Lines Matching defs:program
307 GLuint program = glCreateProgram();
309 if (program) {
310 glAttachShader(program, vertexShader);
312 glAttachShader(program, fragmentShader);
314 glLinkProgram(program);
316 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
319 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
323 glGetProgramInfoLog(program, bufLength, NULL, buf);
329 glDeleteProgram(program);
330 program = 0;
335 ASSERT_TRUE(program != 0);
336 *outPgm = program;