/* * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.content.Context; import android.content.pm.ApplicationInfo; import android.content.pm.PackageManager; import android.opengl.EGL14; import android.os.Build; import android.os.SystemProperties; import android.util.Log; import dalvik.system.VMRuntime; import java.io.File; /** @hide */ public final class GraphicsEnvironment { private static final boolean DEBUG = false; private static final String TAG = "GraphicsEnvironment"; private static final String PROPERTY_GFX_DRIVER = "ro.gfx.driver.0"; public static void setupGraphicsEnvironment(Context context) { chooseDriver(context); // Now that we've figured out which driver to use for this process, load and initialize it. // This can take multiple frame periods, and it would otherwise happen as part of the first // frame, increasing first-frame latency. Starting it here, as a low-priority background // thread, means that it's usually done long before we start drawing the first frame, // without significantly disrupting other activity launch work. Thread eglInitThread = new Thread( () -> { EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); }, "EGL Init"); eglInitThread.start(); } private static void chooseDriver(Context context) { String driverPackageName = SystemProperties.get(PROPERTY_GFX_DRIVER); if (driverPackageName == null || driverPackageName.isEmpty()) { return; } // To minimize risk of driver updates crippling the device beyond user repair, never use an // updated driver for privileged or non-updated system apps. Presumably pre-installed apps // were tested thoroughly with the pre-installed driver. ApplicationInfo ai = context.getApplicationInfo(); if (ai.isPrivilegedApp() || (ai.isSystemApp() && !ai.isUpdatedSystemApp())) { if (DEBUG) Log.v(TAG, "ignoring driver package for privileged/non-updated system app"); return; } ApplicationInfo driverInfo; try { driverInfo = context.getPackageManager().getApplicationInfo(driverPackageName, PackageManager.MATCH_SYSTEM_ONLY); } catch (PackageManager.NameNotFoundException e) { Log.w(TAG, "driver package '" + driverPackageName + "' not installed"); return; } String abi = chooseAbi(driverInfo); if (abi == null) { if (DEBUG) { // This is the normal case for the pre-installed empty driver package, don't spam if (driverInfo.isUpdatedSystemApp()) { Log.w(TAG, "updated driver package has no compatible native libraries"); } } return; } if (driverInfo.targetSdkVersion < Build.VERSION_CODES.O) { // O drivers are restricted to the sphal linker namespace, so don't try to use // packages unless they declare they're compatible with that restriction. Log.w(TAG, "updated driver package is not known to be compatible with O"); return; } StringBuilder sb = new StringBuilder(); sb.append(driverInfo.nativeLibraryDir) .append(File.pathSeparator); sb.append(driverInfo.sourceDir) .append("!/lib/") .append(abi); String paths = sb.toString(); if (DEBUG) Log.v(TAG, "gfx driver package libs: " + paths); setDriverPath(paths); } private static String chooseAbi(ApplicationInfo ai) { String isa = VMRuntime.getCurrentInstructionSet(); if (ai.primaryCpuAbi != null && isa.equals(VMRuntime.getInstructionSet(ai.primaryCpuAbi))) { return ai.primaryCpuAbi; } if (ai.secondaryCpuAbi != null && isa.equals(VMRuntime.getInstructionSet(ai.secondaryCpuAbi))) { return ai.secondaryCpuAbi; } return null; } private static native void setDriverPath(String path); }