CheckGLError(const std::string& op) {
316 bool GLEnv::CheckEGLError(const std::string& op) {
329 bool GLEnv::CheckEGLMakeCurrentError() {
354 GLuint GLEnv::GetCurrentProgram() {
361 EGLDisplay GLEnv::GetCurrentDisplay() {
365 int GLEnv::NumberOfComponents(GLenum type) {
393 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
400 void GLEnv::AttachVertexFrame(int key, VertexFrame* frame) {
407 ShaderProgram* GLEnv::ShaderWithKey(int key) {
411 VertexFrame* GLEnv::VertexFrameWithKey(int key) {