Lines Matching defs:top
672 // convention that the rest of the system uses (top-left corner) by
673 // subtracting all top/bottom coordinates from the buffer height.
695 int top = height - rect.bottom; // Flip from OpenGL convention
696 int bottom = height - rect.top; // Flip from OpenGL convention
700 Rect flippedRect{top, width - right, bottom, width - left};
707 width - left, height - top};
714 height - top, right};
719 Rect flippedRect{left, top, right, bottom};
1300 realRect.left, realRect.top, realRect.right, realRect.bottom);
1506 // We intentionally flip top and bottom here, since because they're
1507 // specified with a bottom-left origin, top > bottom, which fails
1509 // top-left origin in queueBuffer.
1510 Rect rect(rects[r].left, rects[r].bottom, rects[r].right, rects[r].top);
1551 static_cast<uint32_t>(r.left + src->stride * r.top) * bpp;
1553 static_cast<uint32_t>(r.left + dst->stride * r.top) * bpp;