Lines Matching defs:GLboolean

81 typedef unsigned char GLboolean;
404 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
420 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
443 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
466 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
467 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
468 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
469 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
470 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
471 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
472 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
480 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
512 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
514 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
525 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
547 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
563 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
586 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
609 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
610 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
611 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
612 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
613 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
614 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
615 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
623 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
655 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
657 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
668 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);