/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.animation; import android.annotation.CallSuper; import android.annotation.NonNull; import android.annotation.Nullable; import android.graphics.Path; import android.graphics.PointF; import android.util.Log; import android.util.Property; import android.view.animation.AccelerateDecelerateInterpolator; import java.lang.ref.WeakReference; /** * This subclass of {@link ValueAnimator} provides support for animating properties on target objects. * The constructors of this class take parameters to define the target object that will be animated * as well as the name of the property that will be animated. Appropriate set/get functions * are then determined internally and the animation will call these functions as necessary to * animate the property. * *

Animators can be created from either code or resource files, as shown here:

* * {@sample development/samples/ApiDemos/res/anim/object_animator.xml ObjectAnimatorResources} * *

Starting from API 23, it is possible to use {@link PropertyValuesHolder} and * {@link Keyframe} in resource files to create more complex animations. Using PropertyValuesHolders * allows animators to animate several properties in parallel, as shown in this sample:

* * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh.xml * PropertyValuesHolderResources} * *

Using Keyframes allows animations to follow more complex paths from the start * to the end values. Note that you can specify explicit fractional values (from 0 to 1) for * each keyframe to determine when, in the overall duration, the animation should arrive at that * value. Alternatively, you can leave the fractions off and the keyframes will be equally * distributed within the total duration. Also, a keyframe with no value will derive its value * from the target object when the animator starts, just like animators with only one * value specified. In addition, an optional interpolator can be specified. The interpolator will * be applied on the interval between the keyframe that the interpolator is set on and the previous * keyframe. When no interpolator is supplied, the default {@link AccelerateDecelerateInterpolator} * will be used.

* * {@sample development/samples/ApiDemos/res/anim/object_animator_pvh_kf_interpolated.xml KeyframeResources} * *
*

Developer Guides

*

For more information about animating with {@code ObjectAnimator}, read the * Property * Animation developer guide.

*
* * @see #setPropertyName(String) * */ public final class ObjectAnimator extends ValueAnimator { private static final String LOG_TAG = "ObjectAnimator"; private static final boolean DBG = false; /** * A weak reference to the target object on which the property exists, set * in the constructor. We'll cancel the animation if this goes away. */ private WeakReference mTarget; private String mPropertyName; private Property mProperty; private boolean mAutoCancel = false; /** * Sets the name of the property that will be animated. This name is used to derive * a setter function that will be called to set animated values. * For example, a property name of foo will result * in a call to the function setFoo() on the target object. If either * valueFrom or valueTo is null, then a getter function will * also be derived and called. * *

For best performance of the mechanism that calls the setter function determined by the * name of the property being animated, use float or int typed values, * and make the setter function for those properties have a void return value. This * will cause the code to take an optimized path for these constrained circumstances. Other * property types and return types will work, but will have more overhead in processing * the requests due to normal reflection mechanisms.

* *

Note that the setter function derived from this property name * must take the same parameter type as the * valueFrom and valueTo properties, otherwise the call to * the setter function will fail.

* *

If this ObjectAnimator has been set up to animate several properties together, * using more than one PropertyValuesHolder objects, then setting the propertyName simply * sets the propertyName in the first of those PropertyValuesHolder objects.

* * @param propertyName The name of the property being animated. Should not be null. */ public void setPropertyName(@NonNull String propertyName) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setPropertyName(propertyName); mValuesMap.remove(oldName); mValuesMap.put(propertyName, valuesHolder); } mPropertyName = propertyName; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Sets the property that will be animated. Property objects will take precedence over * properties specified by the {@link #setPropertyName(String)} method. Animations should * be set up to use one or the other, not both. * * @param property The property being animated. Should not be null. */ public void setProperty(@NonNull Property property) { // mValues could be null if this is being constructed piecemeal. Just record the // propertyName to be used later when setValues() is called if so. if (mValues != null) { PropertyValuesHolder valuesHolder = mValues[0]; String oldName = valuesHolder.getPropertyName(); valuesHolder.setProperty(property); mValuesMap.remove(oldName); mValuesMap.put(mPropertyName, valuesHolder); } if (mProperty != null) { mPropertyName = property.getName(); } mProperty = property; // New property/values/target should cause re-initialization prior to starting mInitialized = false; } /** * Gets the name of the property that will be animated. This name will be used to derive * a setter function that will be called to set animated values. * For example, a property name of foo will result * in a call to the function setFoo() on the target object. If either * valueFrom or valueTo is null, then a getter function will * also be derived and called. * *

If this animator was created with a {@link Property} object instead of the * string name of a property, then this method will return the {@link * Property#getName() name} of that Property object instead. If this animator was * created with one or more {@link PropertyValuesHolder} objects, then this method * will return the {@link PropertyValuesHolder#getPropertyName() name} of that * object (if there was just one) or a comma-separated list of all of the * names (if there are more than one).

*/ @Nullable public String getPropertyName() { String propertyName = null; if (mPropertyName != null) { propertyName = mPropertyName; } else if (mProperty != null) { propertyName = mProperty.getName(); } else if (mValues != null && mValues.length > 0) { for (int i = 0; i < mValues.length; ++i) { if (i == 0) { propertyName = ""; } else { propertyName += ","; } propertyName += mValues[i].getPropertyName(); } } return propertyName; } @Override String getNameForTrace() { return "animator:" + getPropertyName(); } /** * Creates a new ObjectAnimator object. This default constructor is primarily for * use internally; the other constructors which take parameters are more generally * useful. */ public ObjectAnimator() { } /** * Private utility constructor that initializes the target object and name of the * property being animated. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. */ private ObjectAnimator(Object target, String propertyName) { setTarget(target); setPropertyName(propertyName); } /** * Private utility constructor that initializes the target object and property being animated. * * @param target The object whose property is to be animated. * @param property The property being animated. */ private ObjectAnimator(T target, Property property) { setTarget(target); setProperty(property); } /** * Constructs and returns an ObjectAnimator that animates between int values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofInt(Object target, String propertyName, int... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setIntValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates coordinates along a Path * using two properties. A Path animation moves in two dimensions, animating * coordinates (x, y) together to follow the line. In this variation, the * coordinates are integers that are set to separate properties designated by * xPropertyName and yPropertyName. * * @param target The object whose properties are to be animated. This object should * have public methods on it called setNameX() and * setNameY, where nameX and nameY * are the value of xPropertyName and yPropertyName * parameters, respectively. * @param xPropertyName The name of the property for the x coordinate being animated. * @param yPropertyName The name of the property for the y coordinate being animated. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName, Path path) { PathKeyframes keyframes = KeyframeSet.ofPath(path); PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName, keyframes.createXIntKeyframes()); PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName, keyframes.createYIntKeyframes()); return ofPropertyValuesHolder(target, x, y); } /** * Constructs and returns an ObjectAnimator that animates between int values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofInt(T target, Property property, int... values) { ObjectAnimator anim = new ObjectAnimator(target, property); anim.setIntValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates coordinates along a Path * using two properties. A Path animation moves in two dimensions, animating * coordinates (x, y) together to follow the line. In this variation, the * coordinates are integers that are set to separate properties, xProperty and * yProperty. * * @param target The object whose properties are to be animated. * @param xProperty The property for the x coordinate being animated. * @param yProperty The property for the y coordinate being animated. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofInt(T target, Property xProperty, Property yProperty, Path path) { PathKeyframes keyframes = KeyframeSet.ofPath(path); PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty, keyframes.createXIntKeyframes()); PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty, keyframes.createYIntKeyframes()); return ofPropertyValuesHolder(target, x, y); } /** * Constructs and returns an ObjectAnimator that animates over int values for a multiple * parameters setter. Only public methods that take only int parameters are supported. * Each int[] contains a complete set of parameters to the setter method. * At least two int[] values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter * along the given Path. A Path animation moves in two dimensions, * animating coordinates (x, y) together to follow the line. In this variation, the * coordinates are integer x and y coordinates used in the first and second parameter of the * setter, respectively. * * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates over values for a multiple int * parameters setter. Only public methods that take only int parameters are supported. *

At least two values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation).

* * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param converter Converts T objects into int parameters for the multi-value setter. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ @SafeVarargs public static ObjectAnimator ofMultiInt(Object target, String propertyName, TypeConverter converter, TypeEvaluator evaluator, T... values) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter, evaluator, values); return ObjectAnimator.ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates between color values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) { ObjectAnimator animator = ofInt(target, propertyName, values); animator.setEvaluator(ArgbEvaluator.getInstance()); return animator; } /** * Constructs and returns an ObjectAnimator that animates between color values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofArgb(T target, Property property, int... values) { ObjectAnimator animator = ofInt(target, property, values); animator.setEvaluator(ArgbEvaluator.getInstance()); return animator; } /** * Constructs and returns an ObjectAnimator that animates between float values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setFloatValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates coordinates along a Path * using two properties. A Path animation moves in two dimensions, animating * coordinates (x, y) together to follow the line. In this variation, the * coordinates are floats that are set to separate properties designated by * xPropertyName and yPropertyName. * * @param target The object whose properties are to be animated. This object should * have public methods on it called setNameX() and * setNameY, where nameX and nameY * are the value of the xPropertyName and yPropertyName * parameters, respectively. * @param xPropertyName The name of the property for the x coordinate being animated. * @param yPropertyName The name of the property for the y coordinate being animated. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName, Path path) { PathKeyframes keyframes = KeyframeSet.ofPath(path); PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xPropertyName, keyframes.createXFloatKeyframes()); PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yPropertyName, keyframes.createYFloatKeyframes()); return ofPropertyValuesHolder(target, x, y); } /** * Constructs and returns an ObjectAnimator that animates between float values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. * @param property The property being animated. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofFloat(T target, Property property, float... values) { ObjectAnimator anim = new ObjectAnimator(target, property); anim.setFloatValues(values); return anim; } /** * Constructs and returns an ObjectAnimator that animates coordinates along a Path * using two properties. A Path animation moves in two dimensions, animating * coordinates (x, y) together to follow the line. In this variation, the * coordinates are floats that are set to separate properties, xProperty and * yProperty. * * @param target The object whose properties are to be animated. * @param xProperty The property for the x coordinate being animated. * @param yProperty The property for the y coordinate being animated. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofFloat(T target, Property xProperty, Property yProperty, Path path) { PathKeyframes keyframes = KeyframeSet.ofPath(path); PropertyValuesHolder x = PropertyValuesHolder.ofKeyframes(xProperty, keyframes.createXFloatKeyframes()); PropertyValuesHolder y = PropertyValuesHolder.ofKeyframes(yProperty, keyframes.createYFloatKeyframes()); return ofPropertyValuesHolder(target, x, y); } /** * Constructs and returns an ObjectAnimator that animates over float values for a multiple * parameters setter. Only public methods that take only float parameters are supported. * Each float[] contains a complete set of parameters to the setter method. * At least two float[] values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation). * * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofMultiFloat(Object target, String propertyName, float[][] values) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter * along the given Path. A Path animation moves in two dimensions, * animating coordinates (x, y) together to follow the line. In this variation, the * coordinates are float x and y coordinates used in the first and second parameter of the * setter, respectively. * * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates over values for a multiple float * parameters setter. Only public methods that take only float parameters are supported. *

At least two values must be provided, a start and end. More than two * values imply a starting value, values to animate through along the way, and an ending * value (these values will be distributed evenly across the duration of the animation).

* * @param target The object whose property is to be animated. This object may * have a public method on it called setName(), where name is * the value of the propertyName parameter. propertyName may also * be the case-sensitive complete name of the public setter method. * @param propertyName The name of the property being animated or the name of the setter method. * @param converter Converts T objects into float parameters for the multi-value setter. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ @SafeVarargs public static ObjectAnimator ofMultiFloat(Object target, String propertyName, TypeConverter converter, TypeEvaluator evaluator, T... values) { PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter, evaluator, values); return ObjectAnimator.ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates between Object values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * *

Note: The values are stored as references to the original * objects, which means that changes to those objects after this method is called will * affect the values on the animator. If the objects will be mutated externally after * this method is called, callers should pass a copy of those objects instead. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ public static ObjectAnimator ofObject(Object target, String propertyName, TypeEvaluator evaluator, Object... values) { ObjectAnimator anim = new ObjectAnimator(target, propertyName); anim.setObjectValues(values); anim.setEvaluator(evaluator); return anim; } /** * Constructs and returns an ObjectAnimator that animates a property along a Path. * A Path animation moves in two dimensions, animating coordinates * (x, y) together to follow the line. This variant animates the coordinates * in a PointF to follow the Path. If the Property * associated with propertyName uses a type other than PointF, * converter can be used to change from PointF to the type * associated with the Property. * * @param target The object whose property is to be animated. This object should * have a public method on it called setName(), where name is * the value of the propertyName parameter. * @param propertyName The name of the property being animated. * @param converter Converts a PointF to the type associated with the setter. May be * null if conversion is unnecessary. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ @NonNull public static ObjectAnimator ofObject(Object target, String propertyName, @Nullable TypeConverter converter, Path path) { PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates between Object values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * *

Note: The values are stored as references to the original * objects, which means that changes to those objects after this method is called will * affect the values on the animator. If the objects will be mutated externally after * this method is called, callers should pass a copy of those objects instead. * * @param target The object whose property is to be animated. * @param property The property being animated. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ @NonNull @SafeVarargs public static ObjectAnimator ofObject(T target, Property property, TypeEvaluator evaluator, V... values) { ObjectAnimator anim = new ObjectAnimator(target, property); anim.setObjectValues(values); anim.setEvaluator(evaluator); return anim; } /** * Constructs and returns an ObjectAnimator that animates between Object values. A single * value implies that that value is the one being animated to, in which case the start value * will be derived from the property being animated and the target object when {@link #start()} * is called for the first time. Two values imply starting and ending values. More than two * values imply a starting value, values to animate through along the way, and an ending value * (these values will be distributed evenly across the duration of the animation). * This variant supplies a TypeConverter to convert from the animated values to the * type of the property. If only one value is supplied, the TypeConverter must be a * {@link android.animation.BidirectionalTypeConverter} to retrieve the current value. * *

Note: The values are stored as references to the original * objects, which means that changes to those objects after this method is called will * affect the values on the animator. If the objects will be mutated externally after * this method is called, callers should pass a copy of those objects instead. * * @param target The object whose property is to be animated. * @param property The property being animated. * @param converter Converts the animated object to the Property type. * @param evaluator A TypeEvaluator that will be called on each animation frame to * provide the necessary interpolation between the Object values to derive the animated * value. * @param values A set of values that the animation will animate between over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ @NonNull @SafeVarargs public static ObjectAnimator ofObject(T target, Property property, TypeConverter converter, TypeEvaluator evaluator, V... values) { PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator, values); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates a property along a Path. * A Path animation moves in two dimensions, animating coordinates * (x, y) together to follow the line. This variant animates the coordinates * in a PointF to follow the Path. If property * uses a type other than PointF, converter can be used to change * from PointF to the type associated with the Property. * *

The PointF passed to converter or property, if * converter is null, is reused on each animation frame and should * not be stored by the setter or TypeConverter.

* * @param target The object whose property is to be animated. * @param property The property being animated. Should not be null. * @param converter Converts a PointF to the type associated with the setter. May be * null if conversion is unnecessary. * @param path The Path to animate values along. * @return An ObjectAnimator object that is set up to animate along path. */ @NonNull public static ObjectAnimator ofObject(T target, @NonNull Property property, @Nullable TypeConverter converter, Path path) { PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path); return ofPropertyValuesHolder(target, pvh); } /** * Constructs and returns an ObjectAnimator that animates between the sets of values specified * in PropertyValueHolder objects. This variant should be used when animating * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows * you to associate a set of animation values with a property name. * * @param target The object whose property is to be animated. Depending on how the * PropertyValuesObjects were constructed, the target object should either have the {@link * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the * PropertyValuesHOlder objects were created with property names) the target object should have * public methods on it called setName(), where name is the name of * the property passed in as the propertyName parameter for each of the * PropertyValuesHolder objects. * @param values A set of PropertyValuesHolder objects whose values will be animated between * over time. * @return An ObjectAnimator object that is set up to animate between the given values. */ @NonNull public static ObjectAnimator ofPropertyValuesHolder(Object target, PropertyValuesHolder... values) { ObjectAnimator anim = new ObjectAnimator(); anim.setTarget(target); anim.setValues(values); return anim; } @Override public void setIntValues(int... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is if (mProperty != null) { setValues(PropertyValuesHolder.ofInt(mProperty, values)); } else { setValues(PropertyValuesHolder.ofInt(mPropertyName, values)); } } else { super.setIntValues(values); } } @Override public void setFloatValues(float... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is if (mProperty != null) { setValues(PropertyValuesHolder.ofFloat(mProperty, values)); } else { setValues(PropertyValuesHolder.ofFloat(mPropertyName, values)); } } else { super.setFloatValues(values); } } @Override public void setObjectValues(Object... values) { if (mValues == null || mValues.length == 0) { // No values yet - this animator is being constructed piecemeal. Init the values with // whatever the current propertyName is if (mProperty != null) { setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values)); } else { setValues(PropertyValuesHolder.ofObject(mPropertyName, (TypeEvaluator) null, values)); } } else { super.setObjectValues(values); } } /** * autoCancel controls whether an ObjectAnimator will be canceled automatically * when any other ObjectAnimator with the same target and properties is started. * Setting this flag may make it easier to run different animators on the same target * object without having to keep track of whether there are conflicting animators that * need to be manually canceled. Canceling animators must have the same exact set of * target properties, in the same order. * * @param cancel Whether future ObjectAnimators with the same target and properties * as this ObjectAnimator will cause this ObjectAnimator to be canceled. */ public void setAutoCancel(boolean cancel) { mAutoCancel = cancel; } private boolean hasSameTargetAndProperties(@Nullable Animator anim) { if (anim instanceof ObjectAnimator) { PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues(); if (((ObjectAnimator) anim).getTarget() == getTarget() && mValues.length == theirValues.length) { for (int i = 0; i < mValues.length; ++i) { PropertyValuesHolder pvhMine = mValues[i]; PropertyValuesHolder pvhTheirs = theirValues[i]; if (pvhMine.getPropertyName() == null || !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) { return false; } } return true; } } return false; } @Override public void start() { AnimationHandler.getInstance().autoCancelBasedOn(this); if (DBG) { Log.d(LOG_TAG, "Anim target, duration: " + getTarget() + ", " + getDuration()); for (int i = 0; i < mValues.length; ++i) { PropertyValuesHolder pvh = mValues[i]; Log.d(LOG_TAG, " Values[" + i + "]: " + pvh.getPropertyName() + ", " + pvh.mKeyframes.getValue(0) + ", " + pvh.mKeyframes.getValue(1)); } } super.start(); } boolean shouldAutoCancel(AnimationHandler.AnimationFrameCallback anim) { if (anim == null) { return false; } if (anim instanceof ObjectAnimator) { ObjectAnimator objAnim = (ObjectAnimator) anim; if (objAnim.mAutoCancel && hasSameTargetAndProperties(objAnim)) { return true; } } return false; } /** * This function is called immediately before processing the first animation * frame of an animation. If there is a nonzero startDelay, the * function is called after that delay ends. * It takes care of the final initialization steps for the * animation. This includes setting mEvaluator, if the user has not yet * set it up, and the setter/getter methods, if the user did not supply * them. * *

Overriders of this method should call the superclass method to cause * internal mechanisms to be set up correctly.

*/ @CallSuper @Override void initAnimation() { if (!mInitialized) { // mValueType may change due to setter/getter setup; do this before calling super.init(), // which uses mValueType to set up the default type evaluator. final Object target = getTarget(); if (target != null) { final int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupSetterAndGetter(target); } } super.initAnimation(); } } /** * Sets the length of the animation. The default duration is 300 milliseconds. * * @param duration The length of the animation, in milliseconds. * @return ObjectAnimator The object called with setDuration(). This return * value makes it easier to compose statements together that construct and then set the * duration, as in * ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start(). */ @Override @NonNull public ObjectAnimator setDuration(long duration) { super.setDuration(duration); return this; } /** * The target object whose property will be animated by this animation * * @return The object being animated */ @Nullable public Object getTarget() { return mTarget == null ? null : mTarget.get(); } @Override public void setTarget(@Nullable Object target) { final Object oldTarget = getTarget(); if (oldTarget != target) { if (isStarted()) { cancel(); } mTarget = target == null ? null : new WeakReference(target); // New target should cause re-initialization prior to starting mInitialized = false; } } @Override public void setupStartValues() { initAnimation(); final Object target = getTarget(); if (target != null) { final int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupStartValue(target); } } } @Override public void setupEndValues() { initAnimation(); final Object target = getTarget(); if (target != null) { final int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setupEndValue(target); } } } /** * This method is called with the elapsed fraction of the animation during every * animation frame. This function turns the elapsed fraction into an interpolated fraction * and then into an animated value (from the evaluator. The function is called mostly during * animation updates, but it is also called when the end() * function is called, to set the final value on the property. * *

Overrides of this method must call the superclass to perform the calculation * of the animated value.

* * @param fraction The elapsed fraction of the animation. */ @CallSuper @Override void animateValue(float fraction) { final Object target = getTarget(); if (mTarget != null && target == null) { // We lost the target reference, cancel and clean up. Note: we allow null target if the /// target has never been set. cancel(); return; } super.animateValue(fraction); int numValues = mValues.length; for (int i = 0; i < numValues; ++i) { mValues[i].setAnimatedValue(target); } } @Override boolean isInitialized() { return mInitialized; } @Override public ObjectAnimator clone() { final ObjectAnimator anim = (ObjectAnimator) super.clone(); return anim; } @Override @NonNull public String toString() { String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " + getTarget(); if (mValues != null) { for (int i = 0; i < mValues.length; ++i) { returnVal += "\n " + mValues[i].toString(); } } return returnVal; } }